Reviews

Explore in-depth reviews of comics, movies & more! Expert analysis and critiques await in the Cosmic Book News Reviews section.

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Movie News Reviews

Amazing Spider-Man (2012): Movie Review

Unfortunately, This Reboot Was Amazing

A Film Review of The Amazing Spider-Man

By: Lawrence Napoli

 

Make no mistake.  The Spider-Man reboot is a win . . . and it completely, emphatically and unequivocally pains me to admit this for the pure and simple fact that it is a reboot of an iconic trilogy that began a mere 10 years ago that yielded immense success for all those involved, but none more so than Tobey Maguire.  People knew who Tobey was before 2002’s Spider-Man because the late 90’s and early 2000’s saw the young actor’s career catch fire: Pleasantville (1998), The Cider House Rules (1999) and Wonder Boys (2000).  It was a big deal to see this up-and-comer get a signature franchise for which he will forever be recognized so long as he didn’t screw it up; and he didn’t.  Love him or hate him, Maguire embodied Peter Parker in the best ways as well as the worst and he breathed charisma and believability into Marvel’s single most important IP which made a lot of “important” people plenty of green. 

[[wysiwyg_imageupload:2166:]]I hate the concept of reboots, and I continue to express this opinion time and time again because (by definition) it inspires those who control the means of entertainment production to revisit the past instead of looking ahead to the future.  Yet Marvel still needs to make money and using Spider-Man to do it has never failed before.  Suddenly, the fact that Spider-Man 3 was universally recognized as the weakest link didn’t seem as bad when it could be regarded as a convenient excuse to start over.  Thus, the reboot was set in motion with no promises save for “it will be different” and “no Mary Jane” – not very convincing arguments for any audience to invest in a “new” Spider-Man when the “old” one’s last appearance was 5 years ago.  As a result, this movie had to show me something more and make me feel something deeper than I did for Maguire’s rendition to allow me to acknowledge (let alone enjoy) Andrew Garfield’s attempt. 

Director Marc Webb and writers James Vanderbilt and Alvin Sargent deliver a refined vision of Spider-Man that chooses to more fully explore Peter Parker’s formative, high school years, unlike its predecessor.  Other aesthetic changes see Peter Parker as less of a nerdy dork and more of a grungy sk8ter boi, a dedication to the puppy love angle with his first girlfriend Gwen Stacey and making his parents actually relevant to his character’s development.  Of course there are others, but these changes are by no means drastic enough to be described as stark departures from the Sam Raimi/Tobey Maguire trilogy.  Yet, these subtle differences present Peter Parker as being genuinely troubled (beyond bullying), less of a lapdog to Aunt May and Uncle Ben and simply more interested in “doing his own thing” than being obsessed with acceptance and popularity.  Envisioning Peter Parker in this way may present him as a selfish teenager at first, but it also makes the character less hokey and more in tune with reality.  This sets the tone for the rest of the cast in addition to the plot that carries a much more serious tone [the pain of loss] than the happy-go-lucky sentiment that pervades the original trilogy.  I never liked how every Spider-Man film seemed to go out of its way to create a sympathetic connection between Peter and every villain that wanted to eviscerate him.  Thankfully, Amazing does no such thing which allows more screen time to go to his positive relationships with his aunt, uncle and girlfriend.  Yes, this does contribute to a slower pace in this film’s first act, but it allows the audience a wider birth to identify with the protagonist and accept the character’s motivation for engaging[[wysiwyg_imageupload:2167:]] in a life of action, adventure and danger. 

The action and effects in The Amazing Spider-Man are quite satisfying.  Once again, I must note how we’ve all seen the same type spider maneuvers before, but the fact that this film almost exclusively uses CG for Spidey while in full swinging/battling mode gives this film a decided advantage over its predecessor.  Normally I would shutter at neglecting practical effects like wire-work, but these never impressed me for depicting how Spider-Man would swing around, especially when getting off the ground in the first place.  There’s not much hand to hand combat with the Lizard throughout, but the fully CG rendered sequences look absolutely great.  I particularly enjoy the focus that was placed on Spider-Man’s webs being featured in his combat style as opposed to a simple garnish.  CG continues to evolve at an exponential rate, but Spidey as a character has an advantage over other action heroes in that his body and face are fully covered by a spandex skin that computers should have no problems making appear as real as an actor in a suit.  Every frame that features CG looks very sharp, but also very natural despite the fantastic scale, camera angles and visual effects that are occurring in the background.

The supporting cast of The Amazing Spider-Man features a litany of veteran actors that plays to their individual (type-casted) strengths.  Denis Leary has made a career out of playing cops and firefighters so why not once again for police Captain Stacy, father of Gwen?  Rhys Ifans produces an admirable villain and his rather threatening voice is ideal for the Lizard.  Sally Field is not someone I would normally think about when casting for Aunt May, but she produces a most welcome performance as May that defies her decrepit portrayal in every way from the comic books.  Lest we forget the Illusive Man himself, Martin Sheen.  Plug him into any father/mentor/wise elder role and expect nothing less than cinematic goodness.

Emma Stone, alone, is a reason to see this film.  Yes, she’s beautiful, sure she seems awfully fun, but the absolute strength of her performance is the chemistry she has with Andrew Garfield which reflects their real life romance on the big screen quite well.  Not to draw yet another comparison to the original Spider trilogy, but the ever fizzling chemistry between Dunst and Maguire was the final nail in that franchise’s coffin.  Emma is a very compelling actress, but it remains to be seen how professional she can remain if difficulty in life could potentially affect her work.  For instance, if she and Garfield break up before this new Spider franchise wraps, it presents a very volatile situation for these two. 

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Real life, cute couple.  Hopefully it lasts.

Naturally, the same can be said for Garfield who has an equal, personal and professional stake in the performance of this reboot.  It isn’t fair to ask Andrew Garfield, still fresh off his success from The Social Network, to step into this role with the franchise’s recent history, to pull publicity stunts at conventions to prove how much he cares about Spider-Man and to make people forget about Tobey Maguire all together.  That’s exactly what Sony Pictures and Marvel have asked him to do and so far, he’s doing an adequate job.  Andrew’s performance as a rather fidgety Peter Parker brings a new take on the character’s introverted nature.  I like how he plays up his insecurity repeating gestures and reluctance to maintain eye contact with the rest of his cast.  However, when he locks into a mutual gaze, it makes those moments even more poignant which begs the audience to crawl into his character’s head and learn how he ticks.  He too benefits from the chemistry he has with Emma Stone, but his connections with Martin Sheen and Sally Field resonates with the audience just as effectively. 

