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Jeph Loeb on Marvel Cosmic?!

Earlier today an image was found at the CBR forums featuring the the Secret Avengers. Now it is being said that writer Jeph Loeb (Hulk) will be taking on Marvel Cosmic. No other information is known at this time.

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Guardians of the Galaxy #23 Review

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COVER BY: Alex Garner
WRITERS: Dan Abnett & Andy Lanning
PENCILER: Wes Craig
INKER: Serge LaPointe
COLORIST: Nathan Fairbairn
LETTERRE: VC’s Joe Caramagna

Warning: Contains Spoilers

 

Phenomenal. Absolutely, astoundingly phenomenal. With issue #23 of Guardians of the Galaxy, Abnett and Lanning prove once again why they are the Megalords of Cosmic Comics.

In a recent interview, I said that one of the reasons that Guardians of the Galaxy is consistently among the best comics on the shelves is that it avoids delving too deeply into standard superhero fare – instead focusing on epic science-fiction/fantasy concepts and storylines. Rather than re-treading the superhero concepts and storylines we’ve seen countless times before; Guardians of the Galaxy brings new twists and turns to the table. Never is that more evident than in issue #23.

DnA’s superb writing captivated me from the first page to the last page. Magus was written as insanely menacing – approaching “over the top” – but never actually going over the top and becoming a caricaturish villain. I liked it that he seemed to be genuinely impressed by the Guardians as foes who could actually stop him. That says something impressive about our heroes.

I’m not exactly sure how Phyla’s portion of the team was re-animated. Was it the power of belief resurrecting them or were new bodies created from belief for their souls to inhabit? Were they ever really dead in the first place? It wasn’t clear to me. This might be the weakest part of the storyline; but I was so happy to see them back I didn’t even care how it happened.

Magus’ psychological torture of Phyla was quite revealing of her inner struggles and conflicts – the selfsame struggles and conflicts fans have speculated about for quite some time. This torture sequence actually makes Phyla a more interesting and sympathetic character – bringing her some much needed character development and giving her a chance to shine as a heroine. I’ve always had mixed feelings about Phyla; but after this issue’s developments I’m beginning to become a fan of the character.

I was especially pleased to see the #1 fan favorite canine back in action. Cosmo fans are rejoicing! I hope we get to see some Cosmo-centric stories in the future because he is the next character just aching for some character development time.

Starlord’s team did security duty for the re-constituted Galactic Council. DnA made even this seemingly mundane task for our heroes into something interesting – with cameo appearances by some fan favorite characters as well as inclusion of some topical content regarding terrorism.

All-in-all this throw down with the Magus is shaping up to something that will likely make the Infinity Gauntlet saga look like a cake walk.

Just about everyone – myself included – acknowledges that Wes Craig is a skilled artist and I have to say that in this issue Craig delivers his best work yet on the series. The real debate is about artistic style. In other words, is Craig’s style a good fit for this particular book? Some fans think it is – and others think it isn’t. I think this issue’s art will create a much needed middle ground about the issue.

I’ve seen Craig’s style called impressionistic, abstract-tending, manga-influenced, and cartoonish – all with fans passionately debating what particular label is most accurate. Whatever you call his style – it certainly isn’t photo-realistic – the style that the majority of the fans seem to prefer if the feedback on the forums is any indicator. I personally prefer the photo-realistic style for a book that is telling serious, dramatic, epic, galaxy shaking stories. I think the more abstract style detracts from the gravitas of the storyline.

Fairbairn’s colors are well done as usual. Garner’s cover art is nothing short of astounding. I think it might be the best portrait of The Magus ever rendered. Thank you Mr. Garner. I’d like to see what you could do with some interior art for the book.

It almost – no, I won’t soft peddle this – it does make me angry that more people aren’t reading this top of the line book. It is a travesty that this book sells only 22K or so per month. Comics fans need to broaden their horizons, break out of the routine, and pick up something new and fresh. Guardians of the Galaxy is a veritable feast of new and fresh. Won’t you pull a chair up to the table?

Article by: Bill Meneese

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Guardians of the Galaxy #22 Review

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Writers: Dan Abnett and Andy Lanning

Artist: Brad Walker

Colorist: Wil Quintana

Cover Artist: Alex Garner

Warning: Contains Spoilers

 

From the front cover to the last panel – everything – and I do mean everything – works for this comic.

Garner’s cover art is eye-catching and beautiful to behold. I absolutely loved his renditions of Moondragon, Drax, Rocket, and Bug. Hey Marvel, if we can’t have Walker as artist for every issue, how about hiring Garner as fill-in artist for Guardians of the Galaxy?

Speaking of Walker, he really outdid himself with the art for this issue. I’m not exaggerating when I use the word ‘magnificent’ to describe his work. From the small details of a character’s face in a close up panel – to a ginormous double-page spread of Knowhere crashing through the UCT Fleet of ships – Walker proves he is adept at handling every aspect of art that such a sprawling cosmic epic as Guardians of the Galaxy demands. I especially appreciated his attention to detail in every panel. Nuances in characters’ facial expressions, wrinkles in the characters’ uniforms, starships in the background, and the sheer number and variety of Luminals depicted are just the first few examples from a long list of other details that show the care put into construction of each panel. Thank you Mr. Walker – the fans notice these details and admire your work. Speaking of admirable work – Quintana’s coloring of this issue is jaw-droppingly good. I think he deserves an award for his coloring of the combat sequences and especially for the double-page spread featuring Knowhere.

The dynamic writing duo of DnA continue their hot streak for this book’s storyline, weaving a tale featuring action, adventure, humor, character development, and non-stop excitement. In terms of character development, I was most impressed with the attention given to Moondragon and Drax. The healing in their relationship was nice to see – and Drax’s development into a more complex character was a welcome story thread. Drax is a favorite of mine from way back and he’s been past due for some serious character development. Thanks DnA for taking Drax beyond the 2-dimensional bad-ass characterization. I also loved it that Rocket got a chance to lead and to shine – showing once again that he’s a lot more than mere comic relief. Starlord also shines in this issue. The success of this mission is a major step toward redemption for Starlord. His overall demeanor changes for the better in the last part of the story. The twist at the end of the issue is not a great surprise; but it is a welcome development. I was very pleased to see what was depicted in the background of the last panel.

With edge of your seat excitement, snarkily funny humor, gripping drama, engaging characters, and stunning visuals – Guardians of the Galaxy is a breathtaking romp through the cosmos that is light years ahead of the competition. Call your local comics shop and have them reserve you a copy today!

Article by: Bill Meneese

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Guardians of the Galaxy: Spilling The Guts Interview With DnA

It is said, “Actions speak louder than words.”

With Guardians of the Galaxy #19 we saw the team get cut in half. With the Realm of Kings One Shot we saw the Evil Avengers, including an inverted version of the Quasar we know, make his way to Earth. The Guardians reside on the decapitated head of a Celestial, known as Knowhere. The mysterious cocoon has been developing for a number of issues.

So following in that special tradition, Cosmic Book News went straight to DnA for answers.

We conducted a rather straightforward interview with our old friends Dan and Andy (aka. DnA) as they talked with us about Guardians of the Galaxy.

However, this time around, these two talented writers have decided to let their upcoming issues of Guardians of the Galaxy do the talking for them. Oh sure, they answered our questions, but they left a lot blank!

We can guarantee no spoiler warnings, but a fun interview none-the-less!

Cosmic Book News: What are your thoughts on the new lineup? As we witnessed with Guardians of the Galaxy #19, half the team was essentially killed off – including fan favorite Cosmo. Is having a dozen or so Guardians a bit too much? Or was the decision based on the story to show how powerful the Magus is?

DnA: Since the first issue, we’ve enjoyed keeping readers on their toes when it comes to the team line-up and, yes, we wanted to show how powerful Magus was. But it was also a dramatic moment that seemed to ‘write itself’. We weren’t culling a team that had got too big. This was just what happened at such a dramatic instant.

Then of course, you have to
bear in mind that we ———— ————— — —- —————— ————.

Cosmic Book News: Speaking of death in comics, what are your thoughts? Particularly in regards to fan favorite, Cosmo?

DnA: Cosmo was great character, but you have to bear in mind ————- ———— —– — —– —————- —————.

Cosmic Book News: Bug reminds me a lot of Kurt Wagner in the early days of All-New, All-Different X-Men, especially his reactions to females. Any plans to play around with him, make him the “light comic character”?

DnA: He already is! Our problem is the reverse: reminding readers that he’s capable and sensible, too.

Plus, you have to bear in mind ————- ———— —– — —– —————- —————.

Cosmic Book News: Is the mantle of “Chosen One” on Jack Flag tied in at all with the Mantis/Celestial Madonna saga?

DnA: No. Oh, wait…*frantic whispering between writers*…Maybe.

Cosmic Book News: Most of the lineup is great on this team, but most are humans or meta-humans (Peter, Drax, Moondragon, Jack). We need a real cosmic titan in here with uber-powers if Warlock is to remain Magus — or even to stave off big cosmic threats. As the Magic One said, “Wood and bullets ain’t too high-tech.”

Now would seem like a good time to bring the Silver Surfer into the fold. Seeing how we have Evil Quasar, perhaps a rematch is on from Quasar #50?

Or even Thanos as he is considered Death’s champion with the Magus, life’s?

DnA: There lack of a serious cosmic big hitter is going to be a major issue through this next, epic phase of the story.

And, of course, you have to bear in mind ————- ———— —– — —– —————- —————.

Cosmic Book News: Just, who is in that cocoon, and who severed the Celestial’s head off?

DnA: That’s easy! —————————.

And the head was cut off —————- ——– ——— – – ———— —————.

Cosmic Book News: Any plans for a return of The Stranger in GotG?

DnA: It’s not a thought we haven’t had, let’s put it that way.

Cosmic Book News: Regarding The Fault, will we see the Evil Avengers again? And will their “Master” make its way to our universe?

DnA: There’s a VERY big story coming for 2010, and we don’t think it’s giving anything away to say…—–.

Cosmic Book News: What does 2010 have in store for the Guardians?

DnA: There’s a VERY big story coming for 2010, and you have to bear in mind ————- ———— —– — —– —————- —————.

Cosmic Book News: Thanks, guys!

In honor of this special interview, we at Cosmic Book News admit we _____________. So we would also like to say, _________ .

 

Look for Guardians of the Galaxy #22 to hit stores January 27th, 2010!

