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Attack On Titan: Humanity In Chains 3DS Characters Trailer & U.S. Release Date

Watch a new “Characters” trailer above for the Attack On Titan: Humanity In Chains Nintendo 3DS video game.

The game will be available in the U.S. on May 12th for $39.99. 

Those that purchase the game will also get a free Attack On Titan 3DS theme, which will not be available separately.

It’s also become known that due to copyright issues the game will have a delayed release in Europe and has been renamed Shingeki no Kyojin: Humanity in Chains.

The features for Attack on Titan: Humanity in Chains include:

Story Mode: As a member of the elite Scout Regiment, defending the outer walls from the Titans will push players to their very limits to save humanity. Enhanced Titan AI behavior will sap every ounce of ability from players as they make a last stand for the human race.

Familiar Characters, New Customizations: Eren Jaeger, Mikasa Ackermann and others will be familiar faces for players as they pick their favorite Scout member to defend the Walls. Several new additions will join the Scout Regiment, customizable with costumes, weapons and voices.

Online Co-op Mode: Defend the outer walls with up to three friends in the all-new online co-op mode with ranking and leaderboards.

Fresh Look: Updates to the UI, improvements in gameplay balance and support for the Circle Pad Pro and the New Nintendo 3DS XL system’s C-Stick take Humanity in Chains to the next level.

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Attack on Titan: Humanity In Chains 3DS Trailer

Attack on Titan: Humanity In Chains for the Nintendo 3DS will be available this May in Europe and North America.

Check out the trailer above.

Based on the hit Attack on Titan anime and manga, players will defend the three Walls from invading Titans as a member of the elite Scout Regiment with their omni-directional mobility gear and blades. Based on the upcoming Japanese remake of an earlier Attack on Titan game, Humanity in Chains will be the first Attack on Titan game to reach North American shores, and will release exclusively on the Nintendo eShop for Nintendo 3DS in May 2015 with the original Japanese audio and English subtitles.

The features for  Attack on Titan: Humanity in Chains  include:

• Story Mode: As a member of the elite Scout Regiment, defending the outer walls from the Titans will push players to their very limits to save humanity. Enhanced Titan AI behavior will sap every ounce of ability from players as they make a last stand for the human race.

Familiar Characters, New  Customizations: Eren Jaeger, Mikasa Ackermann and others will be familiar faces for players as they pick their favorite Scout member to defend the Walls. Several new additions will join the Scout Regiment, customizable with costumes, weapons and voices.

• Online Co-op Mode: Defend the outer walls with up to three friends in the all-new online co-op mode with ranking and leaderboards.

• Fresh Look: Updates to the UI, improvements in gameplay balance and support for the Circle Pad Pro and the New Nintendo 3DS XL system’s C-Stick take Humanity in Chains to the next level.

Attack on Titan: Humanity in Chains will be available in North America and Europe exclusively on the Nintendo eShop for Nintendo 3DS this May. Release timing, pricing, and additional details will be made available at a later date. 

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Black Friday 2012: Nintendo 3DS Special w/Super Mario 3D Land

Nintendo is offering a special Black Friday deal for a flame red Nintendo 3DS with Super Mario Land 3D pre-intalled for $169.99

See below for more.


Press Release





Nintendo is giving early holiday shoppers a way to knock two items off their lists at once. Starting Nov. 23, a limited-edition version of the Flame Red Nintendo 3DS will come with Super Mario 3D Land pre-installed on the system. The bundle is offered at a suggested retail price of $169.99, providing an incredible value for holiday shoppers. If purchased separately, the system and the game would be offered at suggested retail prices of $169.99 and $39.99 respectively.

Since it launched, the Nintendo 3DS family of systems has sold nearly 6 million in the United States alone. The portable dual-screen system lets users see 3D images without the use of special glasses, while providing them with a wide variety of gaming and entertainment options. People can explore and purchase additional games in the Nintendo eShop, or watch the fun and funny 3D videos on Nintendo Video.

Super Mario 3D Land reinvents everything fans love about Mario gaming with the first platforming environment in true 3D. Players will experience an exhilarating new sense of depth, distance and speed while running, jumping and stomping on enemies throughout the levels. Mario can also use the tail of his Tanooki suit to swipe at enemies or float down from heights.