Giving a reboot my official stamp of approval is a dangerous proposition because it gives this kind of production a free pass to remix popular IPs ad infinitum and that isn’t a good thing.  Two principals are at odds for me: the one previously stated and the principal of evaluating a single film for its own merits.  A reboot is not always going to be better or worse than the original, but if the studios have little regard for a cool down period between releases, we the paying audience will soon be inundated with too much of not just “the same” but exactly the same in a very brief period of time.  I can only hope and pray that this reboot is a fluke and its genuine quality is an exception to the rule so that future reboots will not fail to disappoint so they can be curb-stomped at my leisure.  Next on the list is Total Recall!

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Reviews TV News Video Game News

The Walking Dead Episode 2 Starved for Help: Video Game Review

When the Dead Walk, It’s the Living You Should Fear

A Video Game Review for The Walking Dead Game: Episode 2 ‘Starved for Help’

By: Lawrence Napoli 

 

As much as I enjoyed episode 1 of this digital game series, there is no question that the second installment dials up the creepy, grotesque and confrontation elements of people surviving the zombie apocalypse by a factor of 10.  “Amazing,” is the one word I’d use to describe Starved for Help, but I am beginning to notice some unfortunate commonalities this game shares with others that claim “your choice really matters.”  More like, “the illusion of your choice might matter” which is proven by the player’s inability to alter the outcome of major plot points as a result of choosing a different path. 

[[wysiwyg_imageupload:2086:]]Before I get into the goodies of episode 2, I must share with you all more complaints over the unprofessional manner in which TellTale Games is distributing this current project of theirs.  For those not in the know, the first episode of this game was released back on April 24th with the promise of new episodes to be released monthly.  When it took just over two months for episode 2’s premier (it was released yesterday) the internet was set ablaze via gamer anger and resentment over a basic expectation that saw zero follow through from the developer.  Fast forwarding to yesterday, after much anticipation and frustration, episode 2 was finally available to be downloaded off the Playstation Network.  I downloaded the file, installed it and loaded up one of my saves to continue my adventure with Lee Everett.  But then the game stopped the loading process and exited out to the PS3’s main menu as if I had quite the game, ALL BY ITSELF.  I’ve owned the PS3 since day 1 of its release and this is behavior I’ve never witnessed out of the machine despite having suffered through the infamous PSN (hack-induced) outage in addition to the YLOD (Yellow Light Of Death) on my original ‘fatty’ 60 gig system.  

Perplexed, I figured to reattempt the download and reinstall the software because that’s everyone’s go-to trouble shooting technique for all technology.  No luck.  After my third attempt I would easily describe my negatively charged energy as (to quote Vincent Vega) “a racecar in the red!”  So I jumped on the phone (who uses those anymore?) to contact customer service for PSN [1-800-345-SONY] and I sought to track down some answers.  I don’t know if I was just extremely lucky, or if Sony simply knows how to properly employ their customer service phone lines, but 2 out of the 2 times I had to speak with a human representative, I got American sounding people for which communication was seamless.  Their first suggestion was to go under the system settings option in the PS3 menu to disable the connection to the media servers which may have corrupted the file during download.  That didn’t work.  They then suggested deleting the entire game from the hard drive and re-downloading all relevant game files (that would be the demo, episode 1 and episode 2).  Bingo!  So for any of you out there still struggling with this game, the answer is purging and don’t worry, your save files will not be affected. 

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I don’t remember the Bates Motel having this many technical difficulties.

The point of this lengthy intro is to communicate how TellTale has mismanaged this game thus far, despite having produced a gem of a game.  The problem was definitely on their end because when I purged and restored, the network prompted me to download an update patch which did not happen for the episode 2 file by itself.  Perhaps it is a problem for everyone having purchased the season pass for $19.99, but if I have to repeat this procedure for every future episode, I will be extremely disappointed.  I’m thinking that this is the first IP developed by TellTale that consumers have been completely ravenous over so perhaps they are not used to this level of demand.  This leads to management acting more like nervous fools pressuring programmers for faster results yielding a less than ideal product.  This speculation has not been proven beyond a shadow of a doubt, but simply getting this game into the hands of gamers has been shaky at best. 

Story

As for the game, it certainly does not waste any time throwing the player back into “the sh*t.”  After a brief cut scene reviewing the player’s key decisions from episode 1, Lee Everett’s gotta get his hands dirty immediately and often for the duration of Starved for Help.  Although the first episode eluded to the perceived danger of other survivors, this is the prevalent issue for the entirety of episode 2.  Finally, the player is getting knee deep into the unique harshness of Robert Kirkman’s zombie apocalypse and the new rules are as follows: 1) zombies are a constant threat, but never the immediate one, 2) bites don’t turn people and 3) developing trust requires more than just trading favors.  Knowing this, I was very hesitant about all of the new characters I was introduced to despite their well mannered demeanors and helpful attitudes.  My Lee Everett already has plenty of issues with people he already knows that are somewhat gunning for him within the group.  Additional wildcards will only complicate things.  Some of these concerns were justified while others were misplaced.  Trust is in short supply at this point in the story, but desperation (particularly the need for edible food) tends to force people’s hands.  

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This doesn’t look threatening in any way, shape or form.

Characters inside the player’s initial group have a little more exposition as well as bonding or conflicting moments with Lee which does much to raise the stakes for any danger the player runs into, of which there will be plenty.  I like that there’s a lot more action involved in this episode whether its combat or running from trouble, but the overall pace of this episode remains as methodical as the first, so don’t expect a drastic change.  The one change that seemed undeniable was the darker tone combined with the proximity of the children in Lee’s group to the increased level of horror.  

Gameplay and Functionality

There are no new challenges to the required coordination for gameplay in episode 2, but there are certainly new difficulties navigating this chapter that wasn’t nearly as much of an issue for episode 1.  Starved for Help is very glitchy or laggy which has Lee getting stuck on corners, taking indirect paths to speak with people and investigate environments as well as having several awkward delays between transition scenes.  As a result, this gives the episode a very choppy feel which does the player no favors considering snap reflexes are much more important to survive this time around.  Again, what the player is called to do (whether it’s button-mashing, targeting or movement) is not difficult in and of itself.  However, if the game lags, the player has lost precious tenths of a second that will determine the difference between victory and defeat.  This is an issue that may lead to some impromptu deaths, but is less of a deal-breaker and more of a growing concern for less than precise programming.  

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The real danger is that my feet are actually glued to these stairs.