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Shaping The Universe: Interview With Brad Walker

At the dawning of a third mini-series endangering the intergalactic structure of the Marvel Cosmos, Guardians of the Galaxy — a book chronicling the saga of a ragtag band of proactive cosmic heroes committed to saving that universe — found itself without its regular artist.

Paul Pelletier, who introduced and visually defined the modern-day Guardians of the Galaxy, moved onto the main War of Kings event book. But his absence was not long felt as Brad Walker, an artist known for his work at DC, stepped in and started, slowly but surely, to make readers forget.

Although sometimes absent an issue or two in its monthly run, Walker has become almost as identified with GotG as has its vaunted writing team of Dan Abnett and Andy Lanning. Month after month, Walker puts out some of the finest work in comics today within the Guardians’ pages.

Recently, Walker spoke with Cosmic Book News about his work on Guardians of the Galaxy, his feelings about the contribution of inkers and colorists, his favorite (and least favorite) team members, those occasional non-Walker “fill-ins,” and … Spider-Man?

Cosmic Book News: It is noticeable that you like large close-ups and do well with drawing people and also like crazy (in a good sense) panel shapes. Were you at all influenced by Gene Colan or his runs on “Dr. Strange” with inker/colorist Tom Palmer?

Brad Walker: Uh… I wouldn’t say I was overly influenced by Gene the Dean, other than that I love most Silver Age art, in general. And I don’t have any of that “Doctor Strange” run, even though I’m a huge Dr. Strange fan, and Tom Palmer is, hands down, one of my favorite inkers of all time.

But I think that, as far as artists from that era go, I was influenced more from Kirby, Buscema, Romita, Neal Adams, and even some Ditko.

But I do love drawing faces, and bending the panels when the action starts, you got me there.

A lot of that comes from, when I started on the book, I didn’t want the shift from Paul Pelletier to be too jarring, so I really poured over how he was translating Dan and Andy’s scripts, and tried to incorporate little things like page structure and pacing.

I would never want to ape the way somebody draws, but I think there are little things like that you can do to help transition from one artist to the next that don’t leave people feeling like you ripped somebody off. And I actually think my art benefitted from doing that, greatly, because Paul’s such a strong storyteller.

Which Guardian do you have the most fun working with? Are there any that you think of as “your character” (e.g., Kirby with Ben Grimm, Cockrum with Nightcrawler, Romita Sr. with Spidey, Ditko with Strange)?

Brad Walker: You know, there are several that I really feel connected to.

And most that I didn’t feel that way about, or that were a pain in the ass to draw, died in issue #19.

Primarily, though, I feel really attached to Star-Lord. I think his personality is so well realized that he’s a joy to “act” with, and I put myself into him, quite a bit.

I’ve had friends say that my depiction of him looks like me (but then, people said that about my Jimmy Olsen, my Adam Warlock, and my Superman, at times, too).

Aside from him, I also feel really personal about Rocket, of course; Moondragon; Adam Warlock, though I still miss his big cape and collar; and Drax.

The giant size of the cast is a pain at times, but it’s also a big component of what makes this book so fun, for me!

Your Magus was probably the best rendition of the character. Can you describe how you came up with the design?

Brad Walker: Haha! Yeah, Magus is another one I have fun with.

I wanted him to look like a really whacked out version of Adam, and at first when he came out, when Magique from the Imperial Guard was draining Adam, he had to look really frail, and gaunt, but we’ve gotten away from that, since.

But as far as the other visual differences from Adam, I felt like I couldn’t give him an out and out afro without just making people laugh, but I do make his hair get progressively wild and frizzy (much to my inkers’ dismay, I’m sure).

And the beady eyes are a throwback to Ron Lim in the Infinity War era, which is where I first read the Magus.

Looking back, I think that was just how Ron Lim drew everybody’s pupils, but I kind of associated it with the Magus, so I made it a physical feature of his. And I think it serves to make him look crazier.

Is DnA giving you any artistic license for some of the monsters that may issue forth from The Fault? Do they give you free reign to use your imagination to construct the look of scenes and characters? Are DnA detailed in their descriptions of scenes and characters?

Brad Walker: They describe what they have in mind, but there’s still some leeway there. Sometimes when I’m out and about, I’ll see a shape, or an inanimate object that I think would make a cool feature for a monster, or something, and I’ll sketch it down in a notebook or something.

Then, when Dan and Andy call for a monster in a script, I’ll go back and look and see if I had something I wanted to throw in.

And there are also times where D or A (haha) will call me up or email me, and talk about what they thought something might look like. I feel like the process becomes increasingly collaborative between the three of us (and editorial) as we go on, and it’s making it more and more fun.

Drawing for cosmic comics, you often have to come up with designs for objects and things no one has ever seen before, save for in the mind’s eye of the writer.

How do you work out how something or someone new is going to look? Do you collaborate with the writers and editors on the design?

Brad Walker: Well, like with the monsters, I’ll pay attention all the time to things I see that I can incorporate into something else. You know, like if I see a weird looking parking meter, I’ll think, “I could make a funny looking alien head out of that”, and I’ll sketch it out, or just write the idea down. Then, when I need an idea, I’ll just go back to it. So, I have more room to play with background stuff like that.

With characters coming into the series and things like that, it’s a bit more of a submission through a committee kind of thing. For example, with Moondragon coming back, we’ve given her two new costumes, so far.

At first, when she came back, we needed an interim costume that was like her classic, so I did a bunch of sketches and everybody said, “I like this aspect of this one, that aspect of that one”, and we kinda pieced together something that everybody felt good about.

When she was put into a Guardians uniform, I did a couple sketches, and Bill (Rosemann) and I both agreed that we liked the same one. Then, Andy (Lanning) emailed and said, “Actually, I was thinking something sexier, more like this”, and what we ended up with is almost exactly what he described to me. I love it, and everybody on the boards seems to love it, too. Plus, it’s much easier to draw than the ones I first came up with! So, I’m thrilled with how that went, and Andy gets the credit for her look!

Any knowledge of who is in that cocoon? Or what decapitated the Knowhere Celestial? (Had to ask!)

Obviously, you can’t go into details, but can you give us a teaser of what is to come for the Guardians?

Brad Walker: I know exactly what’s in the cocoon, and I have for a long time, and I couldn’t be more excited about it. I actually had a conversation with Bill this morning about it that made me that much more excited!

As far as what happened to Knowhere’s body, I have no idea, but I’d love to draw whatever team is off living in it! I don’t even know if Dan and Andy are working on what happened to that! I’ll have to mention it…

How much of a difference does an inker or colorist make on the quality of the art? So many times fans seem to either blame or compliment the penciler with little thought to the rest of the creative team. Does a good inker or colorist make that much of a difference?

Brad Walker: Yeah. They make a huge difference.

And people seem to understand a colorist’s input much more than an inker, for whatever reason. Sadly, a really great inker seems more overlooked than a bad one. People can tell when something’s sloppy, or rushed, but they rarely notice the inker’s contribution when something is really beautifully rendered.

They’re the unsung heroes!

Fan reaction to your work on GotG has been very positive. Besides comics, what other type of illustrations have you done? Where can we find more of your work?

Brad Walker: Professionally, I’ve just been working on comics. It takes up that much time. I may have some other stuff to do in the semi-near future, but it would hopefully be side-project type stuff that I wouldn’t have to stop doing comics, to do.

And it’s not really anything I can get into till there’s something to get into.

Guardians of the Galaxy presently has two very different artists. Some argue that back in the day guys like John Buscema and others hammered out two, three titles a month. It seems to be common with Marvel to have an artist do a few issues and then a fill in.

Any particular reason why that is?

Brad Walker: Well, I’ve read online people saying they would love for me to be on the book “full time,” and although the sentiment is flattering, the thing is, I’m very much working on the book full time, as is.

I usually work six or seven days a week, and I work all day. Luckily, I’m at home, so I’m comfortable, and I don’t feel as cut off from the world as if I was toiling away in an office building somewhere, but it’s still really constant.

The difference between today’s artists and the Buscemas and the Kirbys that were doing four books a month is that, if you looked at the pencils they were doing on those four books, they are going to look vastly different than pencils on a book, today.

For one thing, they were doing roughs, at best, and then an inker would serve as a finisher, doing a lot of the drawing, himself. That accounts for why Kirby would look so different when inked by Joe Sinnott than he would inked by Vince Colletta or Mike Royer.

I’m not putting those guys down, because they were geniuses, but the audience today demands a different level of “quality,” detail, and realism (not necessarily realistic art, but an amount of realism, even within a stylized environment).

The art from the Sixties, gorgeous as it is to those of us who love it, wouldn’t fly with a modern audience.

Most of us drawing comics these days are referencing things like crazy, and doing a ton of work that’s not on the page. So, where, in the Silver Age, guys were blowing through an issue in a week, and then drawing a different book the next week, it takes me at least four weeks (more comfortably five).

I did a couple issues of Action Comics in three weeks each once, and I’ll never do it again. It wrecked me and really took a toll on my life.

The problem with me doing more issues of Guardians is that I came along at issue # 8, where any lead time was already eaten away, and we were on a really strict four-week schedule.

So, after working seven days a week to meet that deadline for those first three issues, I was exhausted. We’ve tried several times to get caught up to where I can do a longer stretch but one thing or another (usually my fault, but a lot of other factors play in), but we haven’t really gotten to where we want with the schedule, yet.

I don’t want to hack through issues and have them looking bad, just to do six in a row.

Frankly, I don’t think I could. My stuff kinda looks how it looks, and it takes the time it takes.

But it is on everybody’s mind, and we’re always working on getting the pages turned around faster, and looking better. This is not a book that’s being produced out of habit.

I know that everybody involved has a lot of love and attachment to the material and really wants it to be amazing and exciting and entertaining. I really just couldn’t ask for a better book to work on, or a better working situation to be in. It’ll be really sad one day when I end up having to draw a book that isn’t this much fun. I just can’t say enough how much I love it.

Great talking with you, Brad! Thanks for your time!

 

Be sure to check out Guardians of the Galaxy #22 featuring art by Brad Walker when it hits stores January 27th!

 

RELATED: GoTG: Spilling The Guts – DnA Tell All!

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Guardians of the Galaxy #21 Review

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Writers: Dan Abnett and Andy Lanning

Artist: Brad Walker

Colorist: Wil Quintana

Cover Artist: Brad Wilkins

Warning: Contains Spoilers

 

It was fitting that this issue was released on the eve of Christmas Eve because it certainly felt like a wonderful early Christmas present.

