TV News

‘Interview With The Vampire’ Casts Jacob Anderson As Louis

The AMC Interview With The Vampire series has cast Jacob Anderson, known for playing Grey Worm in Game of Thrones, as Louis, the vampire lead. THR describes Louis in the series as a young man who is seduced into the world of the undead by the amoral vampire Lestat, played by Sam Reid. It’s also

TV News

10 Facts Why Lori Is Still Alive In The Walking Dead TV Show (AMC)

One Bloated Zombie, Does Not A Body Make!

By: Chris “DOC” Bushley


Three graves have been dug on the outskirts of the prison walls, but only one contains an actual corpse. The others remain bare, filled more with the grieving tears of the survivors than with the decomposing flesh of the dead. The crosses above them are etched with the names of those that cannot be found, but is it premature to give such finality to just the mere thought of death? Some think so!

In one of the most controversial seasons yet, Season 3 of Robert Kirkman’s opus to the undead, shows the band of survivors split into groups while being pursued by Walkers. Things happen, horrible things that leave at least on of the group dead, one in labor and one missing. The most memorable, yet tragic, scenes plays out as Carl has to seemingly shoot his mother after she gives birth to his sister so she will not become a Walker. It is unnerving to watch but also completely captivating and shocking! That is, until Episode 5 begins to shine new light to that particular scene! As much as we will all miss T-Dog, it is the legitimacy of Lori and Carol’s deaths that are in question!

As I spoke with my intern, DRox, quite feverishly about Episodes 4 and 5, we began to think that maybe – just maybe – everyone’s favorite candidate for mother of the year did NOT die after giving birth to little baby “Ass Kicker!”

Here are some facts and speculations for you to ponder:

FACT: T-Dog saves Carol by tackling two attacking zombies and pays the ultimate price for his heroism.

FACT: Rick and the “Hit-Squad” find T-Dog’s corpse in a hallway along with Carol’s head wrap. They NEVER find another trace of Carol, nor look to find her, just assume she is dead!

FACT: Lori goes into labor and Maggie must perform an emergency C-section on her in order to save the baby. Carl stays behind as Maggie takes the newborn to find the others. As she approaches the group in the courtyard, a single gunshot rings out. Carl emerges from the prison and Rick breaks down.

FACT: Rick goes all “Here’s Johnny” with an axe and destroys any Walker that stands between him and his discovery of Lori’s body.

FACT: Rick finds a bloated Walker with, what Greg Nicotero told The Talking Dead, “were strands of Lori’s hair by his mouth,” shoots it and proceeds to stab its belly numerous times. NO BODY PARTS ARE PULLED OUT OF ITS STOMACH!

FACT: In Episode 2, Carol kills a female Walker in order to perform a practice C-section on it because Hershell may not be able to deliver Lori’s baby!

FACT: When Rick discovers the room where Lori went into labor, he also discovers a bullet fragment on the floor. There is NO BLOOD surrounding the area where the bullet was pulled from!

FACT: There are no bones, nor anything else, from Lori found where she went into labor! T-Dog was attacked by TWO Walkers and his body was still found! Yes, he was larger than Lori, but her entire body – bones and all – fit into a Walker’s belly?!

FACT: We know that Carol’s knife is found By Daryl in the upcoming Episode 6!

FACT: We know there is a well stocked Infirmary and it is close to cell block C from Carl’s comments in Episode 2!

This is what we believe MAY have occurred:  Carl, as bad-ass as he has become in Season 3, still does not have the heart to shoot his own mother in the face. He shoots wide and leaves Lori, who has passed out due to the pain and blood loss, to “rest in peace.” Carol, who is still running through the prison, stumbles upon Lori just as a Walker is approaching her. She fends off the Walker, stabbing it between the shoulder blades and knocking it into the wall. She then grabs a semi-conscious Lori and escapes the room. With Lori as “dead” weight, Carol cannot keep up the pace for long. Panicked, she scours the hallways for a room she had seen before – the Infirmary! Though not “professionally’ trained, Carol does her best to patch-up Lori to the best of her abilities as she hears a gunshot ring out from the room she saved Lori from. Help could be on the way.