I find it very interesting how this game continues to feature an inventory indication on the screen with no player ability to interact with that inventory as he or she sees fit.  Yes, some items are necessary to trigger the next scene, but not everything Lee’s possession accomplishes this.  What would make for more dynamic gameplay is for the player to be allowed to use different items in the inventory for situations that may not seem like it would be useful so as to present more options for reaching the goal.  For instance: [and this example doesn’t happen in the game, so no spoiler alert necessary] if Lee is held at gunpoint in a small, enclosed room and he only has a piece of rope and a pencil in his inventory, using one or the other combined with a convenient environmental distraction could set him free, or get him killed.  This game seems to be too reliant on whatever props are immediately available in the current scene to win, which dilutes any perceived importance the player may place on investigating every corner and examining every item leading up to designated “moments of truth.” 

Conclusion

Episode 2 Starved for Help is an excellent follow up to A New Day.  Unfortunately, with all the problematic logistics behind the production and distribution of this game, I am forced to debate whether the wait was actually worth it.  Don’t get me wrong.  The story is engrossing, the characters have depth and the ability to choose (illusion or otherwise) is still a compelling gameplay mechanic, but there’s an awful lot of time in between the release dates of these episodes.  I feel the impact of the story is being lessened by its fragmented presentation.  This interactive drama is just too good to be consumed piecemeal that I am now recommending interested gamers to save their money until every episode is available to play. 

And I do highly recommend everyone to (eventually) give this game a play through as these very unique, Kirkman-esque social commentaries really make me think.  Upon digesting everything I witnessed at the end of Starved for Help, it made me consider the concept of desperation in general.  Is it something human beings simply cop-out to so as to act on raw emotion or is it a natural and justifiable survival instinct?  The evolution of mankind suggests taking steps away from “the animal” to find new, innovative and previously unconsidered methods of problem solving; independent of the situation while pragmatic necessity rarely leaves people the time to weigh their options and consider alternatives.  

This is the allure of well written zombie fiction as it is not as immediate or decisive as war or natural disasters, but as an equally dangerous peril that needs to be circumvented in order to survive.  The manner in which an individual circumvents reveals a strength (or lack of) character which remains to be seen if such a thing matters when civilization ends.  This is what makes Robert Kirkman’s pristine exploration of humanity in The Walking Dead a journey into the proverbial heart of darkness not because evil, death and depravity are at the center, but because we are fearful for not being certain that we won’t succumb to them when put to the test.  Lee Everett certainly gets put to the test in Starved for Help.  What will you make him do?

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Movie News Reviews

John Tripi’s Fantasy Draft: Robot Jox: Lucas, Lincoln, Takei, Norris

(Editor’s Note: The following is part of The First Cosmic Book News Fantasy Hollywood Draft; keyword being “fantasy”)

“It is fifty years since the nuclear holocaust almost destroyed mankind, war is now outlawed, and all territorial disputes between the two great alliances are settled by single combat.  A battle rages between two gigantic fighting machines piloted by their nations’ champions: The Robot Jox.”

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That is just part of the opening for my choice in the First Cosmic Book News Fantasy Draft; my choice is rebooting the (1989) sci-fi movie Robot JoxSci-fi gamers out there might remember 1989 as the year the very first MechWarrior game from Activision came out, and exactly ten years after the first Gundam.  The whole decade was alive with Mechs from both America and Japan.  I remember watching this even before anything to do with Star Wars or Star Trek making it probably the first sci-fi I ever watched.

Robot Jox centers on giant mechs that fight wars instead of entire armies because humanity has been devastated by nuclear fallout from World War 3 and the people don’t want another nuclear war breaking out fearing total extinction. This puts all of the pressure of war essentially on the shoulders of the two Alliance factions: one being Alexander a merciless jock with a stereotypical Russian Block accent and the other being Achilles, the ‘Pretty boy’ egotistical American who is his Alliance’s last hope after Alexander kills the other remaining team member. (No spoilers it literally happens right after the intro.)

My interpretation of the movie could be carried with a strong PG-13 or very light R since the movie doesn’t need any gore or human on human bloody violence, there also isn’t any sex and while there is developing romance the movie doesn’t have the feeling that anything like that would belong.  The only thing that would bump the rating up in my opinion would be language.  Robot Jox carried a PG rating itself, but times change and I feel released now it would carry a higher rating and would benefit from a more dialogue as in many parts the movie feels overly-scripted.

On that note here are my picks for Director and cast:

[[wysiwyg_imageupload:2084:]]Director: George Lucas

I picked George first because he has a lot of experience not only writing but also directing sci-fi movies.  The father of Star Wars with his finger in every project that comes out base in the Universe along with several of his own companies (ILM, Lucas Arts, Skywalker Sound, Lucas Film to name a few) he could bring all of that production might to the project and make it shine in ways other directors might not be able to because they wouldn’t have such ready access to his resources for such a sci-fi production (virtually all other movies come to at least one of his companies).  Yes, I accept he hasn’t made the biggest splash of late but the original movie was B-list at best and yet I still enjoy it a lot so if it just met that level I think it would be a success.

Achilles: Andrew Lincoln

For the title character I picked Andrew Lincoln.  Many of this site’s readers might recognize him as Rick Grimes from The Walking Dead on AMC.  I picked Andrew because of his recent performance in that show and how the range of personality he showed made a big impact on me.  I think he was perfect for the last remaining US Alliance member in Robot JoxI also chose him because I felt the film needed someone a bit less American since it’s supposed to be about alliances so the main group should have a bit more diversity.  In the original movie the whole team all seemed American which didn’t make it feel like an Alliance just ‘The USA against Russia.’  Not only that but as of 2012, he is the same age as Gary Graham, the actor who played the original Achilles which is an odd coincidence

Athena: Gina Torres

A veteran of many sci-fi productions including Firefly, Serenity, Cleopatra 2525, The Matrix 2 and 3 going even into games like DC Universe Online, she has a lot of experience in the genre and working with different directors.  Her experience will be an asset bringing her own flair to the role originally brought to life by Anne-Marie Johnson.  I also feel she would fit well against Andrew Lincoln both being more than capable of holding the audience’s attention.  While the mech battles center mostly on Achilles and Alexander, the relationship between Athena and Achilles was also important to show that women can hold her own in this world as well.

Alexander: Karl Urban

I was hoping to make Alexander a more imposing enemy than the original effort put forth by Paul Koslo in the original which seemed to be trying too hard.  This may have been the writers’ fault trying to up-play his origins rather than focusing on his actions.  I picked Karl Urban for this role because he can act rough and tough, has a great voice for the title antagonist and would do the role justice.  It would also be a bit of a departure from his ‘Good Guy’ persona from Lord of the Rings, Doom, Star Trek and more in line with the Vaako character from the Chronicles of Riddick series.