There’s a lot to love about Issue #21 of Guardians of the Galaxy. First, I must once again heap praise upon master storytellers DnA. Only in their hands could a character with as many intrinsic flaws as Moondragon actually carry a story this complex. Amazingly, for the first time ever I found Moondragon interesting, sympathetic, and relevant. I found myself actually starting to like her and beginning to honestly care about what’s happening to her. It was also nice to see her hold her own in a fight against a vastly more powerful foe.

Walker’s fine renderings go a long way in re-making Moondragon from an arrogant, self-centered, occasional pseudo-villainess into a more heroic character that might actually develop a fan following. Not only does Walker capture Moondragon’s beauty much better than most other artists have in the past; but he also takes the time to make her facial expressions mirror the various internal and external conflicts and turmoil with which she is contending.

I’ll admit that I was at first nervous about Moondragon joining the team and being the pseudo-narrator and focus character of this arc as in the 36 years that I’ve been reading stories featuring the character I’ve always considered her a “story killer.” My fears have been allayed. She strengthens this arc. One thing though – the big goofy earrings have got to go. I don’t know any soldier or law enforcement officer who would engage in hand-to-hand combat wearing something like those big earrings that could easily be grabbed by an opponent and used to inflict disabling pain (and wasn’t this exact scenario portrayed in a fight scene in the otherwise eminently forgettable Aeon Flux movie?). Even setting aside the practical considerations, the big earrings detract from her looks. Let’s just drop them and focus on the lithe sexy bald chic look such as was so perfectly captured by the Ilia character in Star Trek: The Motion Picture.

Star-Lord’s portrayal is also noteworthy. DnA nicely capture a Peter Quill who is rapidly “fraying around the edges” from the multiple sources of stress coming at him from every angle as well as the inner demons which have always driven him. Thus, vulnerable both psychologically (from recent and historical events) and physically (having been de-powered some time ago) – Quill is easily the most “human” of the cast of characters and therefore the most intrinsically relatable to the readership. I’ve often wondered why DnA have chosen to keep Quill de-powered. I suppose the “human-ness” that I’ve just referenced is at least one reason – but I don’t think a power tweak would make him less relatable and I confess that in 2010 I’d be happy to see Ship find him and return his healing factor, partial invulnerability, and flight powers at the very least. The other Starlord, Singin Quarrel, can keep the Element Gun as I never cared for that poorly conceived weapon. A projectile weapon is the proper side arm for the Peter Quill Star-Lord.

The final breakout character of this issue was Drax the Destroyer. I’ve been a Drax fan for 36 years (yeah I’m old). My favorite incarnation was the original Thanos-obsessed, purple-cape-wearing, skull-cap-sporting, cosmic powered version. My least favorite incarnation was, of course, the poorly conceived brain-damaged pseudo-comedic version from the Infinity Watch era that was thankfully put out of its misery in the pre-Annihilation Drax mini-series (leading to creation of the modern incarnation).

I do like the modern portrayal even though it’s perhaps occasionally a bit too Wolverine-ish for my tastes. I was glad to see Drax get some character development time in this issue. Too often he’s been portrayed as merely the bad-ass guy who shows up and kills all the villains in the room. Don’t get me wrong, I like bad-ass guys (and girls – see the uncensored Kick-Ass trailer featuring Hit-Girl) who show up and kill everyone in the room – I just prefer them to have a better motivation than “because I can.”

The UCT Matriarch really did a number on Drax with the psychological manipulation trick; but that should trigger character development such as we have never before seen from Drax. As a side note, I’m looking forward to seeing how Drax will exact revenge against her. As another side note – what’s with Drax’s alien-looking facial appearance? I prefer the more human facial characteristics such as depicted in his Annihilation appearances.

Of course, Rocket Raccoon and Groot contribute to the humor of the series with assistance from Bug and Jack Flag – all without going overboard to the point that it interferes with the gravity of the situations in which the team finds themselves. I really hope 2010 brings us at least one Rocket-centric and one Groot-centric plot thread as these two intriguing characters are just aching for further development. Rocket has been stellar in his role as Peter’s second in command; but I want to get to know him a little better – learn more about his background and his motivations. Likewise, I want to know why Groot sticks around on Knowhere rather than making efforts to rebuild his Kingdom. While I’m on the subject of anthropomorphic characters, I’ll just come right out and say it. I MISS COSMO!!! Please DnA, bring Cosmo back in 2010 (and while you’re at it – bring back the easy on the eyes Gamora and Mantis).

As in most good science-fiction/science-fantasy, relevant and topical socio-political-religious issues are addressed. Governmental cowardice on the part of Knowhere’s ruling council, government sanctioned treachery on the part of Knowhere’s official super-powered peacekeepers – The Luminals, and the religious fanaticism of The Universal Church of Truth are all touched upon. The consequences of these issues are presented without heavy-handedness or descent into preachiness; and without DnA necessarily taking a side. In other words, DnA use the situation to provoke thought about these complex issues – letting the reader draw their own conclusions. Thought provocation – now that’s a rare commodity in what passes for news programming and popular entertainment these days.

Walker’s photo-realistic style art is among the best I’ve seen in the business. I always look forward to opening up an issue of Guardians of the Galaxy and enjoying the eye candy when I see Walker’s name on the cover. Quintana’s coloring makes the art pop off the page and command your attention – adding another layer of depth to the comics reading experience. Wilkens’ cover art is successful in being both attractive and in accomplishing the difficult task of a one-frame capture of the action characteristic of each issue of Guardians of the Galaxy – providing the initial temptation for potential readers to pick this book off the shelf and for long time readers to continue buying it. That’s the acid test for the quality of a cover in my comics worldview.

In closing, I’d like to thank Dan Abnett, Andy Lanning, Brad Walker, Wil Quintana, Bill Rosemann, Joe Quesada, and all the other Marvel Artistic and Editorial staff who have worked hard to bring we fans each wonderful issue of Guardians of the Galaxy throughout 2009. Thanks especially to the loyal fans who buy each issue of Guardians of the Galaxy so Marvel can keep these incredible adventures coming to us each month. Guardians of the Galaxy doesn’t just set the storytelling and art bar for Cosmic comics; it sets the bar for all comics. Let’s all continue to work together to make 2010 an even better year for Marvel Cosmic. Merry Christmas and Happy New Year to the Marvel Staff and the Cosmic Fans.
 

Article by: Bill Meneese

 

 

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Guardians of the Galaxy #20 Review

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Writers: Dan Abnett and Andy Lanning

Artist: Brad Walker

Colorist: Wil Quintana

Cover Artist: Alex Garner

Warning: Contains Spoilers

 

Awesome. Amazingly, jaw-droppingly awesome. I felt as though I had just finished reading a chapter from a dramatic, exciting, well-constructed novel.

Issue #20 is both an aftermath story for the previous arc and a prologue for the next arc. Transitional issues of a series are often times among the weaker stories in a series; but in the highly talented hands of writers Abnett and Lanning, Issue #20 is one of the dramatically strongest of the series thus far.

We are treated to an issue filled with a blend of action-adventure, plot advancement, and a unique form of character development through the eyes of the newest telepath addition to the team, Moondragon. Moondragon “gets in the heads” of several of the characters to explore their motivations and their struggle to cope with the deaths of so many teammates last issue. There are some particularly somber and touching scenes featuring Starlord and Rocket where their pain is evident both in their words and their faces.

Speaking of Moondragon, I have to say that I was a bit concerned with her addition to the team at first. I’ve never really liked that character. To me, she always sucks all the air out of any storyline where she appears. Not so this time out. I was pleasantly surprised all the way around. She really worked in this storyline both as an individual and as part of the team. In fact, this storyline wouldn’t have worked as well as it did without her and her private struggle to cope with the loss of Phyla.

The tenuous political standing of the Guardians on Knowhere station is also explored a bit more; with fan favorites, The Luminals, guest starring as foils to Starlord’s plans. It is during this sequence that we get another tantalizing clue as to who is in the cocoon being held by the Universal Church of Truth.

My personal favorite visual scene takes place in Starlin’s bar. Rocket on a booster seat and Groot with a giant-sized umbrella drink being absorbed through his roots will hold a special place in my visual memory for a long time.

Speaking of visuals, let me rave about the art. First off, Garner’s cover art was well-constructed, eye catching, and intriguing. It almost looked like a poster for a SF horror film. It would tempt me to buy this book when it caught my eye on the shelf; and that’s the yardstick I always use to judge a cover.

Walker’s interior art was magnificent. I was excited to have him back on this book and he did not even come close to disappointing. Every page was eye candy. Walker brings back the intricacy, depth, and all around eye pleasing beauty of the characters and the settings that has been missing for the last several issues. He even made me see Moondragon’s beauty for the first time as normally she does nothing for me. I was struck by his ability to capture the emotions of the characters in their postures and facial expressions. He also perfectly captured the weird and wonderful environment of the fault and its denizens. I hope Walker stays on this book forever. To round out the visual extravaganza, Quintana perfectly captures the mood of each scene with his coloring and shading. Comics art and coloring don’t get much better than this.

If you’re not buying this book, you’re missing out on one of the best comics being published by any publisher bar none. It is truly head and shoulders above most of the stuff that makes it to the shelves – including the best sellers. The dynamic writing duo of DnA paired with the incredible artistic talent of Brad Walker make this book a top quality must read every month. I know it sounds fan-boyish, but I’ll admit that I generally read it for the first time in my car on the parking lot of my local comics shop because I can’t wait until I get home to see what DnA and Walker have created. Seriously, if you ignore everything else I say, take my word on this one. Buy Guardians of the Galaxy. In fact, buy two copies and put one in the hands of a friend who is not currently reading the book. It will leave both of you happy; and you’ll make a friend for life.

Article by: Bill Meneese

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Guardians of the Galaxy #19 Review

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Writers: Dan Abnett and Andy Lanning

Artist: Wesley Craig

Colorist: Nathan Fairbairn

Cover Artist: Alex Garner

Warning: Contains Spoilers

 

One of the many strengths of Guardians of the Galaxy is that it is never predictable. The cynical point of view as expressed by a reviewer at another website is that Marvel allows DnA to take chances with GotG characters because nobody is going to buy action figures or other merchandise in their likenesses. In other words, the cynical point of view is that Marvel doesn’t really care about this book or these characters. I disagree. I think Marvel knows they have a hot property here and they are encouraging DnA to push the boundaries. Issue #19 certainly takes big chances with the characters and with the future of the series. It remains to be seen if the big chances will result in a big payoff or a big bust. That’s just the nature of gambling.