For more information about Nintendo 3DS, visit

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Video Game Review of Pokemon Conquest

Pokémon with a Purpose

A Video Game review of Pokémon Conquest

By: Lawrence Napoli


            I am not a mobile gamer.  The only handheld system I ever owned was the original Gameboy and I only had a couple of games for it a million years ago.  When I get my game on, I like a nice big screen, a comfy seat and either the room to myself or an attentive audience to soak in the experience.  I used to be a rabid fan of RPGs, particularly JRPGs (Japanese Role Playing Games) because of their focus on turn based strategy, party building mechanics and exploration.  [Side note #1: Final Fantasy VIII was the game that made me walk away from the franchise forever]  However, doing a little thrifty shopping at your local big box retailer can occasionally offer deals that might alter one’s preferences.


Are you ready to beat some ass with Mewtwo?  Good luck finding him.

I recently picked up a Pokémon White DSI bundle on clearance for $70 (that’s the game, a white DSI and a case) and I must say, the game was very entertaining considering the fact that every expansion to the original Red and Blue hasn’t exactly reflected the exponential evolutionary rate of the gaming industry during the past 10 years.  Pokémon White got me back into the franchise a bit, but there’s still no purpose to the never ending capturing of critters and battles with random people who jump out of tall grass only to tell you some random soliloquy after you’ve beaten their ass.  If only they could take the Pokémon franchise into a game production that had a reasonable story, dynamic game format and an actual purpose while retaining the patented collectability and cast of characters.  To this I say to you all: Look no further than Pokémon Conquest!


            Pokémon Conquest is an isometric, turn based strategy RPG developed by Tecmo Koei that was published and distributed by Nintendo for the DS (which can also be played on the DSI and 3DS).  The game puts the player in the role of a generic male or female general in the fictional world of Nobunaga’s Ambition.  What’s unique about this game is that instead of recruiting and allocating resources to amass armies, the player is rounding up Pokémon to do the actual fighting on the field of battle.  Different scenarios within Pokémon Conquest have various map sizes and difficulties, but the name of the game is still making parties of Pokémon strong enough to invade enemy castles, defend said castles and continue your campaign until you own the field.  This game is the perfect lovechild between Ogre Battle for the SNES and Lords of the Realm II for the PC.  If you like castle conquest games and Pokémon, or either as individuals, this is a must-own game for you. 

[[wysiwyg_imageupload:2069:]][[wysiwyg_imageupload:2070:]]<——– Can you see the resemblance?

Left = Conquest

Right = Ogre Battle





            Like all Pokémon games, there really isn’t much of a plot at work here.  There’s no rhyme or reason to all the warring factions in the Ransei Region, but they all seem to have the same motive for defeating everyone else: peace.  [Side note #2: peace obtained by obliterating everyone else is not really peace and is perhaps the most common plot device used in video game history] Very little is revealed about the player’s main character other than he or she develops a special bond with an Evee at childhood which eventually becomes the player’s marquee starting Pokémon and perhaps most balanced unit in the game.  Through the course of various campaigns, the player will be introduced to other signature warlords who each have their preferences to the type of armies they feature (much like gym leaders in standard Pokémon games), but the big bad of this game is Nobunaga himself who wants to destroy the region in addition to the unnamed Legendary Pokémon that supposedly created said region in the first place. 


This is the manner in which most of the “story” plays out.


            The overall structure of this game involves a turn based series of activities from army assembly, training, castle maintenance and strategic attack that all involve the deployment of the player’s trainers/warlords that happen to be at their disposal.  Each turn represents the passing of 1 month’s time.  In order to do anything, the player must assign someone to do it and each personality can only do one activity per turn/month.  The number of personalities a player has recruited is directly proportional to the amount of activities a player can complete in one turn.  Each personality can be sent to the training grounds to fight or capture wild Pokémon, purchase items at the local shop, use gold at the local bank to upgrade locations within a particular kingdom (yielding better items at the shop and better Pokémon on the field), mine for gold or go to the local grocery to feed Pokémon that have a low energy rating (the higher a Pokémon’s energy, the more effective they are on the field).  For these activities to be completed successfully, the player can assign more than one personality to work as a team (highly recommended for recruiting/training/invading), but beware, only 6 personalities can occupy each castle under the player’s control so there are limits as to how many Pokémon can fight at once, mine for gold, etc.  (And no, you cannot send multiple armies of fully filled squads against single enemy locations – there will never be more than 12 Pokémon on the field at once) 