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Guess who’s next Achilles?

Doctor Matsumoto: George Takei

This one I picked for my own amusement and because I am a George Takei fan.  I did keep my pick in line with the original characters Asian ethnicity.  George also has experience with sci-fi and many other genres, but I’ve never seen him play a mentor role like Matsumoto so I think it would be something a little different for him.

Commissioner Jameson: Jeffery Combs

My reasons for picking for Jeffery are not only his work on several Star Trek series, but also his connection to the original movie.  In the original he was 1st Prole, a very minor part but I moved him up because his current age and experience make him perfect to play the Commissioner.  I also like him as an actor.  He’s shown an ability to play various roles well but I would like to see him in more things aside from Star Trek.

Professor Laplace: Amy Adams

In the original movie, Professor Laplace was in her twilight years; experienced and well respected.  In the new film I picked someone much younger but old enough to have experience and respect.  I also tried to keep from having too many A-list people on the film because of its B-list nature.  I felt I needed at least well known actress so I picked Amy.

Tex Conway: Chuck Norris.

For the role of Texan Tex Conway I picked none other than Chuck Norris: famous in part for his role as Walker, Texas Ranger.  To my knowledge he has yet to do anything related to sci-fi, and while he has done movies, I picked him not because of that, but simply because I wanted too.  His following has become kind of a cult culture what with all the Chuck Norris quips and sayings, which to his credit even he has even spoken lightly of during interviews.  I think he is a great pick for the role of the over-the-top Tex Conway.

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Crash and burn, baby!

So those are all my picks for the CBN First Hollywood Draft and for the reboot of Robot Jox.  There might be better picks for the roles, but I tried to keep things in line, not only with the original roles, but also the feel I got from watching the original.  I got all my original picks in the draft so I didn’t have to sub anyone in at the last moment except the director.  So these are my purest list of choices.  Would you pick someone else?  Comment on your choice!

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Movie News Reviews

Movie Review: Prometheus (2012)

This Was Ridley Scott’s Return to Sci-Fi?

A Film Review of Prometheus

By: Lawrence Napoli

            The second, most concerning ailment in Hollywood behind “adaptation fever” is “prequel-itis” and for the franchise that would not die, Ridley Scott decided to revisit his original foray into space horror with Prometheus.  I didn’t quite know what to think about this film when it first hit the rumor mill, but I really enjoyed the first two Alien films, so any return to that level of greatness would make for an exciting proposition.  Then, a curious promotional blitz via web and TV was engaged by Ridley Scott and his production team to state, and restate and RESTATE how Prometheus is a film not exactly linked to the Alien films, but is “set in the same universe.”  What?!?  You are devoting a new film (and possible new franchise) to developing a key plot point that was the inciting incident for all Alien films and there’s no connection?  For the record, there are several key elements within Prometheus that connects it to the Alien franchise: hyper-sleep, flame throwers, androids, evil corporations and high body counts.  So I ask, “Why the big need to disconnect?”  The answer is quite evident once the final credits roll and whether this is a good thing or not, I’ll leave to you, but bear this in mind.  Not only is this film marginally connected to the Alien fiction, it is also a very different type of film from them all and I believe that was the biggest surprise in this entire film.

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This is what you get for not casting ME!!!

            The story of Prometheus is an intriguing exploration into the possibility of human civilization interacting with alien life forms as a result of scientific research and discovery on Earth.  It certainly sounds nice, but if human beings were to actually encounter an alien organism, the results would probably be ugly and dirty; ergo the Alien films.  Don’t worry, everything goes to hell in a hand-basket soon enough but the first act of Prometheus seems awfully cerebral considering the common bloodbath the plot intends to take the audience in the end.  I’d liken it to taking a limousine ride to a demolition derby. 

I was extremely intrigued to learn more about “The Engineers” a.k.a. the alien race that owned that derelict spaceship on LV-426 back in Alien and certainly the script does much to build the wonder and fascination about them despite the crew knowing little more than their “home” address.  I was as disappointed in the Engineers as much as Liara T’Soni was in encountering an actual Prothean in Mass Effect 3.  For being so far advanced in terms of intelligence and technology, the Engineers curiously take a crush first, ask questions never approach to confrontations and so as visually dynamic and impressive as they are, I was unimpressed by being presented yet another alien species with a one track mind that murders anything in its way. 

I found the parts of the script that centered on the crew of the Prometheus and their various interactions to be much more satisfying, particularly the android, David.  Ever wonder what happens on a spaceship when everyone’s in hyper-sleep?  Apparently even androids get bored as David partakes in some interesting activities to pass the time.  I liked being introduced to the human protagonists and I would have loved to see more, but their character development was cut short to start accumulating the aforementioned “body count.”  This brings me to the ultimate reason why I feel this script doesn’t quite measure up.  There is no element of suspense, stalking, or evading in Prometheus.  Sure, the trailers did a great job making it seem like this film would be one heck of a thriller, but that is simply not true.  There are plenty of gore and gross-out moments but there is NO fear and that was a huge disappointment.

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Where did we lose the story?

Many people left the premier night of Prometheus on the IMAX screen scratching their heads at what they saw.  I know this because literally one person applauded at the end and it wasn’t me.  People were expecting some questions to be answered such as who are the Engineers and what do they want, how/why did they get to LV-426, why were they transporting face-hugger eggs in their ship and how does ANY of this connect to human beings.  Guess what ladies and gents, nothing gets answered!  Again, this was another big disappointment but the reason for it is no more complicated than reviewing who the writers are and in Hollywood Land, a writer rarely proves him or herself to be more than the one type of writing that got them jobs in the first place.  Damon Lindelof is a veteran writer of the quintessential IP notorious for answering questions with more questions: Lost, ‘nuff said!

The real reason to see Prometheus is for the visual style.  Every second of this film looks gorgeous from its framing to the CG, to the costume design, set design, makeup, special effects; heck even the color palate is pure genius.  I believe we can attribute this to Ridley Scott’s acumen as an auteur (just wished he gave the script the same level of polish), but like all great filmmakers, he didn’t do it alone.  Cinematographer Dariuz Wolski, production designer Arthur Max, set decorator Sonja Klaus and costume designer Janty Yates all deserve singular recognition for their contributions to this film.  There is not one aspect of the Prometheus spaceship that presents itself as anything less than pristine, luxury living in the future.  The Engineers look as elegant as they do threatening, the desolate planet is a perfect example of a techno version of Egyptian ruins and human beings being stomped, ripped apart or being eaten from the inside is all stomach turning.  In this regard, Prometheus is like The Matrix; you have to see it for yourself.