I must say that when I first read #19 I had a lot of mixed feelings about the direction of the story line. I read it a second time; then a third time just before I sat down to write this review. The third reading was the charm in the sense that by then I could move beyond the purely visceral emotional reaction of anger at seeing so many of my favorite characters from one of my favorite books so brutally and needlessly slaughtered – and focus on the actual story being told. The story DnA have woven involves the (seeming) resolution of several plot threads stretching as far back as Conquest; and incorporates the classic heroic themes of courage and self-sacrifice in the face of apparently insurmountable odds. Through the use of the time paradox plot device, they also ask the questions: If you could go back in time to a specific pivotal moment in your life and change things – would you? Would it even make a real difference and would the unintended consequences be acceptable? Would it be worth it – especially if it involved sacrificing the lives of your friends? Would you sacrifice your friends and yourself to save the universe? DnA then explore the often crushing responsibilities of leadership via Starlord’s terrible and fateful dilemma at the end of the story. Would you have wanted to be the trigger man in that situation? That wasn’t really Magus he shot. That was Warlock. It’s kind of like the old question: “If you could go back in time and shoot Hitler when he was a child, would you do it?”

So, the good news is that the chances taken with the characters “worked” on a purely dramatic level. That’s the upside of the gamble. Now, what about the downside?

Well, on the downside, a whole bunch of fan favorite characters are (apparently) dead – and this in a book with sales numbers such that it can’t afford to be losing readers (many of whom are angry about the deaths and threatening to drop the book). Now, if you read the blogs you’re already seeing predictions about how long these characters will stay dead because after all, we’ve all seen Warlock and Gamora (doesn’t she have a healing factor anyway?) killed before – only to be resurrected – though I would point out that it was often years later before they were brought back to life.

Others have pointed out that it’s unlikely that, as death’s avatar, Phyla will stay dead. Likewise we’ve seen Mantis brought back to life as recently as the Conquest mini-series. We’ve also seen Captain Victory’s demise from containment suit breach before – only to have him come back to life.

I think the most jarring death for me and for most of the fans was that of Cosmo. I know I certainly had a dismayed WTF moment when that happened akin to what I might have experienced, if while watching classic TV, I witnessed Timmy suddenly whip out a gun and shoot Lassie in the head. From reading the blogs, I don’t think I was alone in that reaction. I mean – people really like dogs – especially Labradors – and especially anthropomorphized dogs (as just about every dog owner anthropomorphizes their beloved pet). Also, lots of people (mistakenly IMO) believe the true strength of Guardians of the Galaxy rests on the anthropomorphic characters of Rocket, Groot, and Cosmo – and those folks are really pissed right about now at having lost one of the triumvirate of anthropomorphics. I’ve seen some bloggers and dog lovers threatening to drop the book because of Cosmo’s death.

Giving everything above due consideration, I have to wonder if making a dramatic point by killing half the cast was really worth it if a substantial number of paying customers were alienated or offended to the point that they drop the book. Couldn’t everyone have just been knocked out or wounded? For that matter, why didn’t Starlord just use the cosmic cube to resurrect everyone and erase the Magus from Warlock’s reality? If the issue is paring down a cast of characters that has become too large and unwieldy, couldn’t some members have just been rotated off for awhile like they do in the ever changing roster of any of the Avengers titles? If someone absolutely had to die to give the story gravitas; couldn’t DnA have just killed Warlock? After all, there’s (apparently) another Warlock waiting in a cocoon; so the Warlock fans wouldn’t have been too upset.

Speaking of gravitas, let’s talk about Craig’s much debated art. From the blogosphere, it appears to me that about half of the fans like Craig’s art and about half of the fans don’t like Craig’s art for Guardians of the Galaxy. In contrast, the Guardians of the Galaxy oriented renderings of Walker, Pelltier, and Alves are consistently liked by the majority of the fans. The issue is not about Craig’s talent as an artist. He clearly is a talented artist. The issue is whether or not his cartoonish style serves the story well or detracts from the story. The general consensus for at least half the fans seems to be that Craig’s art detracts from the gravity of the subject matter. I ask the question: Can this book afford to be displeasing half the fans with art that they don’t like? I think the answer is no. Personally, I prefer the more photo-realistic take of some of the other artists listed above for books that are addressing more mature subject matter. If I’m paying $2.99 or more for a comic book that I’m done reading in five minutes; I expect to open the book and see beautiful people depicted. If I want to see ugly cartoonish people, I don’t have to pay. I can drive 5 blocks down the street to the Super-Wal-Mart, walk through the store, and see as many ugly cartoonish people as I like free of cost.

Turning to some art I did like, Garner’s cover art for #19 was very well done. I think it is among the best of the series thus far.

Back to the writing for a moment, did anyone else feel like the story got too rushed toward the end? I would have liked to have seen the destruction of the Universal Church of Truth rather than just read about it. Also, where are the bodies of the lost comrades and where are their weapons (Gamora’s Sword, Phyla’s Sword, Major Victory’s shield)? Left behind? For that matter, where is the cosmic cube? Too much was crammed into those last panels and I didn’t like the seeming finality of the end of the storyline. It felt like I was reading the last issue of a series rather than the most recent issue of an ongoing. I fear that this approach has given some of the wavering fans a convenient jumping off point.

In the final analysis, Guardians of the Galaxy #19 had its good points and its questionable points. #19’s storyline is a huge gamble on the part of DnA; and the stakes are the book’s survivability in an increasingly competitive market. Of course it remains to be seen if the gamble paid off in terms of improving sales and garnering new readership; or if it drove established readers away. I’m hoping the gamble paid off because I want to see Guardians of the Galaxy have a long, bright future. I’m staying onboard for the duration of this book and I urge all the other fans to be patient and let DnA work more of their magic.

Innovative, exhilarating, unpredictable, and just downright fun; Guardians of the Galaxy gives us a rollercoaster ride through the cosmos each month. I can’t wait to see what happens in issue #20.

Article by: Bill Meneese

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Guardians of the Galaxy #18 Review

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Writers: Dan Abnett and Andy Lanning

Artist: Wesley Craig

Colorist: Nathan Fairbairn

Cover Artist: Pasqual Ferry

Warning: Contains Spoilers

 

I really like it that DnA are mining the Marvel vaults for cosmic characters that have lain dormant for far too long. This issue gives us original Guardians of the Galaxy, Killraven, and Hollywood (a future, aged version of Wonder Man). What more need I say? With a lineup like that, you know you’re in for a helluva ride and, as always, DnA do not disappoint.

To recap, #18 picks up where Star-Lord’s portion of the team (Mantis, Bug, Cosmo, Flagg) left off in #16. It seems that Star-Lord’s team is lost in time and space, being randomly thrown from one alternate reality to the next (kind of like the old Time Tunnel series); but always ending up in a reality on the date Friday January 13th, 3009. The effect also has them aging at different rates with Star-Lord being an old man, Bug now a teenager, Cosmo a puppy, and Mantis an infant. Strangely, Flagg is immune from the aging effect but seems to be fading away into insubstantiality. The team arrives in a future version of NYC where a team consisting of Killraven, Hollywood, Charlie 27, Starhawk, and Nikki (calling themselves the Guardians of the Galaxy) are in the midst of battle with the “Martians” of Killraven’s time. Our Guardians aid the alternate Guardians in their fight; overcoming the Martians. Starhawk reveals that Star-Lord’s team must find a way back to their reality and time or they will cease to exist. Both teams decide to raid the ruins of Avengers Mansion so Killraven’s team may use the weapons stored there against the Martians and so Star-Lord’s team may use Doom’s time machine to get home. Just as the team fights their way into the mansion’s weapon’s cache; time-space shifts again and Star-Lord’s team is whisked away to another reality before they can use the time machine. They end up in a reality controlled by The Magus and are immediately attacked by operatives of the UCT.

DnA are to be commended once again for a story that delivers drama, excitement, and a flat out fun time. I appreciate their ability to take an enormous cast of disparate B and C list characters from Marvel’s dim and distant cosmic past; and develop them into complex characters that we care about by putting them in an A list story. Just goes to show you that the old adage, “there are no bad characters,” is true. It all boils down to the writing; and DnA are a powerhouse of a writing team.

I really enjoyed seeing Killraven again after such a long absence. Having always been a Wonder Man fan, I was also excited to see Hollywood in this book. I hope DnA find a way to bring these two back for some more adventures with the new Guardians. The developing friendship between alternate Charlie 27’s and Flagg has been a fun element across this story arc as well. Speaking of Flagg, I am wondering what DnA have planned for him. He’s been the “duck out of water” character since he was introduced to the team; but he now seems poised to take on a much more important role. I hope he isn’t being written out of the book as I’ve started to like this character being part of the team.

Some think that the magic of this book rests solely on the shoulders of Rocket Raccoon and Groot. Issue #18 should lay that theory to rest. The magic of this book is in the interaction of the ensemble – which is amply demonstrated in this issue where Rocket and Groot are absent.

This story begins the process of bringing the two halves of the current Guardians back together into what will no doubt be a major throwdown with The Magus. I hear another long absent cosmic alumnus will be making an appearance in this book quite soon – namely Kang. I’ll be anxiously awaiting Kang’s return and wondering who will be brought back next from Marvel’s past to mix it up with the team – John Carter? The Micronauts? Rom Spaceknight? Whoever DnA bring back, I’m sure they’ll give us a memorable story.

Ferry once again delivers magnificent cover art for #18. It really is one of my favorite covers for the series thus far. Fairbairn’s colors are nicely done – being the perfect complement to Craig’s art. As to Craig’s art – I will say that I liked his art this time quite a bit better than I liked his previous work on this series. I don’t know if he’s growing into the look of this title or if I’m just getting used to the jarring stylistic differences between Craig and Walker. In either case, I still prefer the more realistic take of Walker on this book. Craig is obviously a talented artist, but the more “Saturday morning cartoonish” style of his art is just not right for this particular book.

Guardians of the Galaxy consistently delivers the perfect balance of action, adventure, humor, drama, excitement, and unpredictability. Bar none, Guardians of the Galaxy is one of Marvel’s finest books; and if you’re not reading it – call your local comics shop right now and add it to your pull list. You’ll be glad you did.

