New details have emerged about the Wonder Woman video game, including a possible reason for its cancellation—and it might be because the game was going to be woke AF.
Warner Bros. already lost $200 million due to the failure of the woke Suicide Squad game, so it’s likely they didn’t want to make the same mistake twice. The Wonder Woman game was also announced after the woke disaster that was Wonder Woman 1984, where Pedro Pascal played the villain modeled after Trump. The film also featured a male rape scene that the director laughed at.
Interestingly, reports suggest that WB had already sunk $100 million into the Wonder Woman game. If the claims below are true – that the game didn’t stall or fail – so why did WB cancel it?
In their announcement, WB Games confirmed they are instead focusing on proven IPs which includes Harry Potter, Mortal Kombat, DC (Batman), and Game of Thrones.
In related news, Chinese company NetEase recently fired the Seattle-based devs from Marvel Rivals, said to be because they are lazy, entitled, slow and woke.
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What are the Wonder Woman video game details?
“The world really needed the story we were telling”
Alarm bells go off with it learned that the Wonder Woman video game “had a fantastic and deeply meaningful story.“
A dev working on the game, who goes by “Tracy” and uses they/them pronouns, added, “Especially in these really difficult times, I felt the world really needed the story we were telling.”
The Wonder Woman game seems woke because it sounds like it would have been all about “sending the message” instead of delivering a quality story and gameplay experience. Many franchises have taken a similar approach, leading to well-documented failures, including Disney’s Star Wars, Marvel, Doctor Who, and others.
“We are lucky the game is cancelled”
Grummz on X adds, “If this is true about Wonder Woman, the phrase ‘I felt the world really needed the story we are telling’ actually means: ‘We were ready to turn our game into a propaganda tool to resist and own the chuds.’ In which case, we are lucky the game is cancelled.”
Grummz added in another tweet, “All the layoffs have affected Western and mostly US studios, while the rest of the industry has thrived. There is a direct correlation between the amount of infection by the woke mind virus and the death of studios. It doesn’t have to be this way.”
If this is true about Wonder Woman, the phrase "I felt the world really needed the story we are telling" actually means:
— Grummz (@Grummz) February 26, 2025
"We were ready to turn our game into a propaganda tool to resist and own the chuds."
In which case, we are lucky the game is cancelled. https://t.co/qzPIzRXSms
Wonder Woman's cancellation…
— Grummz (@Grummz) February 26, 2025
Why are they always so violent sounding… pic.twitter.com/Fk62ADLTvh
All the layoffs have affected Western and mostly US studios, while the rest of the industry has thrived. There is a direct correlation between the amount of infection by the woke mind virus and the death of studios.
— Grummz (@Grummz) February 26, 2025
It doesn't have to be this way. pic.twitter.com/Rx4uvTUD6P
Gail Simone served as a consultant
Further red flags comes with it learned that DC Comic writer Gail Simone served as a consultant on the game.
Simone is reportedly part of a woke group of female and trans comic book creators known as “The Whisper Network,” which aims to cancel and harass male comic book creators while replacing them with its own members. Simone also had a meltdown when Trump won re-election.
Okay, regarding the Wonder Woman video game.
— Gail Simone ???? (@GailSimone) February 26, 2025
Others have already revealed elsewhere that I was a consultant on this game, so that Cheetah is out of the bag.
I want to say a couple important things about the game and the team who made it. pic.twitter.com/41sJrK4BF2
Okay, regarding the Wonder Woman video game. Others have already revealed elsewhere that I was a consultant on this game, so that Cheetah is out of the bag. I want to say a couple important things about the game and the team who made it.
I was asked to do long-term consulting on the game, and I was thrilled to do it, it was a perfect storm of stuff I adore. Wonder Woman, video games, and one of my favorite games studios: Monolith, who produced the Game Of The Year MORDOR games, that I was completely addicted to.
The game was gorgeous and expansive. It was beautiful to look at. I am not going to give details for a number of reasons, but every effort was made to make this not just a great game, but a great WONDER WOMAN game. A showpiece epic.
And all of that was because of the team. Everyone who worked on it brought their a-game. Programmers, artists, designers, everyone. I don’t know that I have ever worked with a team that cared more about making sure the end product was perfect.
It was a dream come true. Wonder Woman had a dream team and they put their all into it. They made sure it had WW and DC lore on every aspect of the game. It was a thrill and honor to work with them.
I know there’s a lot of finger-pointing going on, but everyone I worked with from Monolith and WB both was enthusiastic and supportive. Everyone wanted to make the best game ever.
Sometimes, you give your all and it doesn’t work out. But that was an amazing team and I can only hope they continue to make brilliant games. Someone is going to snap them all up and set a new industry standard, I know it.