Though these ideas are pure speculation, given the facts above, nothing adds up to either Carol or Lori definitively being dead. There is enough wiggle room there to imagine numerous possibilities rather than the one given to us. But, if I’m right, and Lori is not “dead,” there are even more ideas that can be brought into this amazing season! Who knows, maybe the next time we see Lori she could look like this (below)!

The Walking Dead airs Sundays at 9pm ET on AMC.

Comic Book News TV News

Advanced Review: The Walking Dead: The Official Magazine


What better way to keep yourself up to date with all things The Walking Dead than with — The Walking Dead: The Official Magazine!

Hitting newsstands October 23rd, this 100 page behemoth, from Titan Magazines and Skybound, is bloated with more tasty tidbits than a “Well Walker!” From the forward, by the creator of it all, Robert Kirkman, to the “Secret Diary of a Walker” article, no page is wasted to fully immerse you in every nook and cranny of Kirkman’s award winning world!

From cover to cover, every nuance is touched upon. There are in depth interviews with Robert Kirkman, Danai Gurira (Michonne), Talking Dead host Chris Hardwick, artist extraordinaire Charlie Adlard and AMC’s The Walking Dead‘s executive producer Glen Mazzara.

For me, the Danai Gurira interview was something rare, giving an inside look at an extremely strong woman that portrays one of the biggest badasses on television. After reading the interview, there is no other woman that could possibly portray such a character as Michonne than Danai Gurira!

Fans of the show do need to be wary though, story spoilers abound in this issue as the entire comic book series is laid before you in the article, “The Story So Far.” Covering all major aspects of issues 1-100, there is a potential to learn things about Michonne and the Governor that may occur in Season 3! Even though the headlines blatantly state, “Spoilers Alert,” you know you will read on anyway — you just can’t help yourself!

You will see all thirteen covers to the horrifically amazing The Walking Dead #100, a preview of Todd McFarlane Toys second series of figures, an in depth look at the zombie zaniness at Comic-Con and a bevy of on location photos and articles from the set of The Walking Dead television series. You will gaze at previews of Telltale Games The Walking Dead episodic video game and even get a cool pic of the official The Walking Dead Plug ‘N Play game! Who doesn’t love that!


As amazing as all that sounds, it is the impressive articles that truly make the magazine shine. From the quirky, “The Secret Diary of a Walker” to “Choice Cuts,” – a look at the best and worst moments of different characters – there is no end to the range of quality to this magazine! My personal favorite is “Anatomy of a Story,” a dissection of a different story arc from the comic series. Each issue will take a deeper look into the creation of a tale and the evolution of the characters therein. It is something unique, catapulting this magazine above all others in its genre.

Everything – and I mean EVERYTHING – from everyone’s favorite zombie universe is featured in some way in this debut issue! Fans of the comic series, the television series, toys, video games and novels will be overwhelmed by the sheer magnitude of information bestowed upon you. Not an inch of this issue is wasted! It is 100 pages of pure The Walking Dead excitement from cover to cover! I am overwhelmingly impressed by both the quality and the overall execution of the entire issue!

So, if you need something to sink your teeth into until Sunday night, get to your closest magazine outlet and pick up the most outstanding premiere issue I have ever read! The Walking Dead: The Official Magazine — on stands now!

“This magazine will be your one stop destination for all the news pertaining to the comic, TV show, video game, toys, games, and whatever else exists in the ever-expanding Walking Dead universe! If it’s happening, you’ll find out all about it right here!” – Robert Kirkman.

“The Walking Dead Official Magazine” goes on sale October 23rd in the U.S., November 8th in the U.K. and December 18th in Australia and New Zealand. Digital editions will be available globally on the iPad, Nook and Kindle Fire from October 23rd.