Although some sci-fi, action/adventure, blockbuster films feature some standout performances that contribute greatly to their success, Prometheus is not one of them.  The main character Elizabeth Shaw, played by Noomi Rapace (you’ll remember her from Sherlock Holmes: A Game of Shadows) does an adequate job being the starry eyed scientist with hopes of being acknowledged by her fictional alien creators like a good little girl.  The problem I have is less with her actual performance and more with the fact that the character is required to take a back seat to others in addition to being completely reactionary as opposed to being proactive.  I’m used to Sigourney Weaver taping a machine gun to a flamethrower to take on a nest of Aliens by herself.  Perhaps this is the type of character Noomi will be asked to generate for the sequel because Lord knows, her character has plenty of motivation to start kicking ass at the end of this film.

Charlize Theron plays the Weyland Corporation rep, Meredith Vickers who carries over her “take no BS despite looking like a goddess” charm from Snow White and the Huntsman.  Her character is meant to keep the mission on task, funny I thought that would be the captain’s job, but I guess that’s the privilege that comes from private enterprise funding a trillion dollar voyage into space.  Regardless, Charlize is compelling in her cold yet amicable portrayal of a woman with a purpose.  Part of the mystery of this film is learning what that purpose is, but the manner in which Charlize plays it could be for or against the protagonists all the way to the climax.  All in all, Charlize shows that she’s a true leading lady that can produce a solid performance in ANY film rooted in ANY genre.

The true star of Prometheus is yet another inspired performance by Michael Fassbender as the android David.  His performance mirrors Charlize’s in many respects save one, he never breaks from being deadpan in all scenes whether he’s being helpful, scheming, deductive, destructive or pragmatic.  For a human being to produce a distinguished performance as a robot, a certain level of elitism is necessary for the actor to generate, for which Fassbender easily flips the switch.  It’s his dedication to keeping that switch on that is truly impressive as he seems to relish in characters the audience loves to hate or hates to love.

Prometheusis a film that I will forever recognize as not meeting the great expectations set before it.  Even if Ridley Scott wanted to distance this new film franchise from the Alien films, he didn’t necessarily have to make so many conscience choices to turn it into a film that only alludes to horror in space.  Even if he did, he still could have made choices to at least make that kind of film stand on its own merit.  The way I see it, without the Alien films, Prometheus would have nothing going for it because at the end of the day people want to see the moment that explains why human beings are the ideal host body for the most feared alien predator the universe has come to know and guess what?  This film implies exactly that at the very end so get your tents packed up to wait outside the theater for the sequel because it’s going to happen and maybe Ridley can hand the franchise off to James Cameron like last time in order to take it up a notch or two.

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Movie News Reviews

Movie Review: Snow White and the Huntsman (2012)

Original Fairy Tales Are Quite Grimm

A Film Review of Snow White and the Huntsman

By: Lawrence Napoli

 

[[wysiwyg_imageupload:2054:]]             The trend of infusing fairy tales with grown up grit and special effects continues in La-La Land with Snow White and the Huntsman.  Let’s make no mistake about the reason for this trend as it’s the same reason why so many comic book licenses have been adapted recently.  Corporate greed and its need to ensure predictable profits have facilitated an unholy alliance with a lack of original creativity from screenwriters; thus the adaptation fever.  It is a tad perplexing how we all continue to find entertainment value in the same stories being told in the same ways, but most of that sentiment comes from the intrigue of seeing timeless pieces of fiction brought to life on the silver screen.  Snow White and the Huntsman is a fine experiment in generating this same feeling of nostalgia, but really doesn’t bring anything new to the table beyond this generation’s visual effects and 1 major twist that isn’t developed in ANY way which gets swept under the rug by the script like some common expository detail.  I am uncertain if the reason for this is simply bad writing or conspiracy to turn Snow White into a sequel machine.  Still, this film is one of the better movies of the summer of 2012 and if you enjoy fantasy, there are plenty of visual goodies to feast your eyes upon.

            A cursory examination of any trailer clearly identifies this film as yet another “girl power” type of film regardless of anything Kristen Stewart says to the contrary.  Never before have we seen Snow White: Warrior Princess, but we certainly have now.  By the way, this element of the story is not the aforementioned “twist” in the script and thus screenwriters Evan Daugherty and John Lee Hancock took a fairly predictable approach to a female protagonist in this day of feminine empowerment.  The evil queen is still an alpha ego you don’t want to mess with, Snow White is still kind hearted and the dwarves are still eccentric, but what about that Huntsman?  Well, he certainly has a much more prominent role in this story and that’s the “twist.”  I’ve always known this character to be the evil queen’s mercenary, but this film makes him much more sympathetic as well as personally important to Snow White.  Unfortunately this is where the script takes a dive like Sonny Liston.  The Huntsman is a character that is given a decent amount of exposition, development and screen time, but his subplot sets the audience up for a payoff of zero.  This is an extremely disappointing resolution after this film’s climax is executed and amounts to one of the worst endings I have seen on celluloid in recent memory.  Just about everything else about this script is excellent: establishing Snow White’s history, explaining the rise of the evil queen and identifying the enchanted nature of this fictional world.  The quality of the story is impressive up to the end and I wonder if the reason for this inexplicable drop was a last-minute push by Universal Pictures to turn this film into a franchise?  A sequel would not only clear things up, but shamelessly turn 1 movie into 2 to ultimately learn Snow White’s fate.

            The action and visual effects in this film are actually quite satisfying.  Lots of sword play, horse charges, arrow volleys and fights with monsters keeps a fairly active and dynamic screen for a good portion of the film.  Chris Hemsworth takes the combat lead here and shows an impressive level of dexterity wielding various short blades and hatchets with few cutaways to stunt actors.  As for those visual effects, the evil Queen’s sorcery translates quite well from her Shang Tseung life-sucking powers to her ability to create creatures of cobalt glass.  What was neat about these effects was that they seem out of the ordinary for even a fictional “period piece” such as this.  In fact, the one segment of the film that did seem a bit much was the enchanted forest of the pixies which looked like it was all but carbon copied from an amalgam of cheerful forests from various Disney films.  I understand the need for contrast, but perhaps the pixies themselves didn’t have to be so creepily adorable.  And speaking of creepy, the seven dwarves are most definitely not as quaint as Sleepy, Bashful and Doc as it looks like the same head swapping, travelling matte software that was used in Captain America: The First Avenger were used in this film because Bob Hoskins, Eddie Marsan and Toby Jones are not little people.  This effect looked a little better here than in Cap because 1) Chris Evans’ head on an un-buff body is too difficult to visualize, 2) the dwarves’ heads were scaled to the body actors’ actual stature much better and 3) their costumes helped mask the neck area where it’s easier for the audience to see any visual inconsistency.  