Article by: Bill Meneese

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Review: Nova #29 (Marvel Comics)

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Writers: Dan Abnett and Andy Lanning

Artist: Kevin Sharpe

Colorist: Bruno Hang

Cover Artist: Brandon Peterson

 

Warning: Contains Spoilers

 

I was thoroughly pleased with last month’s issue of Nova. This month’s issue is a mixed bag. Some things I liked quite a bit and some things I didn’t like at all. I’ll explain in some detail what I liked and didn’t like. So, this review is going to be longer than usual. As always, let’s begin with a recap of this month’s story.

At the end of last month’s issue, the reformed Corps was faced with their first major mystery: A ship looking remarkably like Rhomann Dey’s starship from The Man Called Nova #1 (1976) was found within The Fault. In Issue #29, we learn that the ship is actually an Upholder Class ship of the line, named the Resolute Duty, lost some 35 years ago. The Worldmind detects life signs aboard the ship and Rich and a few of his crew of Corps recruits (now reduced to Denarian rank, issued red uniforms, and referred to as Probationers) rush over to board it and investigate. The team splits up and begins to investigate each section of the ship, finding it in disrepair and with no obvious inhabitants. Meanwhile, a mysterious cloaked figure seeks to stop The Worldmind’s scans of the ship by attacking The Worldmind with nanotechnology. The nanotechnology attack takes The Worldmind offline, causing the Probationers left on Nu-Xandar to briefly consider disobeying orders and rushing out to help Rich. Rich is then attacked by the sole surviving member of the Resolute Duty crew, Centurion Zan Philo, who has reportedly been carrying out his duty as a Corpsman for the past 35 years even though he was way outside of his jurisdiction in an alternate universe. Philo quickly realizes that Rich is the Nova Prime and joins forces with the Corps against The Worldmind’s attacker, revealed as the bounty hunter Monark Starstalker (from Marvel Premiere #32, published in 1976). Starstalker fights the Corps to a standstill and then demands that Philo release one the prisoners held in the Resolute Duty’s brig so Starstalker can collect the prisoner’s bounty. The Worldmind comes back online, but in The Worldmind’s absence, Ego has come back to life and is in the process of evicting the Corps from its surface. The issue ends on a cliffhanger with “Mindless Ones” (yeah – just like the ones from Dr. Strange) attacking the Resolute Duty to free the mysterious prisoner that is Starstalker’s quarry.

I think Issue #29 is best understood as a transitional issue, marking a turning point in the series from a single-character-focused book to an ensemble-focused book. As such, many old plot points/devices had to be efficiently wrapped, new plot points/devices had to be introduced, and new character development had to be undertaken. That’s a full plate for any one issue of any comic; and few writers would be able to succeed in pulling off such a feat with any measure of coherency. I am happy to say that the immensely skilled DnA did succeed in accomplishing this Herculean task; but purely as a result of being transitional, #29 ended up being one of the more mediocre issues of the series thus far.

That being said, there were many things I liked about #29. I especially liked the (apparent) addition of the Resolute Duty starship to the cast. I refer to it as an addition to the “cast” both because it’s onboard sentient PRIME quantum computer, if still active or repairable, would qualify it as having a personality; and because there is a long tradition in popular SF series (e.g., Battlestar Galactica; all the Star Trek franchises) of treating starships (even non-sentient ones) as “cast” members. As a 33 year Nova fan, I really appreciate DnA’s obvious respect and affection for the Nova mythos in resurrecting a version of the iconic starship that helped capture the imagination of so many of us long term fans when it was originally depicted on the cover and first pages of The Man Called Nova #1 (1976). I’ve always maintained that one of the many lost opportunities of the first Nova series and every subsequent series featuring Nova was the under-utilization of the starship (whose name is unknown; though most fans simply refer to it as “The Nova Prime Starship” or “Rhomann Dey’s Starship”) that brought Rhomann Dey to Earth. DeFalco seemed to grasp the iconic stature of the ship; making it MC2 Nova’s base of operations in Spider-Girl and various other MC2 titles where MC2 Nova appeared; but otherwise, after the events of Rom #24, the 616 Marvel Universe was not (until recently) again graced with an appearance of this lovely ship which so elegantly balances the retro stylization of times gone by with the typical technical functionality we’ve come to expect from SF portrayals of military starships of the future. The original “Rhomann Dey Starship” was at first described as a unique experimental craft that was larger than several of the gas giant planets in our solar system combined; then immediately ret-conned by Marv Wolfman himself in the letters pages of The Man Called Nova as being vastly smaller (later referred to as more than a mile long). It has always been assumed by fans that the “Rhomann Dey” starship perished with the Champions of Xandar during Nebula’s attack on Xandar which precipitated both the Second Fall of Xandar (Avengers #260; 1985) and the re-activation of Rich Rider’s dormant Nova powers (New Warriors #1; 1990). I really liked it that DnA made the effort to establish some specific parameters for the Resolute Duty (e.g., 3 miles long; designated by a keel number; identified as an “Upholder Class Nova Corps Patrol Cruiser”). To me, the class and cruiser designations imply that the Upholder Class Patrol Cruisers were fairly commonplace ships of the line which saw action near the time of the First Fall of Xandar (as described in The Man Called Nova #1; 1976 and Fantastic Four #’s 204-214); but not during Xandar’s earlier Imperial Era (as seen in Uncanny Origins #4; 1996), as Xandar’s ships of the line during the Imperial Era bore no resemblance to Upholder Class Starships. Likewise, after the Second Fall of Xandar (Avengers #260) and up to the near present (Annihilation Prologue); Xandar’s ships of the line bore no resemblance to Upholder Class Starships. How are we continuity slaves to reconcile the apparent commonplace status of Upholder Class Starships with the original portrayal of Dey’s ship as unique? Was Dey’s ship perhaps an experimental refit of an older starship (shades of Star Trek’s Enterprise NCC-1701 being refitted and re-designated NCC-1701-A)? Was Dey’s ship perhaps merely a smaller, newer, unique version of a tried and true design? The answer remains to be seen; but – enough of my geek fest surrounding the starship.

Moving on, I also liked it that the Corps will (apparently) soon be abandoning Ego. I just never liked the Corps being headquartered on The Living Planet; so Ego evicting them is fine by me. Hopefully, they’ll move into The Resolute Duty and make it their new HQ for awhile.

I really like the new ensemble cast of characters. A recurring cast is exactly what this series needed. For the Lone Ranger adherents; don’t fret – there’s still room for reasons to be contrived to send Rich Rider off for solo adventures.

I was happy to see the return of Monark Starstalker. DnA are to be commended for resurrecting Marvel cosmic characters from times past who have lain dormant for far too long.

The Philo character was intriguing; but some questions are nagging at me. Why didn’t The Worldmind recognize him? Is he who he says he is? What happened to his crewmates? Finally, does he really have to over-use the “ultra” qualifier? I realize a catch-phrase is being established; but come on – it doesn’t have near the charm and potential of say – “I am Groot” – and it actually could become ultra-annoying after awhile (see – now he’s got me doing it).

Now for some things I didn’t like. First up – art nit-picks. As to the red uniforms and glowing chest stars for the probationers, I have only two words: design flaw. Bright red things (e.g., Stop signs, fire trucks, fire alarm switches, etc.) and glowing things are designed to grab attention by standing out from the background. What military issues red uniforms to their troops these days? I think the British dropped the red coats a loooong time ago for good reason. Also, why are standard uniforms’ chests stars suddenly starting to glow? Don’t get me wrong, I enjoyed Irani’s glowing boobs as much as the next man; but the chest stars on a standard uniform have never glowed before – and it’s another bad idea in that it’s akin to painting a target on one’s chest before entering battle. No military is going to design uniforms to make troops easier visual targets. Speaking of easier visual targets, what’s with all the billowy clouds and contrails surrounding the lower torso’s of every Corpsman in flight? What could possibly be forming clouds and contrails in the vacuum of space? All these things are annoying artistic flourishes that really need to go. What should replace them you say? Well, for a start, what’s wrong with merely making the probationers lower ranking Corpsmen (e.g., Denarians or Millennians) in the appropriately rank designated standard Navy-Gold uniform? These red-shirted (and don’t think for even a moment that the SF symbolism of red-shirtedness was lost on me) probationers have Denarian chest stars and Centurion helmet stars. Is that intentional or an artistic mistake? I really wish Marvel would print a copy of the rank designations for the uniforms from the Novaprimepage database and issue it to all the artists for the book so these distracting ranking mistakes on the uniforms will cease. Also, these are flying soldiers – essentially living weapons designed by an advanced civilization. They are not 21st Century jet planes. I would think an advanced science would work to eliminate clouds and contrails while their living weapons are in flight in atmosphere (and there should be no clouds/contrails in the vacuum of space anyway).

Other than those nit-picks about the art described above, I was fairly satisfied with Sharpe’s work on this issue. Of course, Hang continues to do an outstanding job as colorist.

The loss of quantum radio contact with The Worldmind is starting to be an overused plot device. I use the term “quantum radio” because I know of no other method than quantum entanglement to allow instantaneous communication between The Worldmind and Corpsmen separated by many light years. Disrupting a quantum radio communication would not be impossible; but it wouldn’t be easy. This is a plot device that needs re-thinking.

The most annoying thing about this issue was once again having the Corps reduced to being a bunch of push-overs in a fight. I know that the point was to establish Starstalker as a bad-ass; but let’s not forget the Corps went toe-to-toe with The Imperial Guard last issue and gave an admirable accounting of themselves. I’m just having a hard time believing that a blind guy with a Seeing Eye robot bird could best Rich and four other Corpsmen at the same time.

Likewise, I was disappointed that The Worldmind went down so easily. No or inadequate defense against nano-tech? What!? I would surmise that the Nova Corps uniforms are nano-tech based given their morphing and self-repair functions. Besides, what advanced civilization would be totally buffaloed by nano-tech? I mean, our own civilization is beginning rudimentary use of nano-tech; so I would expect that a civilization many thousands of years advanced from us would have mastered it by now.

Speaking of The Worldmind, I’m still on the fence about the Ko-Rel personality imprint. Don’t get me wrong, I loved Ko-Rel during the Conquest arc. She worked wonderfully as an actual Corpsman. As the embodiment of The Worldmind though – well, she’s just not working for me so far. I’m just not feelin’ her smart-assy, bitchy, informal Worldmind personality. I’ll give it a few more issues to make sure; but if she doesn’t start to warm up, I’m going to start hoping for a reboot. Hey Ko fans, she can always be resurrected in the flesh via cloning once Xandar is rebuilt. In the meantime, maybe the Resolute Duty has a back-up copy of the original Worldmind personality stored in its PRIME computer.