Subscription Offer:
The magazine is currently offering fans an exclusive FREE The Walking Dead T-Shirt (not available in stores) with new print subscriptions. For more information on this subscription offer and other offers in your territory, visit the magazine website:

Social Networking:
Readers can join the magazine on Twitter and Facebook to keep up to date with news and special offers:


Movie News

TV Review: The Walking Dead Season 3: Episode One – ‘Seed’


The Robert Kirkman machine continues to carve its’ way through the entertainment world, creating the high water mark for television dramas as well as the comic book industry. Never before have we seen such high numbers (14.2 million!) for a television drama, and certainly not for a “comic book show!” Why has The Walking Dead garnered such a high level of fan appreciation and followers — because it’s that damn good! 

Breaking the shackles of just another “cult classic”, TWD has worked it’s way into the hearts of more than just the fans of the original source material. Though the comic fans are ravenous about the show (especially me!), it is the drama/horror fans that have really added to the extremely high viewership. And for those fans, I give you a comparison between the comic and the premiere episode of Season 3.

(Editorial Warning: Spoilers “Dead” Ahead!)

Episode One deemed, ‘Seed’, begins after the harsh months of winter have come and gone. Our group seems to have fallen in line with Rick’s, “This is not a democracy” speech from the season two finale and they look hardened, weary and Lori is more than a little pregnant! Foraging from house to house has become the status quo, but Rick will not allow this group to degrade themselves any lower and knocks a can of dog food from Carl’s hands before he can taste it. As walkers begin to become more present around the house, the group leaves silently – more reminiscent of a military outfit than a family.

This is where we see the first separation from the comic and show. Even though the worlds and situations are the same, there isn’t that emotional detachment between the group as there is here. There is still the “family” feel to the group, even as they become used to the killing and actually excel at it, it has never become so militaristic. It is fantastic that the writers have incorporated this edgier feel to the show, and for finally making Carl the complete badass he is in the comic!

Next, Rick and his right hand man, Daryl (a character that I so wish was in the book!), stumble upon the prison while hunting for food. This originally takes place in issue 13 of the book. But, as The Walking Dead: The Official Magazine (to be released Oct.23) states,” Season three will be, at least in part, covering issues 13 through 48,” so, we are bound to see amalgams of storylines throughout the season. 

As the group hacks and slashes their way through the labyrinth of fences surrounding the prison, we can see that their prowess with weaponry has improved exponentially. Wielding pipes, hammers, hatchets as well as guns, they are conserving their bullets for the most of dire times and relying on “wetwork” instead to dispel the undead. They seem ready and relatively healthy to take on whatever may come their way. Something that is not present when first we see Andrea! 

The fan favorite, Michonne, has helped Andrea stay alive through the winter, but it seems all her work is for not. Michonne rumages through a drug store to find anything. She silently decapitates two walkers with her katanna before grabbing some packages of asprin off the floor and heads back to a small building near by. As she walks through a discheveled hallway we get a first glance at a weakened Andrea.  Andrea is extremely sick and tells Michonne to leave her here to die, she doesn’t want to be a burden any longer. The stoic Michonne tells Andrea that they will have to move on in a few days, and last we see of them, they have loaded Michonne’s zombie companions with their gear and are headed out into the world. This is a great dynamic for these two characters to be in. This meeting never happens in the book. Michonne was always a loner, besides her boyfriend and his best friend — her pet walkers! She was introduced to the group in issue 19, where she saves Otis from some walkers and follows him back to the prison. Since Otis is already dead in the show, this “Thelma and Louise” style story is a great way to build up both of these characters that are two of comicdom’s favorites.

