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Where is Episode 2 of The Walking Dead Videogame (PS3)? Telltale!

Where is Episode 2 of The Walking Dead Video Game?

(TBA)

By: Lawrence Napoli

The dog days of the summer months continue to roll on by with some fairly weak releases for video games (Doctor Who comes to mind!EIC Matt), but there was one title that I thought was going to do a great job keeping me occupied: Telltale Games’ The Walking Dead videogame.  I enjoyed Episode 1 immensely as I gave it quite a generous review.  I’ve proceeded to play through Episode 1 at least 6 different times to see how many different ways I can have Lee Everett survive while pissing off/making friends with as many or as few people as possible.  There are two reasons why I have done this: 1) Because it was quite enjoyable to have a few “screw up” runs to purposely run my character into the dirt and 2) BECAUSE EPISODE 2 STILL HASN’T BEEN RELEASED YET TO PROGRESS IN THE GAME!

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(Take THAT Telltale Games!)

The three most hated letters that gamers ever want to see or hear are “TBA” or “To Be Announced” in regards to release date information.  In many ways, it’s worse than a game that you’ve seen teaser trailers and maybe even game play for, but clearly no promises have been made for release info because that project is nowhere close to being finished.  “TBA” after a stated date is the biggest and most unsatisfying tease when attached to games because what it really does is get consumers to cough up dollars when the developers don’t have to produce jack.  Release date information used to be solid gold, and if things transpired that caused that time to be altered in any way, the fallout, embarrassment and consumer backlash had much harsher consequences to the violators of that trust.  Today, blowing off release dates is the norm (for movies too, see G.I. Joe 2) and developers couldn’t care less for consumers that prepay in advance for reserved copies that we will eventually see in our hands sometime “TBA.”

[[wysiwyg_imageupload:2010:]]Telltale Games released Episode 1 of The Walking Dead on April 24th of this year, and according to the season pass as designated on the Playstation Network ($19.99 for all 5 episodes), episodes will be released “monthly.”  Today is June 13th and not only has Episode 2 NOT been released, but there has been ZIP from Telltale about not following through with their previously stated information let alone an actual date that we can count on.  Type in “Where is Episode 2: Starved For Help” and “Walking Dead” into any search engine and all you get is a litany of websites with previews and promises for reviews once it gets released, and a whole lot of forums with irate people sounding off on Telltale for being dishonest and not having any consideration for their customers.  Although I didn’t participate in the forums’ curb-stomping sessions, I am one of the suckers that forked over money in advance for a fraction of a game and so I too, am righteously ticked off.

Here are the facts:  #1: PSN clearly states “monthly” in regards to episode release timing.  The legalize of the term “monthly” is non-specific enough to avoid being liable for any lawsuits that may be hatching in some gamer’s head who also happens to be an attorney.  But it also gives potential customers what would be considered a fair and simple expectation for content.  Is this the perfect lure for consumers with zero risk for developers?  Think about it.  If the trend in the gaming industry is headed for the digital distribution of episodic content, how can the consumer trust developers to actually release the content when delays are inevitable (and in some cases indefinite; thank you Blizzard)?  What if we take that scenario a step further and, for some reason or another, the developer goes out of business before even finishing the game?  Can we rely on angel investors to swoop in and hire new programmers to finish the job?  Accountability is the name of the game; so if Borderlands 2 gets pushed back to 2014, everyone can head back to GameStop and get their money back, but not so for digital transactions.  The pre-order and pre-purchase business is just like insurance.  Customers give you money and you hand back absolutely nothing other than a promise for some return, sometime in the future.  What good is a transaction like this if the other party has a track record for breaking promises?

Fact #2: Despite the general sense of anger over Telltale’s shenanigans, they have made a lot of money off of just this first episode.  As of May 17th, 1 million episodes have been sold, and at $5 a piece per episode, this seems like a decent score thus far.  I’d like to know how many season passes Telltale has sold because it quadruples their profit for the same amount of content currently available. 