            Count Snow White as another film that pushes Chris Hemsworth to the forefront of Hollywood’s leading men.  Clearly, his not so humble beginnings in the action/adventure genre have vaulted him to the A-List, but it is in the quality of his various performances that proves he is levels beyond the proverbial meatheads of Stallone and Schwarzenegger.  His character is designed as a victim of tragic circumstance relayed to the audience by all manners of drunk and disorderly conduct.  Hemsworth sells likeability in all of his characters that even a roughneck like this huntsman should, theoretically, be a little less charismatic.  It is his combination of facial sincerity with flawless line delivery as well as that triple A smile that makes an audience buy in every time.  Of course, this works for just about any actor that strictly plays heroic protagonists so the true test for Hemsworth will be when he rides out this initial wave of positively charged success to transition to some darker roles while still selling his patented genuine savvy. 

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I am here to save you from yourself.

            Of course, the movie is still called “Snow White” and the Huntsman so the young princess was bound to make an appearance.  Thus, rookie director Rupert Sanders (whose imdb.com’s photo is eerily reminiscent of a mug shot) was saddled with Kristen Stewart who perhaps IS the best actress of all time for convincing the entirety of Hollywood that she is, in fact, a good actress and not some wannabe emo-girl who’s only mastered one expression: vacant disinterest.  All right, perhaps I’m poking a little too much fun at Kristen, but I was truly disturbed to find out that she is currently commanding the biggest bucks, per picture, for Hollywood leading ladies these days.  That’s really interesting information considering Stewart played the title character in this film while producing a forgettable performance that was easily third fiddle behind Hemsworth and Theron.  Each scene featuring Stewart seemed carbon copied from Twilight.  Her face rarely emotes; her voice rarely fluctuates and let’s just say any attempt to generate some sort of accent leaves much to be desired.  But, she’s still a popular, trendy actress.  I can’t begrudge Stewart too much because the fact of the matter is that she’s a flavor of the week much like Megan Fox was and Channing Tatum is.  Casting director Lucy Bevan probably thought she hit one out of the park by casting Kristen Stewart for a literary character known for true beauty inside and out as “the fairest of them all.”  In no world: real, imaginary or Matrix-y is Kristen Stewart superior to Charlize Theron in any conceivable way one could classify a human being.  This is the fundamental flaw of this production and no, it’s not fair to expect Stewart to measure up to Theron.  So yes, it was utter folly set up these expectations in the first place. 

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Can’t you tell how excited I am for being a Hollywood director?

            As for Charlize Theron, she is beautiful, in every single way; bad characters won’t bring her down.  Yes, I rooted for the evil queen to win despite her implied creepy relationship to her on screen brother.  Despite that, she was quite menacing and intimidating even to the likes of the huntsman, but since she wielded magic, she was not called upon to engage in any combat.  I can’t say she played this role in such a way as to stand out from every other interpretation.  “The Evil Queen” is about as generic as villains come so, so Charlize’s performance seemed more of an amalgam with a twist of her own patented sultry glare.  Overall, Charlize delivered a solid performance that doesn’t reinvent the wheel, but it would have been nice to see her character really unleash some serious, rage infused, hell on everyone.  Alas, her character simply hovers in between narcissism and elitism for the entire film.  

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Guess what?  I’m pretty hot.

            This was a very good film to watch and is quite ideal for a “date night,” as there’s enough girly things happening to keep the ladies interested with plenty of action and effects to satisfy explosion-seeking men without geek-ing out on the utter dork-dem of comic book adaptations.  Make no mistake, this is no AAA blockbuster, but there are only 2 (maybe 3 if you count the Spider-Man reboot) super blockbusters this summer.  Come for Snow White, stay for the huntsman.

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Movie News Reviews

Kevin’s Fantasy Draft: Command and Conquer: Liesbesman, Renner, Beckinsale, Hiddleston

(Editor’s Note: The following is part of The First Cosmic Book News Fantasy Hollywood Draft; keyword being “fantasy”)

 

Command and Conquer: First Strike

 

by: Kevin Faltisco

 

[[wysiwyg_imageupload:2006:]]My fantasy Hollywood movie is a Command and Conquer adaptation that could potentially span somewhere around four movies. I would not want a simple rehashing of the events that take place in the games themselves, but rather, a side story of sorts that takes place during the same timeframe. Jonathan Liesbesman will direct all the movies as he has experience with war films that feature very intelligent aliens using a traditional chain of command (for when the alien race of The Scrin get involved).

The Picks and extras:

Jonathan Liesbesman – The director of Battle: LA is capable of portraying combat between humans and aliens which will be the main focus as the command and conquer story starts to unfold and the Scrin are introduced. He also was able to capture large scale battles as well as follow a small group of soldiers on the ground and make it all seem relevant and connected which would be pivotal to the success of a Command and Conquer movie.

Jeremy Renner – Well versed in the role of playing a slightly egotistical badass, will fit very well into the role of a Commando from the world of Command and Conquer. Commandos are the elite soldiers of GDI forces whom in the game were able to one-shot-kill any infantry and plant C4 on any building destroying it immediately upon detonation. There will be plenty of room for ego with this role, and he will most certainly be able to be a hardcore badass.

Kate Beckinsale – Jeremy’s female commando partner — who was picked as a little nod towards Tanya from the Command and Conquer: Red Alert series. Tanya was a dual pistol wielding chick who tore apart anyone in her path without breaking a sweat. Sound like another role we have already seen her in?!

Michelle Rodriguez – A staple in most humans vs aliens movies who has proven herself as an actress capable of pulling of a grizzled infantrymen or pilot on numerous occasions.

Charles Dance as Commander Sheppard – With his recent work in Game of Thrones playing Tywin Lannister, he should have absolutely no problem playing the leader of GDI’s military forces. His voice is also naturally strong and commanding, which was how Commander Sheppard was depicted in C&C.

Judi Dench – Her role in several James Bond films sets her up perfectly to play a high ranking GDI officer who is willing to pull some string to get what she wants, even if it meant she would have to attempt to save face afterwards. She, too, has a very commanding voice and is not afraid to raise it while acting, which when dealing with commandos you will almost always have to do, seeing as they tend to let weapons do the talking…

John Cleese – The man who has been portraying Q in James Bond films since the passing of Desmond Llewelyn is the perfect choice to play the head of GDI’s scientific division tasked with exploring the potentials of tiberium and tiberium harvesting.