So, in summary, #29 is not the best issue of Nova to date; but it is far from the worst. I expect once #29 is read in the context of what I expect to happen in #30, it’s ranking on my Nova favorites scale will move up a few notches. In the meantime, this series is still very safe on my pull list. As far as I’m concerned, even a mediocre transitional issue of Nova beats everything the competition has to offer. Quite simply, Nova is comicdom’s undisputed King of military science-fiction epic adventure.
 

Article by: Bill Meneese

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Guardians of the Galaxy #17 Review

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Writers: Dan Abnett and Andy Lanning

Artist: Brad Walker

Colorist: Jay David Ramos

Cover Artist: Daniel Acuna

 

Warning: Contains Spoilers

 

It’s like a Christmas morning experience once per month on the day Marvel releases each new issue of Guardians of the Galaxy. I can’t wait to open each issue and savor the surprises contained within. No character is safe and anything can happen in this book – as was proved over and over again in Issue #17.

To recap, Warlock receives Starlord’s message from the future; but before he can act, the T-Bomb is detonated, tearing a hole in space-time which is quickly dubbed “The Fault.” Gamora and Warlock depart to try to repair The Fault; while Rocket, Groot, and the rest of the team transport to Attitlan to make sure the Inhumans don’t detonate any more T-Bombs. The Guardians arrive on Attitlan and the recriminations fly, leading to a scuffle; but the argument/scuffle are cut short when Attitlan is attacked by a large creature emerging from The Fault. The Inhumans and the Guardians join forces to stop the creature; but the Inhumans are also in a race against time to stop Attitlan from falling into The Fault. Maximus and Groot devise a plan to save the city. Their plan works and Martyr departs to aid Warlock and Gamora in their efforts to repair The Fault. Warlock succeeds in freezing the advance of The Fault. In a surprise move, Martyr then stabs him through the chest to fulfill her pact with Oblivion. Gamora kills Martyr in reprisal and rushes to assist Warlock. Warlock regains consciousness; but immediately transforms into The Magus! The Magus snaps Gamora’s neck and throws her into The Fault.

This is going to be a tough review because there’s nothing wrong with this issue of the series. I do want to mention several things I really liked. To begin with, the team has really come together as a powerful, effective, and well functioning strike force. Unfortunately, this occurs just in time for the team to be fractured into several units and for two founding members to be (apparently) killed. I do hope that the deaths of Martyr and Gamora will somehow be reversed by the conditions of The Fault; as Gamora is a favorite character (especially now that she is fully healed and has her hair back); and Martyr was just beginning to become interesting.

As usual, Rocket and Groot steal the show. Smart-assy hilarity spews from Rocket nearly every time he opens his mouth. The great thing about Rocket is that he is able to get away with all the humor without becoming a buffoonish character that nobody takes seriously. Rocket may be small in stature; but he is great in leadership – and a fighter I’d be happy to have at my side in a serious scrape. DnA finally explain why Groot went from haughtily loquacious in past characterizations to the rapidly losing its humorous appeal single-phrased “I am Groot.” It turns out that Groot is not only still loquacious – but also a towering genius at physics; and Maximus can understand all the nuances of meaning in what others hear as Groot merely repeating his name. It was nice to see Groot broken out of his role as the dumb lumbering powerhouse of the team – and using his until now hidden great intellect to save the day rather than just smashing everything that crosses his path. I hope a method is found to better communicate with Groot as it would be fun to see this aspect of the character further developed.

That final sequence with Warlock transforming into The Magus was not entirely unexpected. Nevertheless, it adds a fine new twist to The Guardians’ storyline and I look forward to seeing where DnA take us next.

I heartily welcome Walker’s return to the fold as artist this month. He’s really made this book his own; and I hope he stays on as artist for a good long time. Ramos’ colors are commendable as well. Acuna’s cover art for Guardians of the Galaxy is quite good, but he’s spoiled me with his more exciting cover art on the last three issues of Nova. Specifically, the action portrait shot of Warlock, Black Bolt, Gamora, and Medusa is technically well executed; but not particularly interesting, exciting, or an attention grabber. I just don’t think it’s going to motivate any first time reader to pick this book off the shelf to check it out.

In short, DnA deliver to us once again a nice hot cup of outstanding cosmic para-military action-adventure. The Guardians of the Galaxy are truly the “Cosmic Avengers” that many have been asking for over the past several years; and I don’t understand why Avengers fans aren’t flocking to this book. Add this one to your pull list folks. It deserves a prominent place there for the foreseeable future.

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Guardians of the Galaxy #16 Review

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Writers: Dan Abnett and Andy Lanning

Artist: Wesley Craig

Colorist: Nathan Fairbairn

Cover Artist: Pasqual Ferry

Warning: Contains Spoilers

 

Original Guardians of the Galaxy, contemporary Guardians of the Galaxy, Badoon, Celestials, Avenger’s Mansion, Dr. Doom’s Time Machine, and fan favorite Cosmo saving the day! Man – I’m telling you – this issue has it all in terms of story! DnA manage to once again amaze readers by deftly delivering an engaging and exciting tale built around an enormous and disparate cast of characters.

Picking up where last issue left off, Starhawk uses Dr. Doom’s Time Machine to abduct Starlord, Cosmo, Mantis, Bug, and Jack Flag; spiriting them away to a time 1000 years into the future where the Badoon rule what is left of space-time – an area the size of the solar system kept intact by an enormous engine composed of Celestials and built around the sun. Upon arrival, the original Guardians attack the contemporary Guardians for an interesting and fun throw down. When both teams call a time out, it is learned that the universe has collapsed due to Black Bolt’s detonation of a doomsday bomb during the WOK conflict. To save themselves, the Badoon used a Cosmic Cube to enslave the Celestials and keep the collapse of the universe at bay with the Celestials’ powers. The Guardians fight their way through Badoon resistance and destroy the Celestial engine, causing the last of space-time to collapse; but not before Cosmo gets a message through to Adam Warlock. The message is simple: Stop Black Bolt.

I want to compliment Pasqual Ferry. I really enjoyed his cover art featuring the original Guardians of the Galaxy. Unfortunately, the interior art leaves much to be desired. Craig is a good artist and his style was tolerable for issues #11 and #12 as they took place in an abstract realm of the universe. However, his style is just not right for this book at this time. It looks rushed and Saturday morning cartoon-ish. This style would be fine for some books; but frankly it detracts from GoTG and makes the action sequences and the overall reading experience less enjoyable. If I have one overall criticism of GoTG it’s that the art has been inconsistent across the entire run of the series to date. This book needs a regular artist like Walker, Alves, or Devito. Here’s hoping that Walker is back soon and is hired to be the regular artist for this title.

DnA weave a fine tale for the first meeting of the entire original GoTG team with the contemporary team. They also up the stakes for the Guardian’s involvement in WOK, making it critical that they intervene to stop the war before the war results in the collapse of space-time that Warlock has been warning about since issue #1. I was happy to see Cosmo playing a critical role in events for the first time in this series. He is one of the stand-out characters and really hasn’t gotten enough face time in the series until this issue. The other little moments in the issue where the original characters get to know the contemporary characters were also nicely done.

GoTG is one of Marvel’s best titles month after month. I really hope WOK gives it a much needed boost in sales so that it stays around a good long time.

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Review: Nova #26 (Marvel Comics)

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Written By: Dan Abnett
Andy Lanning

Artist: Andrea DiVito

Colorist: Bruno Hang

Cover Artist: Daniel Acuna

Warning: Contains Spoilers

 

A Nova landmark was reached today. With the publication of issue #26, the current ongoing Nova series holds the distinction of being the longest running Nova series in the character’s 33 year history. It is a proud day for all Nova fans; and one I daresay many of us probably thought we might never see given the publication history of the previous three ongoing series, the longest running of which was The Man Called Nova which ran for 25 issues. I am happy to report that #26 is a satisfying issue that does the Nova legend proud.

Issue #26 begins with a Corps cohort surrounded, under Shi’ar fire, and desperately requesting emergency extraction. To the Cohort’s surprise, Nova Prime Rider shows up and saves the day by killing the attacking Imperial Guardsmen and destroying the attacking Shi’ar battleship. The cohort returns to Nu-Xandar where Rich announces that they are to be debriefed, de-powered, and discharged home. Some protest and Rich allows them to remain in the Corps – at least temporarily. Rich’s brother, Robbie, is MIA and his locator system has been disabled. Rich, accompanied by Irani and Morrow, leaves Nu-Xandar for Nil-Rast as Nil-Rast was Robbie’s last known location. Worldmind Ko-Rel reminds Rich that Nil-Rast was where she was murdered. Upon landing, Rich and company are attacked by the Inhuman Elite led by Triton. Ra-Venn is fighting along side the Inhumans, and, recognizing Rich, orders the Inhumans to stand down. Rich is taken to a gravely injured Qubit who cannot tell him Robbie’s fate. Triton then shows Rich thousands of Nova Corpsmen helmets – the evidence of Strontian’s war crimes. The story then shifts to the throne room of the besieged planet, Kree-Lar, where Ravenous is conferring with his Chancellor as the Shi’ar attack. The Annihilation forces are holding their own against the Shi’ar and are confident of a victory. Without warning, Strontian appears on a mission to kill Ravenous. She nearly completes her mission before she is pinned to the ground by gravimetric force. Robbie Rider has arrived to arrest Strontian for committing war crimes.

There’s a lot to like about #26. The first sequence where Rich rescues the Corps is my favorite sequence from this issue. In a matter of seconds he kills the attacking Imperial Guard and, almost as an afterthought, destroys a Shi’ar battleship – dramatically re-establishing himself as The Nova Prime through physical action as he says, “Hello you Shi’ar sons of schlags. Do I have your attention? Good. I am Richard Rider, The Nova Prime, and you have killed far, far too many of my Centurions.” When I read that sequence, I was jubilant – thinking to myself: It’s about damn time. Finally, the Rich Rider from Annihilation is back! In this sequence we saw Rich Rider calm, confident, mature, effective – a clear-headed, battle-hardened battlefield leader and warrior. This is the Annihilation Nova characterization that gained a new generation of fans and re-inspired us old geezers who’ve been fans since the original series began 33 years ago. This style of characterization of Nova has been seen only intermittently since Annihilation; and I fervently hope that we continue to see more of it.