Fact #3: A lack of information by Telltale led to speculative misinformation on various websites, further fueling the fire of disharmony.  Throughout this whole process, the one website a reasonable person would think would get you definitive answers as to the progress of the game would be telltalegames.com.  WRONG!  The whole website is little more than a well presented commercial for how awesome every Telltale project is as well as plenty of support for making purchases.  The last information update concerning The Walking Dead game was posted on the 22nd of May.  This lack of support from the developer led to a few people taking to YouTube, so as to make some calculated guesses as to when the next episode would get released.  Perhaps the worst speculation was from playstationlifestyle.net which clearly indicated Episode 2 would release on the PSN (dated May 29th, 2012).  The only useful information I was able to track down was from Telltale’s Walking Dead: The Game Facebook page which states that the reps from the company recently got back from E3 and they are ready to submit to Sony and Microsoft — and “if everything goes well, episode 2 will be available before the end of the month.”  THE[[wysiwyg_imageupload:2012:]] END OF THE MONTH?!?  In the interest of keeping this article rated PG-13, I’ll refrain from the expletives that ought to accompany such gall.

I don’t like how Telltale Games is running their business.  Normally I’d call for all interested parties to flood their website with complaints, but there is no link to reach them.  If anyone out there knows a web based means of letting this company know first-hand at how disappointed its own customers are, let us know because this just isn’t right.  All of this negativity could have been avoided if Telltale was simply honest from the beginning.  I’m looking for statements like: “Episodes to be released periodically,” “Game is in progressive development,” “An incomplete game still undergoing refinement,” “We took a time-out so we could parade content that everybody and their mother already knows about at E3.”  Of course, such honesty also would have avoided the most important thing: all of Telltale’s filthy profits! 

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Video Game Review of The Walking Dead game [Episode 1]

When the Dead Can’t Stop Walking

A Video Game Review of The Walking Dead [Episode 1 “A New Day”]

By: Lawrence Napoli

 

[[wysiwyg_imageupload:1756:]]I am drawn to anything that involves zombies.  Zombie stories entice such an adrenaline rush because of the intense amount of thought it provokes within me considering that such a fantastic scenario is merely one fictional circumstance away from becoming reality.  How would I respond?  How would I cope?  How would the rest of the world?  How would you?  When the world literally goes to hell most people probably wouldn’t don some makeshift superhero costume and become impromptu vigilantes to wipe out the zombie threat from the streets.  Most people would track down as much family as possible, find the safest place available to hunker down in and wait it out, until waiting just wasn’t safe anymore.  The realism, drama and raw emotion that is extracted from plain people surviving the end of the world has a universal appeal to humanity because (to a much lesser, dramatic and danger-filled extent) we are all surviving the challenge of life every day when we wake up.  This explains why Robert Kirkman and The Walking Dead franchise continues to reach new outlets for its brand and finding plenty of success (and dollar bills) in every iteration.  I won’t extrapolate on the intrigue of the comic book or the intensity of the TV series, but suffice it to say, the video game world of The Walking Dead carries over everything that makes it work from its previous manifestations while keeping the experience fresh even for the most dedicated veterans of the franchise.

 

Gameplay

 

The Walking Dead videogame is an interactive drama that was developed and published by Telltale Games.  This is the company that was also responsible for creating Back to the Future: The Game, Jurassic Park: The Game and Sam & Max: The Devil’s Playhouse (the game).  All of these games are presented in episodic fashion and employ a very similar visual interface in addition to game play mechanics.  This is exactly the type of game that anyone can pick up and play because it doesn’t require pinpoint reflexes nor does it demand rigorous repetition to master.  If you can navigate an analog stick, you too can complete this game with relative ease (as is reflected in its trophy/achievement list – all of which are accomplished by completing each chapter).  The interface involves a third person, cel-shaded, fixed camera that harkens back to Resident Evils 1, 2 and 3.  The challenge to progressing in the story is investigating each scene for objects you can interact with in the environment or by speaking to other characters to reveal that vital piece of information that unlocks options for surviving the zombie apocalypse.  Anyone who is a veteran of Myst and is a fan of Mass Effect 2’s (not 3’s) dialogue system will find The Walking Dead very comfortable. 

If poking around static environments and flirting with digital people is not what you consider to be “entertaining” in a game, then rest assured, there is a significant element of combat in the game because zombies just aren’t going to let you walk away from them.  The first episode of The Walking Dead requires the player’s avatar to dispatch several zombies in quite brutal fashion at point blank range, and doing so requires a very easy to maneuver targeting reticule combined with quick-time button mashing challenges to fend off the various undead opposition.  The gameplay is not nearly as challenging as Heavy Rain, but it is still active enough to not bore the player.