Back to the prison! Rick’s “hit squad” enters the perimeter of the prison and slaughter walkers by the dozen. Just as they are feeling confident about clearing the section, riot gear wearing walkers emerge from around the corner! This is some of the most gruesome make-up effects I have ever seen on network television! The peeling off of the gas mask on the riot walker was so visceral, so disgusting that it only made me crave more! After feeble attempts to stab through the riot gear, Maggie plunges her machete up through the bottom of a walkers jaw to stop him. Her jubilant reaction to her handiwork was outstanding! After they clear the riot walkers, the group enters the prison.

Rick’s squad clears a cell block, finds keys to the inner areas of the prison and bring the rest of the group into their new home. Exhausted, they find cells to bunk in and settle in. Their is a great “Padme/Anakin” moment between Beth and Carl that reveals how far the Carl character has come since the last season. He is confident and deadly, making him project himself more as a protector than a child. In the book he is as lethal as any of the adults, but he also has Sofia to keep him grounded. Without Sofia on the show, maybe Beth will become his center, although the age difference is a little creepy!

Also, this is where we see the great divide between Rick and Lori. Rick is deeply removed from anything Lori has to say about the baby. He is the leader of this group, but no longer the loving husband. Does he blame Lori for the duel between himself and Shane? It is more than likely that he is afraid of losing her in childbirth and needs to distance himself from her to focus on the survival of the group. We also see a great conversation between Lori and Hershel. She confides in him that she hasn’t felt the baby move in a while and is concerned it is dead. She wallows to him about her fears of labor and the likelihood of she or the baby becoming walkers. She finally pleads with Hershel that if she or the baby turn, that he would kill them. This was an truly troubling scene and was a fantastic addition of emotion to the show.

Finally, the next morning, Rick, Maggie, Hershel, T-Dog, Glenn and Daryl all enter the bowels of the prison. During their search, walkers emerge from everywhere and the group gets separated! Maggie and Glenn hide in a room until the walkers have passed but they are lost from the rest of the group. Franticly, Herschel calls out for his daughter and is bitten in the leg by a walker that has been sitting on the floor! Panicked, the groups reconnect over the screaming Hershel and drag him down the hall as walkers emerge from everywhere. They bust a lock off a door, stumble inside and barricade the door. Rick looks at Hershel’s leg and decides that it must be removed in order to save him! Grisly effects abound as Rick hacks off the bitten area, and Hershel passes out. But, all is not over! Besides the walkers outside, there is a new issue to contend with. Daryl tells Rick to get down as he draws his crossbow upward. It seems they have entered the prison’s cafeteria and there are still prisoners here. Alive!

Outstanding first episode, that ampted the action up to eleven and the emotional duress through the roof! I was very surprised about Hershel being bit, especially since it was Dale that had his leg amputated in the book! More amalgam storylines abound and I couldn’t be happier! This show has become the pinnacle of drama television, forget the courtrooms and special crime units, life in a zombie filled world is where all the best stories can come from! 

As the season progresses and the Governor makes his presence known, the emotional aspect of the show will become heightened. There are things that happen in the book that I do not know how they will be allowed on network television. The Governor is an extremely twisted man and fans of the book are worried about how he will be used in the show. Well, from what Robert Kirkman has said, the fans need not worry. He has this to say about one of the most vicious characters in comics today,” … the threat of violence posed by the Governor, has not been diluted for TV!” With that said, hang on folks, it’s going to be one intense season!

Reviews TV News Video Game News

Video Game Review of The Walking Dead game [Episode 1]

When the Dead Can’t Stop Walking

A Video Game Review of The Walking Dead [Episode 1 “A New Day”]