Joseph D. Kucan – The man who has pulled off the iconic role of Kane in every C&C game featuring Kane is the only choice to play this role because putting anyone else in the role would be pure blasphemy.

Tom Hiddleston – His work with the Loki character is absolutely astounding and makes him the perfect choice for a main character in Nod’s army. The slightly psychotic undertone that he gave his character will serve him well in the role of the head of The Black Hand, and will synergize with Kane’s very well.

Cillian Murphy – Yet another actor who can pull off psychotic villains and also has played a crazy scientist, which he will do again. Playing the head of Nod’s research and development team it will allow viewers to see the intentions of Nod more clearly and far faster than it was in the games.


The Movie:

A meteorite smashes into the earth near the Tiber river in Italy, leaving behind a substance dubbed Tiberium that has peculiar properties. It is [[wysiwyg_imageupload:2007:]]able to absorb minerals from the soil and crystallize them; however, this process causes extremely toxic gases to be expelled. The scientific community is quick to respond to this new resource and it rapidly becomes the most sought after resource with trade markets opening up almost immediately. Meanwhile the quasi-religious secret society of The Brotherhood of Nod has somehow foreseen the capabilities of Tiberium and has already made ways to harvest it.

 

The Global Defense Initiative (GDI) has been protecting the majority of the free world with the help of the UN from any and all adversaries. GDI combines armies from America, and Europe mostly, with a few other smaller countries contributing resources to the defensive effort. Sensing an eventual war with GDI, Nod massacres the inhabitants of a village and quickly runs a smear campaign that declares GDI as the perpetrators. As a result, GDI’s loyalty and discipline is called into question and their funding is cut. They must now work to protect the free world from Nod’s forces with limited supplies and strive to keep the greatest minds of the world safe, as it has become clear that Nod is targeting leading scientists around the world.

 

While the majority of GDI’s forces race around the world to gather up the scientists and secure vital assets to Tiberium research and defensive strong points, an elite task force of GDI commandos and support units are sent on a classified mission to acquire the location of Nod’s main base of operations and find its headquarters. It is also believed that Nod is working toward putting a much grander plan in motion to dissolve GDI entirely.

 

Since the games allowed for you to play through the campaign for both GDI and Nod, there is potential for the series to swing both ways in terms of who “wins” at the end of each movie allowing for a series that follows in the footsteps of Star Wars where certain movies are more focused on a particular side coming out on top.

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Reviews TV News Video Game News

Where is Episode 2 of The Walking Dead Videogame (PS3)? Telltale!

Where is Episode 2 of The Walking Dead Video Game?

(TBA)

By: Lawrence Napoli

The dog days of the summer months continue to roll on by with some fairly weak releases for video games (Doctor Who comes to mind!EIC Matt), but there was one title that I thought was going to do a great job keeping me occupied: Telltale Games’ The Walking Dead videogame.  I enjoyed Episode 1 immensely as I gave it quite a generous review.  I’ve proceeded to play through Episode 1 at least 6 different times to see how many different ways I can have Lee Everett survive while pissing off/making friends with as many or as few people as possible.  There are two reasons why I have done this: 1) Because it was quite enjoyable to have a few “screw up” runs to purposely run my character into the dirt and 2) BECAUSE EPISODE 2 STILL HASN’T BEEN RELEASED YET TO PROGRESS IN THE GAME!

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(Take THAT Telltale Games!)

The three most hated letters that gamers ever want to see or hear are “TBA” or “To Be Announced” in regards to release date information.  In many ways, it’s worse than a game that you’ve seen teaser trailers and maybe even game play for, but clearly no promises have been made for release info because that project is nowhere close to being finished.  “TBA” after a stated date is the biggest and most unsatisfying tease when attached to games because what it really does is get consumers to cough up dollars when the developers don’t have to produce jack.  Release date information used to be solid gold, and if things transpired that caused that time to be altered in any way, the fallout, embarrassment and consumer backlash had much harsher consequences to the violators of that trust.  Today, blowing off release dates is the norm (for movies too, see G.I. Joe 2) and developers couldn’t care less for consumers that prepay in advance for reserved copies that we will eventually see in our hands sometime “TBA.”

[[wysiwyg_imageupload:2010:]]Telltale Games released Episode 1 of The Walking Dead on April 24th of this year, and according to the season pass as designated on the Playstation Network ($19.99 for all 5 episodes), episodes will be released “monthly.”  Today is June 13th and not only has Episode 2 NOT been released, but there has been ZIP from Telltale about not following through with their previously stated information let alone an actual date that we can count on.  Type in “Where is Episode 2: Starved For Help” and “Walking Dead” into any search engine and all you get is a litany of websites with previews and promises for reviews once it gets released, and a whole lot of forums with irate people sounding off on Telltale for being dishonest and not having any consideration for their customers.  Although I didn’t participate in the forums’ curb-stomping sessions, I am one of the suckers that forked over money in advance for a fraction of a game and so I too, am righteously ticked off.

Here are the facts:  #1: PSN clearly states “monthly” in regards to episode release timing.  The legalize of the term “monthly” is non-specific enough to avoid being liable for any lawsuits that may be hatching in some gamer’s head who also happens to be an attorney.  But it also gives potential customers what would be considered a fair and simple expectation for content.  Is this the perfect lure for consumers with zero risk for developers?  Think about it.  If the trend in the gaming industry is headed for the digital distribution of episodic content, how can the consumer trust developers to actually release the content when delays are inevitable (and in some cases indefinite; thank you Blizzard)?  What if we take that scenario a step further and, for some reason or another, the developer goes out of business before even finishing the game?  Can we rely on angel investors to swoop in and hire new programmers to finish the job?  Accountability is the name of the game; so if Borderlands 2 gets pushed back to 2014, everyone can head back to GameStop and get their money back, but not so for digital transactions.  The pre-order and pre-purchase business is just like insurance.  Customers give you money and you hand back absolutely nothing other than a promise for some return, sometime in the future.  What good is a transaction like this if the other party has a track record for breaking promises?

Fact #2: Despite the general sense of anger over Telltale’s shenanigans, they have made a lot of money off of just this first episode.  As of May 17th, 1 million episodes have been sold, and at $5 a piece per episode, this seems like a decent score thus far.  I’d like to know how many season passes Telltale has sold because it quadruples their profit for the same amount of content currently available. 

