While Marvel Studios, Kevin Feige and Joe and Anthony Russo can’t get the Big Guy right , at least the Hulk we all know and love returns for The Avengers video game.
The Avengers video game recently had “Hulk week” on their social media where footage and more was released in addition to behind-the-scenes action and Q&As with the actors and stuntmen involved.
A Mr. Fixit skin has also been revealed .
Developed by Crystal Dynamics in collaboration with Eidos-Montréal, Nixxes Software, and Crystal Northwest, Marvel’s Avengers will release simultaneously for the PlayStation 4 computer entertainment system, the Xbox One family of devices including Xbox One X, Stadia, and PC on May 15, 2020.
Hulk Marvel’s Avengers video game:
Last but certainly not least, stuntman @blitzkrieghawx gives Hulk his unstoppable moves – causing mayhem on the motion-capture stage. Read on for his thoughts on playing such a physical character, and personal insights into Hulk’s always-angry demeanor. –: —- —— ———- ——– —— ———- ———-, ——– ———- —- —- & ——? A: Telekinesis. I feel I would be able to cheat in a few other super powers with TK, like flight, and invulnerability. Also, I like to scare my friends, so I’m sure TK would come in handy. –: ——– —- ——– ———- ———— ——– — ———— ———- ——–? A: My first Marvel comic book was a birthday present. It was one of “The Incredible Hulk vs. Wolverine” comics. I think I read that comic until it finally disintegrated. –: ——– ———- ——– —— ——– “———-” & ——– ———- —— —— ——– ———-? A: Hulk’s almost unlimited strength. He has the potential to be truly unstoppable. Human: If anger comes from fear, you realize Hulk is always afraid. When you look at him in that light, his actions are both heroic and heartbreaking –: ——– —— —- ——– ———- ———— ————– —— ——–? A: Hulk is such a physical character. I loved running around the studio pretending to wreck everything, & the sets and props we used were minimal, so we had to use a lot of imagination. Most fun I’ve had on set, ever. Incredible! 😉 –: ——– —— —— ——– ————– ———- ————– ———————— —- ————’– —————-? A: The Campaign. It’s an all new adventure written especially for the game. While doing MoCap, I was excited to see the direction we were headed, and can’t wait to see how it unfolds.
A post shared by Marvel’s Avengers (@playavengers) on Sep 6, 2019 at 4:01pm PDT
Now that you know the basics of Hulk’s SMASHing approach to combat, let’s dive deeper into his heroic moves. As a refresher, each Avenger has three Heroics – support, assault, and ultimate – that operate on a cooldown timer. Let’s start with Hulk’s Support Heroic – Boneshaker. When Dr. Banner relinquishes control of the demon within, the result is the catastrophic Boneshaker ability – he repeatedly slams his fists into the ground to taunt all challengers. Hulk draws all nearby enemy attention (aggro) and is overcome with inner rage that bolsters his defensive strength. Teammates who witness this show of aggression gain their own gameplay buff so they can jump into the fray & fight alongside their gamma-fueled companion. Gamma Rush – Hulk’s Assault Heroic – allows him to quickly smash his way through a group of enemies, using his Gamma Rush to become a human battering ram. To add insult to injury, Hulk will grab the first enemy encountered during the attack and slam him into the ground at the end of the charge, inflicting massive damage & staggering nearby opponents. How about Hulk’s Ultimate Heroic? Enemies outside of his immediate reach may think they’re safe, but they still have to contend with Hulk’s most powerful attack–the Thunderclap. When Big Green smacks his hands together it unleashes a shockwave of devastating, concussive force. Anything caught in the blast is hurled backwards, flying through the air and clearing a path for Hulk to inflict even more damage to the next wave of combatants. Marvel’s Avengers will release simultaneously for the PlayStation 4 computer entertainment system, the Xbox One family of devices including Xbox One X, Stadia, and PC on May 15, 2020. Play the Beta first on PS4.
A post shared by Marvel’s Avengers (@playavengers) on Sep 8, 2019 at 9:13am PDT
The last thing on Hulk’s mind is his Super Hero attire, but he does have an “iconic look” – big, green, and intimidating. “For Hulk, the design challenge for the team has been different than the other characters,” explained Creative Director Tore Blystad. “In order to bring something unique to a character with a narrow aesthetic range to draw from, the focus was instead on Hulk’s build. His face has been modeled from our Bruce Banner face, so they share the same facial features.” Hulk’s body was modeled after a variety of bodybuilders, pro-wrestlers, and extreme athletes who operate at peak physical condition. To make the exertion of energy and power read well, Hulk is sculpted in a non-flexed approach. This is done to exaggerate and flex his muscles during combat, making his veins and tendons pull beneath the skin surface. Hands and feet are exaggerated in proportion, making his limbs the ultimate weapons of power and strength. Hulk’s classic purple trousers are muted in Marvel’s Avengers, based on real-world dress slacks one would expect a man of science to wear in his daily routine. The goal across all Crystal Dynamics’ character designs is to be recognizable, but unique, something the studio worked closely with Marvel to achieve. —- Did you miss the Marvel’s Avengers global gameplay reveal? Check out the full A-Day Prologue gameplay footage via the link in bio. —- Play the Beta first on PS4. —- #EmbraceYourPowers #Reassemble
A post shared by Marvel’s Avengers (@playavengers) on Sep 10, 2019 at 1:44am PDT