By: Lawrence Napoli


[[wysiwyg_imageupload:1756:]]I am drawn to anything that involves zombies.  Zombie stories entice such an adrenaline rush because of the intense amount of thought it provokes within me considering that such a fantastic scenario is merely one fictional circumstance away from becoming reality.  How would I respond?  How would I cope?  How would the rest of the world?  How would you?  When the world literally goes to hell most people probably wouldn’t don some makeshift superhero costume and become impromptu vigilantes to wipe out the zombie threat from the streets.  Most people would track down as much family as possible, find the safest place available to hunker down in and wait it out, until waiting just wasn’t safe anymore.  The realism, drama and raw emotion that is extracted from plain people surviving the end of the world has a universal appeal to humanity because (to a much lesser, dramatic and danger-filled extent) we are all surviving the challenge of life every day when we wake up.  This explains why Robert Kirkman and The Walking Dead franchise continues to reach new outlets for its brand and finding plenty of success (and dollar bills) in every iteration.  I won’t extrapolate on the intrigue of the comic book or the intensity of the TV series, but suffice it to say, the video game world of The Walking Dead carries over everything that makes it work from its previous manifestations while keeping the experience fresh even for the most dedicated veterans of the franchise.




The Walking Dead videogame is an interactive drama that was developed and published by Telltale Games.  This is the company that was also responsible for creating Back to the Future: The Game, Jurassic Park: The Game and Sam & Max: The Devil’s Playhouse (the game).  All of these games are presented in episodic fashion and employ a very similar visual interface in addition to game play mechanics.  This is exactly the type of game that anyone can pick up and play because it doesn’t require pinpoint reflexes nor does it demand rigorous repetition to master.  If you can navigate an analog stick, you too can complete this game with relative ease (as is reflected in its trophy/achievement list – all of which are accomplished by completing each chapter).  The interface involves a third person, cel-shaded, fixed camera that harkens back to Resident Evils 1, 2 and 3.  The challenge to progressing in the story is investigating each scene for objects you can interact with in the environment or by speaking to other characters to reveal that vital piece of information that unlocks options for surviving the zombie apocalypse.  Anyone who is a veteran of Myst and is a fan of Mass Effect 2’s (not 3’s) dialogue system will find The Walking Dead very comfortable. 

If poking around static environments and flirting with digital people is not what you consider to be “entertaining” in a game, then rest assured, there is a significant element of combat in the game because zombies just aren’t going to let you walk away from them.  The first episode of The Walking Dead requires the player’s avatar to dispatch several zombies in quite brutal fashion at point blank range, and doing so requires a very easy to maneuver targeting reticule combined with quick-time button mashing challenges to fend off the various undead opposition.  The gameplay is not nearly as challenging as Heavy Rain, but it is still active enough to not bore the player.

This game’s main source of fun is generated from simply participating in this expanded fiction set within the world of The Walking Dead.  As such, talking is a large part of progressing in the story.  The dialogue sequences blend seamlessly with the cut and action scenes which does much to aid in the suspension of disbelief.  Choosing a speaking option, however, is not always as easy as leisurely pressing a button.  Some contextual conversations have very brief windows for the player to make a decision before the option to respond in any way passes all together.  Likewise, there will be similar decisions the player must make in emergency situations that can determine life and death for you or any other survivors you pick up along your journey.  If the player is actively engaged in the story, making the decisions you really want with little to no time is a breeze.  Also, the relationships you build with certain characters are not without consequence as key characters will remember how the player handled previous confrontations or details mentioned in prior conversations that may help or harm the player at a later point in the story.



The story of The Walking Dead videogame is set the day of the zombie outbreak in the state of Georgia.  The player assumes the role of Lee Everett, a black man in his 30s-40s that begins his zombie survival journey under less than optimum circumstances.  What’s interesting to note in this “Choose your own adventure” style of video game story is that the player doesn’t know any back story about Lee until conversation windows later on during the game present these options for the kind of information Lee is willing to divulge.  Some players may be put off by this because they won’t know “the right response to give,” but that’s exactly the point.  Not knowing the details beforehand requires the player to mold the type of Lee, he or she wants him to be so if you want him to be a Rick-style knight in shining armor or a Shane-style psycho, the options are in your dialogue choices.  Heck, there’s even a neutral option to give no response in just about every scenario.  Overall, the story begins as very prototypical in presenting desperate people attempting to survive dire circumstances, but what has set The Walking Dead apart from other zombie franchises is its focus on character and relationships and that theme clearly carries over to the video game as Lee is not only the type of character I want to see survive and flourish, I believe he is a character that could easily matriculate over to the comic books or even AMC’s TV series.  One of the best parts of the story is the “ending” the player gets to see at the end of each episode which teases the player as to the scenarios that await him or her in the next episode.  Having played Lee in three distinct ways, I have found various different reveals at the end of episode 1 in terms of different sources of conflict, enemies within the group and who my most loyal friends may turn out to be.  The story looks to play out in several different ways, all of which are very compelling, and I’ve only completed 1/5 of the game.