Pokémon and Warlords

            Pokémon aren’t exactly “captured” with Poke Balls in this game.  Trainers/warlords “link” with them in the same manner they would fight them on the field, but instead of destroying them, they befriend them.  Thankfully, multiple Pokémon can be attached to single personalities which allows for some level of adaptability, but Pokémon cannot be swapped in and out of active battles and only active Pokémon gain experience.  The player must reassign the Pokémon each trainer will feature prior to any engagement if a change is desired, so if you’re wondering what happened to that wild Charmander you just captured, it’s not gone, you just have to assign it under the “Information” option at the castle icon.  From that menu, the player can view each warlord’s type preference in addition to the stats of each Pokémon in their possession.  This is vital in seeking ideal Pokémon for the player’s warlords as there are seemingly infinite individuals to recruit each having a so called “perfect link.”


Not every link is “perfect.”

            Pokémon also do not “level” they way they have in standard games as their strength and evolution is tracked by the “link percentage” each has achieved with their respective warlord.  The higher the link percentage, the stronger the Pokémon and when certain percentages are reached, the Pokémon will evolve.  Most trainers the player recruits will not have ideal Pokémon on them already so the maximum link percentage is usually capped at around 30-50%.  This means if a warlord has a Charmeleon with a link capped at 42% and it evolves to the next form at 50%, there’s no way that warlord will see Charizard.  Warlords that find their “perfect links” can achieve 100% synergy with that Pokémon and will eventually see their ultimate forms, that is, for Pokémon that don’t require items to evolve (yeah that annoying mechanic carried over from the standard games as well).  I’ve put at least 25 hours into this game and have only discovered a few perfect links.      

            So how come the Pokémon do all the work?  Well, the warlords themselves can contribute by using their unique special ability for their respective Pokémon once per battle.  These effects range from healing individuals/groups, higher accuracy, greater damage, increased movement range, curing status ailments and so on and so forth.  I really like this element of the battles because it not only makes the type of Pokémon that is battling important, it also makes whoever is controlling them actually relevant.  


You see? Warlords can contribute once in a while.

Gameplay and Battles

             Pokémon Conquest is not a game that requires any degree of dexterity as real time is simply not a factor.  The game is testing your mind and knowledge of Pokémon to form a strategy to achieve victory, given certain limitations.  As such, most of the “play” involves navigating through several menus out of battle while managing the field in battle by commanding where Pokémon move and who to attack.  In fact, the only modest challenge to this game is the timing mini-game that prompts every time the player attempts to link with a new Pokémon.  Only young children and people with zero hand-eye coordination should fear this.


Get used to this screen.  You’ll be making plenty of party alterations.

            The battles in Pokémon Conquest are without question, the most fun and dynamic expression of this fictional experience to date.  The animations are very approrpiate for the kind of attacks we’re used to seeing in the standard games.  Each Pokémon have various movement ranges to simulate the burden of bulk.  Heavy tanks will move only a few spots at a time while light flyers can move across the whole field in a turn or two.  It’s not just the movement, but the placement of your units that is step 1 in achieving victory.  Sure, it might sound good fielding a squad of light flyers that pelt your opposition from a distance, but their damage output per turn is much lower than tanks and if one gets close enough, it can wipe out your whole party.

            I also enjoy all of the different fields of battle because the environment can have a huge impact on the outcome of a confrontation.  Larger fields that have lots of obstacles will favor some Pokémon while smaller ones will favor others.  It doesn’t end there.  Some fields are more than static as some parts can be interacted with to discover items while hitting switches can set traps for enemy Pokémon (or your own if you don’t learn the field) that could allow a party of weaker Pokémon to defeat a stronger one.  Some fields also change the landscape around you periodically which forces the player to change strategy on the fly.


The blue designates the movement range of your Evee on crack.

