Woke Spider-Man Video Game Drops Spidey For Mile Morales

The two Spider-Man games have seen big success but not the Miles Morales version.

The two Spider-Man games have seen big success but not the Miles Morales version.

Woke Spider-Man Video Game Drops Spidey For Mile Morales

Who didn’t see this coming, as now the popular Spider-Man video games from Marvel and Insomniac are apparently dropping the main character that the game is about and named after in favor of the woke replacement.

Long story short, in the Ultimate Marvel Comics, Spider-Man is killed off with the Black Puerto Rican teen version becoming the new Spidey. I have no idea if they ever brought the real Spidey back and I actually think they brought Miles into the 616 universe, nor do I care, but yeah it’s all a big mess.

Of course, the Miles version is OP AF, and he’s like that in the video games too.

Worth a mention before we continue is that the Miles Morales game that followed the first Spider-Man game sold 70% less, according to a Nielsen analytics company

Well now that Marvel’s Spider-Man and Spider-Man 2 have been a big success, again not the Miles Morales game, Insomniac, who doesn’t give a shit if woke characters are OP as FK, now hints the games will continue not with Peter Parker but Miles Morales.

spider man miles video game

Why not create NEW characters???

Question: Why can’t Miles Morales just have his own identity and be his own superhero and not have to replace an original? Why do they have to ride on the coattails of another character, a character that has decades and decades of history behind them which includes legendary creators, and the fans?

Speaking with IO9, here is what the woke creators behind the games who pulled an obvious bait-and-switch (especially if you played Spider-Man 2) have to say:

Morris: It always felt very natural, and I think we all collectively thought it would happen. To me, it shows a great deal of evolution from Miles; at the beginning of the game, we see him struggling to figure out what he wants to do with his life. By the end, we had Miles carrying the burden of saving the city, and also carrying Pete when Pete wasn’t strong enough to carry himself at various points.

That’s what’s been so cool about writing a story about two Spider-Men: they’re both strong, and one of them can be strong when the other is not. By the end, Miles is more confident and he’s like, “Yeah, I got this. How much worse can things get after what we just went through?”

Arfmann: To echo what Brittney said: the idea of a two Spider-Man story was always really essential to this game. I think pretty early on, we knew that we wanted to have that moment of handing the reins over. And as we developed it, as we started to lay down more track leading up to that moment, it just felt more and more right.

I think it was Jon who wrote that scene in Aunt May’s garage, and it’s one of my favorite scenes. The way that Miles intuits exactly what Pete is thinking and stops him from stumbling through trying to hand over the mask. Miles going, “You know I got this, bro,” it’s such a great moment between the two of them. And it felt like such a natural conclusion; I’m not sure when specifically we decided to do that, but it always felt like the only way the game could end.

Not video game-related, but they are also doing it with Blade. Can’t wait to see that.

Oh, and good luck, Wolverine.

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