I know a lot of people who are instantly turned off by cel-shaded graphics in video games.  I will never claim to be the biggest fan of it either; however, I will note that this rather cartoonish style doesn’t take any of the gravity away from The Walking Dead game.  As a less demanding graphical style, cel-shading allows for more programming power to be put into proficient gameplay, dialogue options and environment interactions.  Besides, who’s really interested in sitting through hours of load screens?

The game asks the player in the beginning whether he or she wishes to play with or without hints which basically highlights items in the environment that can be interacted with as well as suggesting whom to speak to and where to go next.  Turning the help option off does present a greater challenge, but it may involve too much time investigating each and every scene for the player to acquire that which is necessary to progress. 

The voice over acting is superb.  Distinct sounds tied with naturally written conversation plays very well in establishing a serious and dramatic tone to this game.  Cel-shaded graphics don’t allow for the most revealing facial expressions, but combined with this VO talent, every character that the player is introduced to becomes one that he or she genuinely cares about. 



The Walking Dead fans have no excuse for not already owning this game for the PC or PS3.  It is not available for Xbox 360 yet (there’s a first) probably because Telltale is still working on a conversion code to allow the game to use Kinect control.  The story is great because I get to play a role in building a significant survivor in this zombie apocalypse.  The only bad part about this game is that I have to wait an additional month for the next part of the game to be playable and by the end of episode 1, believe me; you too will be demanding an expedient continuation.  Non-fans of the franchise or zombie stories in general may not find too much fun here because it doesn’t present enough generalized video-gaming enjoyment to be worthwhile otherwise.  Despite its cel-shaded look, this is not a game for kids as the gore factor is high, adult situations are plenty and characters can’t seem to hold back from dropping F-bombs left and right.  At $19.99 for the entire 5 episode package on the PSN network, I cannot recommend a better bang for your video gaming buck than The Walking Dead.

Movie News

Your Replacement For Comic Book Men On Sunday Night — Full Metal Jousting!

From Blah To — Bang!

By: Chris “DOC” Bushley


[[wysiwyg_imageupload:789:]]If you are like me, and are looking for something that can satiate the hunger for more action after The Walking Dead on Sunday nights, I have just the thing for you — Full Metal Jousting!

Instead of wasting an hour of your life watching Kevin Smith’s lackluster series, Comic Book Men, turn to The History Channel and check out something that will get your adrenaline pumping! If you enjoy medieval weaponry, A Knight’s Tale or dudes getting the hell knocked out of them, you have to check out this series. It is testosterone personified!

Starting at 10p.m. Eastern, Full Metal Jousting, is a stylized “game show” where sixteen men are divided into teams of eight and choose their steeds that will lead them into battle. From varying backgrounds, these men are trained on jousting fundamentals by some of the best jousters in the world. From push-ups, getting hammered with a battering ram and actually getting slammed with an aluminum baseball bat as they ride, these guys go through it all! Finally, through a series of jousts, the teams will eventually be whittled down until only two men remain. Those two final “knights” will battle to see who will be the $100,000 winner and general badass extraordinaire! 

Though there is the normal “reality” show set-up, where everyone lives in the same household, the general teaching of jousting and the battles, more than make up for the fraternity drama. Especially, when the jousters gear up into their ancient Iron Man suits of armor! Over eighty pounds of metal, it takes socket wrenches and screw drivers to harness the warriors into their suits, and you have to check out their helmets! It looks like Iron Man vs. Dr.Fate on horses! Too cool! 