The Nu-Xandar sequences were entertaining; but I was left with lots of questions. Why is Rich so determined to dismantle the Corps? Soldiers do die on the battlefield – but that’s no reason not to have an army. I agree that everyone who was unwillingly conscripted should be allowed to return to their home if they so desire; but what about those who continue to want to serve? It seems to me that they could be of tremendous help to Rich in terms of re-establishing order in the local group – especially in the aftermath of War of Kings. I also found it difficult to believe that the Worldmind couldn’t track down Robbie Rider. Finally, there’s Ko-Rel’s attitude. I mentioned in the review of #25 that, while the addition of Ko-Rel’s personality template for the Worldmind was a brilliant dramatic idea, it was unrealistic and perhaps even a dangerous solution given her mixed loyalties. In this issue she came across as….well….uh….bitchy. I’ll reserve judgment for now, but I’m hoping this is a plot device lifted from any Hugh Grant romantic comedy you care to name where the girl doesn’t like the guy at first but eventually discovers he’s not so bad and becomes more cordially disposed toward him. I don’t want to pay to see Rich become involved in the equivalent of a bad marriage. That just wouldn’t be fun or entertaining – and it would ruin the “buddy” adventure relationship with the Worldmind that has worked so well up to this point. I do derive some small comfort knowing that at least if the series embarks on a bad marriage sub-plot; Rich has an advantage the rest of us don’t have. When he’s had enough, he can just hit the re-boot button and select a new Worldmind personality while staying in the “relationship!”

The Nil-Rast sequence was really well done – but it did seem to me that there were perhaps some possible inconsistencies that need resolving. For instance, how is it that Centurions’ shields can stand up to Echo Weapons but not to Shi’ar battleship weapons? I would think the Echo Weapons would be more powerful. Rich’s growing cosmic reputation really paid off for him in this sequence, causing the Inhumans to stand down once they realized with whom they were dealing. Seeing the inner workings of Qubit was a highlight of this sequence as was Rich’s reaction when he learned of the atrocity committed against his Centurions by Strontian.

The final sequence with Strontian and Ravenous was entertaining; but again I thought there were some possible inconsistencies. I thought Ravenous was supposed to be as powerful as a Herald. If so, it seems to me he would have been able to hold his own against Strontian. I also want to see the last scene better explained. Did Robbie pin or capture Strontian with some sort of gravity trap? Is it like I’ve always said – he who controls gravitons wins? Will Strontian merely stand up and hand Robbie his ass next issue? How did Robbie get to Kree-Lar in the first place given that the Centurions at the beginning of this sequence could not generate stargates by themselves? For that matter, if it was that easy to pin Strontian, why didn’t Tarcel use the same technique on Gladiator?

Turning to art, Acuna’s cover art was enjoyable in that it expressed the spirit of this issue though it did not reflect the content of this issue. That is, Rich didn’t get to punch out Gladiator. I enjoyed this cover more than most of Acuna’s recent efforts. The 80’s “Dirty Dancing” variant cover was more pleasing artistically; though it neither reflected the content or the spirit of issue #26. DeVito’s interior art is magnificent as usual. The helmet stars are still not consistent though – with the Worlmind being portrayed with a six-point star; and Morrow with an 8 point star in one panel. Hang’s colors are outstanding as usual.

In short, #26 is record setting in Nova history; and it begins a new arc with Rich Rider hopefully re-gaining some of his Annihilation characterization for good. It is a fun read that ties in to War of Kings. Next issue, #27, looks to be gearing up for show down between Rich and Strontian. Now that’s a fight I don’t want to miss! If you’ve not read #26 yet, rush out and buy it. You’ll be glad you did.

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Guardians of the Galaxy: Earth Shall Overcome HC (2009) Review

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COVER BY: RON WILSON
WRITER: ARNOLD DRAKE
STEVE GERBER
GERRY CONWAY
ROGER SLIFER
LEN WEIN
CHRIS CLAREMONT
SCOTT EDELMAN
PENCILS: GENE COLAN
SAL BUSCEMA
DON HECK
VINCE COLLETTA
FRANK GIACOIA
JOHN TARTAGLIONE
COLORED BY: TOM SMITH

Collecting MARVEL SUPER-HEROES #18, MARVEL TWO-IN-ONE #4-5, GIANT-SIZE DEFENDERS #5 and DEFENDERS #26-29.

 

Warning: Contains Spoilers

 

SYNOPSIS:

This hardcover is a collection of the first adventures of the original Guardians of the Galaxy, dating back to their very first appearance in Marvel Super-Heroes #18, beautifully rendered by Gene Colan in 1969. This story introduces Charlie-27, Martinex, Vance Astro, and Yondu, as they struggle against a Badoon-infested Earth in the year 3007. Banding together as the last members of their respective races, they vow that the Earth shall overcome the Badoon invaders!

In Marvel Two-in-One #4-5, Captain America, the Thing, and Sharon Carter travel to the world of Earth-691 to lend a hand in the struggle to free Earth. Joining up with the Guardians, they manage to liberate New York City from Badoon rule before returning to their own time.

In their next adventure, chronicled in Giant-Size Defenders #5, the Guardians travel to present-day Earth in search of a Badoon artifact (possibly waylaid by the Silver Surfer when he single-handedly repelled a Badoon invasion force) that could be the key to freeing their world. They team-up with the Defenders to combat Eelar, an innocent victim of Badoon treachery. And they also meet a very young version of Vance Astrovik for the first time…!

Continuing directly after the conclusion of Giant-Size Defenders #5, Defenders #26-29 sees the Defenders join the Guardians’ cause and journey to Earth-691 to free mankind from the Badoon. We also see the first appearance of Starhawk and his family, and learn the history of Earth-691 and the ways in which it is divergent from main Marvel Earth: the Martian invasion of 2001 and Killraven’s Freemen; the rise and fall of the Techno-Barons; the rebuilding of Earth and humanity’s expansion throughout the solar system and beyond; and its conquest by the Brotherhood of Badoon. We also learn of the Sisterhood of Badoon and their bizarre interaction with the Brotherhood. With a big assist from Doctor Strange and the Defenders, the Guardians free the millions of human slaves from Badoon rule and are poised to liberate the Earth once and for all.

There are two dust jackets for this hardcover – one standard (with Starhawk) and one direct-market variant (with the cover of Marvel Super-Heroes #18).

NOTES: While some of the material is dated (especially in the Guardians’ first appearance, where a lot of the dialog is prefaced by space-this and hyper-that), it’s a fun read that is reflective of the period in which it was written. Science fiction was an evolving genre in the 1970’s, and Gerber’s storylines reflected this tone and feeling (especially in the form of the Guardians’ ship, the Captain America, and the technologies contained therein – can we say poor-man’s USS Enterprise?). Colan’s and Buscema’s artwork is great as per usual, and while they are remembered for work on more popular books, for Guardians fans it doesn’t get much better. The stories reprinted in this hardcover continued directly into the Guardians’ first run at their own series in Marvel Presents (1975) #3-12 (which will be collected in the Guardians of the Galaxy: Power of Starhawk hardcover, solicited for July 1, 2009), also written by Steve Gerber. It is definitely a good year for fans of the original Guardians…!

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Interview with Brad Walker, Penciler Guardians of the Galaxy

After Marvel’s intergalactic storyline, Annihilation, changed the cosmic landscape of their universe, Marvel Comics is following it up with War of Kings. And in that storyline, the “Guardians of the Galaxy” will play an integral roll as the alien races of Marvel are set to go to battle once more.

And what will it take to help bring that storyline to life? How about an artist from Batman and Superman comics – Brad Walker.

Walker is one of the hottest up and coming artists in the industry and Walker spoke with CosmicBookNews about how he got into the business and working with DC and Marvel Comics.

CosmicBookNews: First, thank you for taking time out to be interviewed!

Brad Walker: Anything to help me procrastinate!

CosmicBookNews: Can you give us a little bit on your background? Where did you grow up and how early of an age did you start to draw?

Brad Walker: My dad was in the Air Force, so I grew up all over the country. But I drew as far back as I can remember. Probably 3 or 4 years old. I lived in Chicago when I was little, and they used to show the old 60’s Spider-Man cartoon there, and I watched it religiously. So, that was one of the first things I learned to draw. I would draw him ALL the time.

CosmicBookNews: When did you decide you wanted to pursue comic books as a career? Did you take your portfolio to conventions to get noticed or go another route?

Brad Walker: I decided to pursue it probably sometime in middle school, when I started reading comics on a regular basis. After that, I never planned to do anything else. I’m “All-the-Eggs-in-One-Basket Brad.”

CosmicBookNews: [Laughs]

I see you went to the Savannah College of Art and Design (SCAD). Do they have a specific program or course for comic book artists?

Brad Walker: Yeah, they have a program for Sequential Art, which I was in. I don’t know about now, because I don’t keep up with such things, but at the time, it was the only college in the country with such a specific major. “School of Visual Arts” in New York has a cartooning major (as do a few others), but the Sequential Art major is specific to comic books and story boarding. They had a bunch of really great professors who I learned a lot from and with whom I’m still friends.

CosmicBookNews: Can you share with us a little of your experience studying there?

Brad Walker: It was a great time! I met the majority of the friends I have to this day, and I got to draw for four years straight. And they even gave me a Bachelor’s Degree! Suckers!

CosmicBookNews: A few years after graduating you did some work at DC. Can you explain how that came about?

Brad Walker: That actually came about as a result of going to SCAD (see kids! It works! Give them your money!). I was living in New York at the time, and one of my old professors got in touch and said he was going to be in town with the kids from his Summer Semester. They were going to be visiting DC, and he asked if I wanted to come along. We met up with the (then) Batman Group, and they liked my stuff. I kept talking to them (read: bugging them), and they eventually gave me work.

CosmicBookNews: What was your first published work for DC and how did it feel seeing it out on the stands?

Brad Walker: Two back-ups stories in Detective Comics #795 and 796. Greatest feeling in the world. Followed closely by my first cover on Action Comics #848.

CosmicBookNews: Regarding Action Comics, is this something you pursued or were you asked to do these? Must have felt pretty good being part of the Superman mythos. How was it working with Kurt Busiek?

Brad Walker: My editors on the Batman stuff, Matt Idelson and Nachie Castro moved to the Superman books, and were drunk enough to ask me. I freaked out when they mentioned it was with Kurt. He’s easily in my top five favorite comic writers ever, and a blast to work with! He’s probably the most creative guy I’ve ever talked to. His head just seems to have a constant flow of ideas! And I learned a lot from talking to him about the pages, because he’s got such a natural grasp of storytelling. I loved every minute of it!