Still, simply having stronger Pokémon will always be a winning strategy in every confrontation but knowing how they attack must also be taken into consideration.  Pokémon attacks have various ranges and patterns so it’s not as simple as running up to the closest enemy and punching it in the face.  Some can hit multiple targets while others can strike only one.  Some attacks result in the enemy being moved while others actually move yours. 

“Duh, Winning” Strategies

            It might seem like a lot has to be thought about while playing this game, but believe me, it all becomes second nature with a little trial and error.  Control, however, is an element of this game that favors the player over the AI.  You can save at any point during this game whether it is in between turns while managing castles or during actual battles.  But be warned, this could act like a double-edged sword as saving in the middle of a battle could have you committed to a fight you really can’t win and there’s only 1 save slot.  As a result, I never suggest saving during battles while saving like a madman on the management screen.

            In order to raise an army of epic Pokémon warriors, the player needs to recruit unaffiliated trainers/warlords.  There’s no negotiation or bribery involved in this game.  To get their services, the player must defeat these trainers in battle in convincing fashion, using as little turns as possible to KO their Pokémon.  This isn’t too difficult at the beginning of the main game as the player’s Evee is much more powerful than the common trainers you encounter early on.  The type of trainers and the Pokémon they use is randomly generated turn by turn (or they may not appear at all) so consider saving before ending a turn if you keep encountering weak or redundant Pokémon/trainers so as to reload and perhaps get something better when you end the turn once again.


Pikachu is neither weak, nor redundant.

            Do your Pokémon a favor and give them items because the AI will use them against you.  Yes, even common potions are expensive seeing how items can only be used by the Pokémon that equip them prior too battle and most of them evaporate when they are used once, but if you have no warlords that have healing abilities you might be up the creek without a paddle.  Always consider healing items as a safety net for your Pokémon, but don’t be compelled to use them every battle because Pokémon don’t actually “die” (it is a kid friendly franchise, after all).  They just get KO’d and will be revived to full health after every battle, regardless of the outcome.  Unless you have a team of Pokémon mining gold every turn (and you can auto-delegate your trainers/warlords to do so every turn if you wish) you aren’t going to be earning a ton of gold as a result of battles and the really good items like rare equipment could suck your coffers dry in one shot.  Knowing what to buy and how much to buy is a strategy in and of itself.

            Recruit dragon type Pokémon at the beginning of every campaign!  This may be outside of the player’s control because region and randomness determine the trainers that are available to be recruited, but if dragons appear, you must get them.  Even the weakest dragon types like Dratini and Axew use the “dragon rage” attack that always does 40 points of damage to any Pokémon it hits, regardless of type.  Most Pokémon don’t have 40 health points in the first year’s worth of turns so this amounts to a one hit kill despite its occasional inaccuracy.  It also happens to be a ranged attack that melts anything two spots directly in front of the dragon so you could wipe out two enemies, with one shot, from one Pokémon, in one turn.  Watch out though.  To recruit or link with these dragons early on is risky as the Pokémon you currently have probably don’t have durability or exceptional damage dealing on their side.

            Use alpha strikes!  (I.E. everyone attacking the same enemy on the same turn) It is the single most important strategy I can recommend to the player for victory in battles.  Early on in any campaign, few Pokémon are strong enough to KO enemies with one hit, so concentrating your team’s attacks on one target eliminates threats methodically, but effectively.  It also counters the AI’s rampant use of healing items/abilities, especially in more difficult campaigns.  Even if you have a numbers advantage in a battle, sending two Pokémon to deal with one enemy might not be enough while the enemy heals the party on its next turn, thus negating whatever progress you just made.


            This is a very fun game for fans of turn based RPGs.  However, even fans of Pokémon might be turned off by the time commitment to complete not just the main story, but all the unique campaigns that unlock after.  This could mean total hours spent playing this game well over 50, give or take 10 based on the player’s skill.  Still, it’s a nice experience even for those with limited attention spans because of the “save any time” option so theoretically one could pick it up and play anywhere for any amount of time.  This game was a huge surprise for me and I never would have considered it had I not gotten back into handheld gaming.  Well done Tecmo Koei!  You have proven that great games that aren’t “Pokémon” can be made using Pokémon.  Now let’s see if a brave developer exists that could produce an MMO based on this franchise because it seems like a “perfect link” to me and Nintendo sure doesn’t have the intestinal fortitude to be risky with its single most important IP next to Mario.