So, if you have an itchy remote finger after The Walking Dead on AMC, turn on over to The History Channel and have your ten o’clock hour go from blah to bang! Blood, guts and suits of armor await you this Sunday night, where one knight takes a trip to the hospital after being smashed off his horse! Full Metal Jousting may not be comic related, but it sure as hell beats five guys talking about which version of Catwoman they would rather have sex with. I hope they don’t get any paper cuts! Ouch!

“Full Metal Jousting” airs Sundays at 10/9c.

Movie News

AMC Trumps Ratings On Bad Shows: The Walking Dead Previews On Comic Book Men

“The Herded Sheep”

By:  Chris “DOC” Bushley



After last week’s midseason premiere of The Walking Dead, Kevin Smith’s Comic Book Men hit the airways. I was really looking forward to a show that would spotlight our glorious hobby while adding in all the hilarity of a Kevin Smith production. But, alas, I apparently set my standards too high. By the first commercial break I was pretty much over the Pawn Stars duplicate, looking only forward to the following week’s preview for The Walking Dead

Yes, AMC put the preview for episode nine of The Walking Dead in the first commercial break of Comic Book Men. Smart, very smart actually! How better to spike the ratings of a brand new show than to pull along the enraptured audience from one of their smash hit series! Just embed the previews for the next week within the new show’s commercial break, instead of at the conclusion of said show as per usual, and you have an instant ratings cushion! Brilliant for them, not so much for us. I would really love to see how drastic the ratings fell immediately after The Walking Dead preview concluded — because I was out of there faster than a fat kid in dodge ball!

So, I was thrilled this week as episode nine of The Walking Dead concluded, and we were graced with previews for episode ten immediately after! Until, AMC revealed that a sneak peak of episode ten would be shown during Comic Book Men! “Noooo! Well, I guess I could watch until the first commercial break,” I slyly convinced myself. But as I watched Kevin Smith and his collection of oddities amuse themselves with discussions of future self defilement and which super powers they would like to have, I realized I had been herded into a corral once again. If donkey wants the carrot, he pulls the wagon I guess! So, as the first and second commercial breaks fell by the wayside I looked at the clock. Finally, thirty-six minutes into this mind numbing “comic book show” I was given what I had come for — The Walking Dead sneak peak! All twenty-five seconds of it! I had spent thirty-six minutes watching forty-somethings attempt to play hockey, for a whopping twenty-five seconds of my favorite show! I will admit it openly, you got me AMC — but never again!

We here at the CBN offices offer to you a vast array of comic book, movie, game and television information. So, if you don’t enjoy having to wade through shows that you could care less about just to get your fix of the ones you do — I suggest this. Check out your favorite previews and sneak peaks here! Why should a mediocre show get trumped up ratings just because you want to see something from another show?! Let it falter, let the creators know that their product is not as good as the numbers show so that they can make it a better product! I am a huge fan of Kevin Smith, from his movies to the comics he has done, but this show just is not good, and it should not reap the rewards from a highly better show. AMC is smart, let’s be smarter and not fall into the trap they have set for us again. If you like Comic Book Men, great, enjoy it, but if the only reason you have it on is to see snippets of The Walking Dead — turn the channel! We will have it all for you here later and you won’t have to feel like a sheep anymore!

TV News

NYCC 2011: The Walking Dead: Robert Kirkman Won’t Kill Carl

By now we have all seen the season two premiere of The Walking Dead, and for those who didn’t — SHAME ON YOU! For all of those who haven’t seen it, I won’t spoil any of it, but for those of you who have — I have on the highest authority a little inside information.

Mr. Robert Kirkman gave me a promise on the inside of my copy of The Walking Dead: Rise of The Governor. And here it is:

Please enable JavaScript in your browser.