This game’s main source of fun is generated from simply participating in this expanded fiction set within the world of The Walking Dead.  As such, talking is a large part of progressing in the story.  The dialogue sequences blend seamlessly with the cut and action scenes which does much to aid in the suspension of disbelief.  Choosing a speaking option, however, is not always as easy as leisurely pressing a button.  Some contextual conversations have very brief windows for the player to make a decision before the option to respond in any way passes all together.  Likewise, there will be similar decisions the player must make in emergency situations that can determine life and death for you or any other survivors you pick up along your journey.  If the player is actively engaged in the story, making the decisions you really want with little to no time is a breeze.  Also, the relationships you build with certain characters are not without consequence as key characters will remember how the player handled previous confrontations or details mentioned in prior conversations that may help or harm the player at a later point in the story.

 

Story

The story of The Walking Dead videogame is set the day of the zombie outbreak in the state of Georgia.  The player assumes the role of Lee Everett, a black man in his 30s-40s that begins his zombie survival journey under less than optimum circumstances.  What’s interesting to note in this “Choose your own adventure” style of video game story is that the player doesn’t know any back story about Lee until conversation windows later on during the game present these options for the kind of information Lee is willing to divulge.  Some players may be put off by this because they won’t know “the right response to give,” but that’s exactly the point.  Not knowing the details beforehand requires the player to mold the type of Lee, he or she wants him to be so if you want him to be a Rick-style knight in shining armor or a Shane-style psycho, the options are in your dialogue choices.  Heck, there’s even a neutral option to give no response in just about every scenario.  Overall, the story begins as very prototypical in presenting desperate people attempting to survive dire circumstances, but what has set The Walking Dead apart from other zombie franchises is its focus on character and relationships and that theme clearly carries over to the video game as Lee is not only the type of character I want to see survive and flourish, I believe he is a character that could easily matriculate over to the comic books or even AMC’s TV series.  One of the best parts of the story is the “ending” the player gets to see at the end of each episode which teases the player as to the scenarios that await him or her in the next episode.  Having played Lee in three distinct ways, I have found various different reveals at the end of episode 1 in terms of different sources of conflict, enemies within the group and who my most loyal friends may turn out to be.  The story looks to play out in several different ways, all of which are very compelling, and I’ve only completed 1/5 of the game.

 

Presentation

I know a lot of people who are instantly turned off by cel-shaded graphics in video games.  I will never claim to be the biggest fan of it either; however, I will note that this rather cartoonish style doesn’t take any of the gravity away from The Walking Dead game.  As a less demanding graphical style, cel-shading allows for more programming power to be put into proficient gameplay, dialogue options and environment interactions.  Besides, who’s really interested in sitting through hours of load screens?

The game asks the player in the beginning whether he or she wishes to play with or without hints which basically highlights items in the environment that can be interacted with as well as suggesting whom to speak to and where to go next.  Turning the help option off does present a greater challenge, but it may involve too much time investigating each and every scene for the player to acquire that which is necessary to progress. 

The voice over acting is superb.  Distinct sounds tied with naturally written conversation plays very well in establishing a serious and dramatic tone to this game.  Cel-shaded graphics don’t allow for the most revealing facial expressions, but combined with this VO talent, every character that the player is introduced to becomes one that he or she genuinely cares about. 

 

Conclusion

The Walking Dead fans have no excuse for not already owning this game for the PC or PS3.  It is not available for Xbox 360 yet (there’s a first) probably because Telltale is still working on a conversion code to allow the game to use Kinect control.  The story is great because I get to play a role in building a significant survivor in this zombie apocalypse.  The only bad part about this game is that I have to wait an additional month for the next part of the game to be playable and by the end of episode 1, believe me; you too will be demanding an expedient continuation.  Non-fans of the franchise or zombie stories in general may not find too much fun here because it doesn’t present enough generalized video-gaming enjoyment to be worthwhile otherwise.  Despite its cel-shaded look, this is not a game for kids as the gore factor is high, adult situations are plenty and characters can’t seem to hold back from dropping F-bombs left and right.  At $19.99 for the entire 5 episode package on the PSN network, I cannot recommend a better bang for your video gaming buck than The Walking Dead.

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