CosmicBookNews: Also, with DC, you penciled some issues of Batman: Legends of the Dark Knight. What would you say was the difference between drawing the Superman titles compared to these Batman titles and which did you prefer? Was one more difficult than the other?

Brad Walker: That was the stuff I did immediately after the Detective back-ups. My first full length work. So, it was tainted by having very little idea what I was doing, but boosted by unbridled enthusiasm. I love Batman probably right behind Superman (from the DC side of things). It’s different tonally, but to be honest, I was working so hard back then not to screw up, and get it done fast, and trying to impress my editors that it probably wasn’t as thought out as much as it should’ve been. Maybe I’ll get to go back to Batman someday, when I’m a little more confident with my work…

CosmicBookNews: Overall, how would you rate your experience working with DC?

Brad Walker: I’d give it an 11! But I won’t tell you out of what… No, I’ve loved working for DC, and technically still do (I’m still half way through an unsolicited project). I’ve got lots of friends there, and I would always draw anything that Matt Idelson asked me to, because I owe him my career. But, to be honest, Marvel characters have always been slightly closer to my heart, so I’m looking forward to getting a little more comfortable over there!

CosmicBookNews: So how did you come to work for Marvel?

Brad Walker: I met Bill Rosemann in my accountant’s office, last year.

Seriously!

CosmicBookNews: How is it working under Editor Bill Rosemann?

Brad Walker: I love working for Bill!

He’s a great guy, and smart editor and every note he’s ever given me has been spot on. He’s really supportive, and he and I share the worst tastes in television in the entire comic industry.

And his assistant, Michael Horwitz has been fantastic, too. He just started on the book in the middle of issue 8, and from my perspective, he didn’t miss a beat.

CosmicBookNews: Currently, you are penciling Marvel’s Guardians of the Galaxy. You just recently did your first two complete issues with them, issues eight and ten. The art was really great. Do you enjoy drawing these space type stories?

Brad Walker: I did all of issue 8, and [I penciled] 13 pages of issue 9. And I love drawing all the Marvel space stuff! It’s probably as exciting to me as Batman and Superman.

And thanks. I’m glad you liked it

CosmicBookNews: You said you only penciled part of issue 9, was there any particular reason why?

Brad Walker: I couldn’t do it in 12 days. Hey, 13 pages in that amount of time ain’t too bad!

CosmicBookNews: How many issues are you going to do?

Brad Walker: I did 8 through 10, and I’m working on 13 through 15, right now. I’m hoping to do up to (at least) issue 18, but we’ll have to see how the deadline looks at 15.

I’d draw it as long as they’d let me though, cause it’s so much fun.

CosmicBookNews: Does it bother you when the cover is done by someone else, do you prefer to do them or doesn’t it really matter?

Brad Walker: I don’t mind at all having somebody else do the covers. I like doing them, but they can be frustrating because so many other people need to sign off on them (understandably) than a regular page. And they can be much more time consuming.

CosmicBookNews: What about coloring? Obviously, penciling a 22 or more page book is quite time consuming, but if you had the time and option would you prefer to color your own work?

Brad Walker: No, I don’t really “see” in color. That’s the one step of the process I would probably never aspire to. And Wil Quintana – the artist that’s doing the colors on Guardians is a genius.

I couldn’t even imagine pages looking as nicely as he makes them actually look.

CosmicBookNews: Can you quickly take us through your process of penciling an issue of Guardians of the Galaxy? How much time, on average do you spend, on a page. Can you share with us what computer programs you like to use?

Brad Walker: I read through a script and sketch my first impression of each panel right there in the margins. Then, I draw out each page really loosely about 3 x 4 inches. Once I have everything placed where I want it, I enlarge that to 400 percent and trace it onto the boards. Then, I go through and draw it all with a real, live pencil.

I only use a computer when I need to scan stuff to show to [editors] Bill, Mike, Dan, and Andy.

I hate computers.

I spend about a day on each page. Some a little more, some a little less. It – kinda – evens out…

CosmicBookNews: They say an artist is never satisfied. Would you say that is true in regards to how you feel about your work?

And, regarding that topic, how many revisions do you make before you send it in?

Brad Walker: Yeah, I like my work for about a day after I finish it, then I hate it. I try not to get hung up in revisions.

You can really fall into a vortex, that way. If I notice something I did that I’m unsatisfied with, I just try to apply that lesson to the next page.

Sometimes, Bill will ask for something to be a little different for the sake of continuity, or to make something more clear, but it’s always been small, and it makes the page better.

CosmicBookNews: What about Dan Abnett and Andy Lanning? Are they real particular?

Brad Walker: Well, they’re amazing. So, there’s that.

And I couldn’t say they are particular, because I haven’t seen the need to stray from anything as written.

I can see everything they ask for, pretty much dead on, the first time I read through a new script.

They’re very vivid and they haven’t complained, so I can’t be that far off.

I think all this cosmic stuff they are doing is going to be remembered for a long time and I think it’s really stellar (yes, I said that) work.

CosmicBookNews: Were you a fan of the original Guardians of the Galaxy from 1990s? If so, any particular character a favorite?

Brad Walker: I didn’t read it, no. I think the characters are still cool looking, though. I know a lot of people probably think they’re corny looking, but I’d love to get a flashback sequence, or something with them. I think a good artist can make just about any character look cool without some fancy redesign. I thought Paul Pelletier made them look great in issue 7!

CosmicBookNews: I have to ask this question, are you a fan of Wendell Vaughn?

Brad Walker: Yeah, I love him. I liked that old series that Greg Capullo drew with him.

I just read the Nova issue of the “Annihilation series” today, where he died. I’m catching up on a lot of “Annihilation” stuff.

It’s too bad he would be impossible to bring back from the dead.

Sigh.

CosmicBookNews: [Laughs]

Seeing how we are on the topic of characters, which ones are your favorite?

Brad Walker: Okay, number one will always be Spider-Man. Always.

After that, here are the other contenders: The Thing, Superman, Thor, Iron Man, Captain America, Batman, Green Lantern, Silver Surfer, Hawkeye, Scarlet Witch, Vision, Green Arrow, Hercules (Marvel’s), and (Monica Rambeau) Captain Marvel.

There are tons I’m leaving out, but that’s a short list that comes to mind, right now.

CosmicBookNews: So Spider-Man is your favorite, which Spider-Man stories are your favorite and which artist?

Brad Walker: Yeah, far and away my favorite. I would go so far as to say that I don’t think there was a single, bad issue of Amazing until about 1994. Even when it was silly, it was still a good Spider-Man comic, and it was fun to see where Peter Parker was going. And I think the current stories are the best it’s been since 1994.

And yes, I’m aware that answer will have legions of Mary Jane lovers hating me.

Forever.

Sorry – it’s fun, these days.

But, my favorite runs are the Lee/Ditko/Romita ones, the (enormous) Conway/Andru run, the Stern/Romita Jr. one, the DeFalco/Frenz stuff, and the Michelinie/McFarlane/Larsen/Bagley runs. Yeah, I know that’s almost the first 30 years.

For artists, I’m partial to the guys from those runs, plus I think Marcos Martin and Mike McKone are doing really great work, right now.

CosmicBookNews: So, I take it you wouldn’t mind be called upon to do Spider-Man?

Brad Walker: Yep. I’d be fine, about that.

CosmicBookNews: What artist influences you most?

Brad Walker: Uh. The Silver Age guys, I guess. I’m a big Kirby guy. As well as Ditko, Romita, Buscema, and Neal Adams. I love Walt Simonson, Alan Davis, Frank Quitely, Carlos Pacheco, Ivan Reis, Marcos Martin, and Ron Garney, for newer guys that spring to mind.

CosmicBookNews: What advice would you give to aspiring artists? Do you intentionally try to create your own “style?”

Brad Walker: Uh…. do something else??

Actually, I’d say don’t develop a “style”.

Draw everything, and draw it from life. Try to make it look real. Your comic book influences will come through regardless, so you might as well learn fundamentals. And as far as looking at comics. Look for the storytelling. Look at the old guys, cause anybody you like from the past 20 years is aping somebody from before that. You might as well learn from the source.

Oh, and be prepared to do it till your fingers hurt. Literally. If you don’t like it enough that that sounds appealing, then this isn’t the career for you. My hand is cramped up, as I type this.

[But as for style] I think of new ways to render sometimes, but that’s not to form a “style” as much as it’s a different attempt to get a point across. Like I said, before, your style will come through, whether you like it, or not. I really have no idea what my work looks like. In my head, it’s a photograph and any amount that it doesn’t turn out that way on the page is just due to the restrictions of my implements, my time, and my talent.

CosmicBookNews: How do you feel when you read those internet message boards in regards to someone remarking, good or bad, about your work?

Brad Walker: Well, I love hearing that people like our stuff. There’s no better feeling than knowing that you’ve pleased somebody who really loves a book, or a character.

And I’m pretty good about criticisms because artwork is completely subjective, and not everybody is going to be into your stuff.

I mean, name any artist, and I can go online and find somebody who hates them. So, you’ve gotta take that stuff in stride. But I really appreciate when people say specific things they’d like me to change.

After [Guardians of the Galaxy] issue 8 came out, somebody on a board somewhere wrote that Paul Pelletier drew a better Gamora. So, I went on and asked him what he liked better about Paul’s version, and he said that she’s supposed to have heels on her boots. So, in issue 10, I was able to fix that.

In that respect, the internet is a really great tool for comic artists! But, then there are the whiny babies on there who are venting about other things they’re missing in life. Like I do on my “Two and a Half Men” message boards.

CosmicBookNews: [Laughs]

What comics do you currently read?

Brad Walker: I love Spider-Man, right now. Green Lantern [from DC Comics]. Dan and Andy’s stuff and I’m not just saying that cause I’m involved.

I’ve just gotten into the Punisher Max trades, and I’m loving them. I’m enjoying Trinity, and everything that Ed Brubaker does. I’m really excited about the Dan Slott Mighty Avengers, and I loved the Superman books, up through New Krypton. We’ll have to see if it holds my interest without Supes in it, though.

CosmicBookNews: Is there anything you wish to plug?

Brad Walker: Just Guardians, and the War of Kings storyline in general. I’m going to be drawing my little heart out to try and make my chapters look great. So, hopefully that comes across.

And, on that note, I should get back to my page…

CosmicBookNews: Thanks for your time, Brad.

Brad Walker: No problem! Glad to do it!

Be sure to pick up Guardians of the Galaxy issues 8 through 10 on sale now, issue 13 hits stores April 15th and look for issues 14 and 15 soon, penciled by Brad Walker.