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Green Lantern: Rise Of The Manhunters Screen Shots w/3DS

Warner Bros. released a teaser trailer and screen shots for their upcoming video game tie-in, Green Lantern: Rise Of The Manhunters.

Check out the trailer below and click any image to launch viewer.

Available in the U.S June 1st.

UK RELEASE DATE: June 10, 2011
PUBLISHER: Warner Bros. Interactive Entertainment
DEVELOPER: Xbox 360 and PS3: Double Helix Games; Wii, Nintendo DS and Nintendo 3DS: Griptonite Games
GENRE: Third-Person Action Adventure
PLATFORMS: Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system, Nintendo 3DS™, Wii™ and Nintendo DS™

Harness the power of the ultimate weapon! Inspired by the upcoming Warner Bros. Pictures’ superhero feature film Green LanternGreen Lantern: Rise of the Manhunters soars onto game consoles this summer, extending the theatrical experience of one of DC Entertainment’s most popular superheroes. Playing as gifted pilot Hal Jordan, the first human Green Lantern, gamers will create an arsenal of ring constructs and take flight in outer space and beyond to restore intergalactic order. Players will use the Power Ring to build an array of weapons from green energy to defeat the Manhunters – an evil android race bent on destroying the Green Lantern Corps.

Packed with intergalactic missions, alien androids and out-of-this-world combat, Green Lantern: Rise of the Manhunters is an action-adventure videogame that delivers the Green Lantern experience right into the hands of gamers. For more information,


Enhanced Graphics and 3D Capabilities:

The Nintendo 3DS version of the game is designed specifically to take advantage of the system’s stereoscopic 3D capabilities and delivers multi-plane graphics that delve players further into the Green Lantern universe.

Xbox 360 and PS3™ gamers can play in anaglyphic 3D with technology that is compatible with all standard TV sets and visible while wearing the 3D glasses that come packaged with the videogame product. Fans can also enjoy the game in stereoscopic 3D when playing on any 3D HDTV while wearing active shutter glasses that are compatible with the television.

Master the Green Lantern Power Ring – Take control of the most powerful weapon in the universe – the Green Lantern Power Ring – and conjure a spectacular range of “hard-light” constructs including a gatling gun, giant fists, and much more, all of which can be linked together to form an endless number of combinations.

Team Up and Battle Together – Gamers playing the Xbox 360 or PS3 versions will have the ability to team-up and battle the Manhunters in seamless drop-in/drop-out local co-op gameplay as Hal Jordan or Sinestro.

Take Flight – Soaring across the universe in intergalactic flight, gamers will dodge past asteroids and blast through planets while destroying armies of Manhunters.

Ryan Reynolds as Hal Jordan – Green Lantern: Rise of the Manhunters for Xbox and PS3 includes the likenesses and voice talent of Ryan Reynolds as Hal Jordan.


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Super Street Fighter IV 3D Edition (3DS) Screen Shots – Part 2!

Here are 28 more screen shots for Super Street Fighter IV 3D Edition (3DS).

View 36 more!

Click any image to enlarge and launch viewer.

Head on over here to check out over 11 minutes of gameplay review footage.

The TV spot commercial for Super Street Fighter IV 3D Edition is also available to view.

The ultimate version of Street Fighter® makes its seamless transition to the Nintendo 3DS with Super Street Fighter IV: 3D Edition. The console experience is now in the palm of your hand with rich new features that utilize the capabilities of the Nintendo 3DS to its fullest. 

Packed with 35 playable characters, bonus stages and cinematic Ultra combos, Super Street Fighter IV: 3D Edition expands the action by allowing you to fight your friends around the world using Wi-Fi.

New to the franchise are the figurine mode, which utilizes the Street Pass feature to add a collectible meta-game, and the 3D over-the-shoulder camera option that takes fighting to new depths. For those new to the franchise, a simple mode has been added allowing players to pull off challenging moves with a single touch of the screen.

Super Street Fighter IV 3D Edition is published by Capcom and available March 27th, 2011 for the Nintendo 3DS.


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