Fact #3: A lack of information by Telltale led to speculative misinformation on various websites, further fueling the fire of disharmony.  Throughout this whole process, the one website a reasonable person would think would get you definitive answers as to the progress of the game would be telltalegames.com.  WRONG!  The whole website is little more than a well presented commercial for how awesome every Telltale project is as well as plenty of support for making purchases.  The last information update concerning The Walking Dead game was posted on the 22nd of May.  This lack of support from the developer led to a few people taking to YouTube, so as to make some calculated guesses as to when the next episode would get released.  Perhaps the worst speculation was from playstationlifestyle.net which clearly indicated Episode 2 would release on the PSN (dated May 29th, 2012).  The only useful information I was able to track down was from Telltale’s Walking Dead: The Game Facebook page which states that the reps from the company recently got back from E3 and they are ready to submit to Sony and Microsoft — and “if everything goes well, episode 2 will be available before the end of the month.”  THE[[wysiwyg_imageupload:2012:]] END OF THE MONTH?!?  In the interest of keeping this article rated PG-13, I’ll refrain from the expletives that ought to accompany such gall.

I don’t like how Telltale Games is running their business.  Normally I’d call for all interested parties to flood their website with complaints, but there is no link to reach them.  If anyone out there knows a web based means of letting this company know first-hand at how disappointed its own customers are, let us know because this just isn’t right.  All of this negativity could have been avoided if Telltale was simply honest from the beginning.  I’m looking for statements like: “Episodes to be released periodically,” “Game is in progressive development,” “An incomplete game still undergoing refinement,” “We took a time-out so we could parade content that everybody and their mother already knows about at E3.”  Of course, such honesty also would have avoided the most important thing: all of Telltale’s filthy profits! 

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Movie News Reviews

Lawrence’s Fantasy Draft: Robotech: Nolan, Fassbender, McAvoy, Neeson

(Editor’s Note: The following is part of The First Cosmic Book News Fantasy Hollywood Draft; keyword being “fantasy”)

 

[[wysiwyg_imageupload:1872:]]

Macross City

By: Lawrence Napoli

My fantasy Hollywood film is a live action adaptation of Robotech.  This film is a sci-fi/action/war genre hybrid that I would prefer to be rated R for adult content, but PG-13 is negotiable.  There has been so many rumors concerning a live action adaptation of Harmony Gold’s IP for years, and none of them have produced didley-squat in terms of real commitments and actual production.  For some odd reason, the rumored adaptation was tied to one Tobey Maguire because somebody got it in their head that he is “the perfect Rick Hunter.”  That statement couldn’t be less accurate unless it was compared to something like “Tobey Maguire is the perfect Shaft.”  Long story short, Maguire is not right for the Macross Saga done correctly: Namely taking it seriously, making social commentary about the human condition in regards to racism, war, and genetic manipulation and being able to distinguish true evolution from technological advancement. 

I only envision two films to get Robotech: Macross City to end with the events that culminate within the Force of Arms episode of the series (a massive invasion of Earth, the destruction of 90% of it, while the SDF-1 and allies survive).  The only circumstance I’d consider a trilogy for is if we take Hunter, Hayes and the original crew on the SDF-3 to depict their expedition to find the Robotech Masters on their home turf.

I love the story of Robotech because despite all the great action, technology and transforming robots, the story is rooted in heavy drama, deep character development and is driven forward by intense emotions like love, despair, rage, serenity and loyalty.  It’s also a story about the bubbles humanity chooses to live in various degrees because of our professions, our acquaintances, our gender and every other possible way we divide ourselves.  This irony is ultimately defeated in Robotech because the humanity contained within the SDF-1 sets aside its collective BS amongst themselves and those considered “aliens” which allows them to succeed.    

Here’s the breakdown for my draft picks as well as my supplemental cast:

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Chris Nolan (Director) #3 overall pick

This man is arguably, the best director in the game right now not just because he directs critically acclaimed and commercially successful films, but because he also writes them.  Nolan is known for edgy grit and anchoring even fantastic scenarios in the real world with real consequences (see his Batman trilogy).  He is the most important addition to this production because the stakes will be even higher (the survival of the human species) and with all the transforming mecha running around in space, the tone of this film needs to stay disciplined in drama.  Nolan can insure that happens and I would think he would be interested in helming a production that goes to space.

[[wysiwyg_imageupload:1874:]][[wysiwyg_imageupload:1876:]]Rick Hunter played by James McAvoy, #26 overall pick

Rick is the main character of the Macross Saga and James McAvoy has considerably more impressive acting chops than Tobey Maguire.  The original animation goes out of its way to present Rick as a naive boy in the beginning and this is something I’d like to tone down in my vision for Rick.  Yes he’s still a rookie, yes he loves to fly, yes he’s not too keen on killing, but his need to protect (specifically Minmei) allows him to overcome his ignorance/apathy of the Zentraedi invasion that evolves into his own personal sense of duty to his mentor Roy Fokker, his Vermillion squadron, the women he loves (Lisa and Minmei) and the SDF-1 in general.  McAvoy is on the extremely short list of actors that can turn vulnerability into strength, plus he’s got those baby blue eyes.

[[wysiwyg_imageupload:1877:]][[wysiwyg_imageupload:1878:]]Roy Fokker played by Michael Fassbender, #31 overall pick

Yes, I realize I have transplanted the 2 main characters from X-Men: First Class, but the relationship between McAvoy and Fassbender’s characters is reversed in this adaptation.  Lieutenant Commander Roy Fokker is the best pilot in the RDF; a real hot shot when it comes to killing proficiency and style while doing it.  He also has personal history with Rick having flown in Hunter’s aerial circus in his younger days.  It is the reason Rick refers to Roy as “big brother” throughout the saga as Roy acts as a guiding mentor for the talented young pilot.  Roy is 50% hubris and 50% disciplined duty and that’s exactly how I’d classify Fassbender’s acting prowess and general demeanor.  Roy knows he’s the best, but that is not what drives his sense of duty.  Being able to temper arrogance with responsibility is Fassbender’s calling card.

[[wysiwyg_imageupload:1879:]][[wysiwyg_imageupload:1882:]]Lisa Hayes played by Sasha Alexander, supplemental pick

Commander Hayes is the first officer on the bridge of the SDF-1 and is the third person in a love triangle with Rick Hunter and Lynn Minmei.  A career military woman and quite beautiful to boot requires an actress that has more than a pretty face.  Thus I present Rizzoli and Isles Sasha Alexander (you’ll remember her as Pacey’s hot sister from Dawson’s Creek).  The scientific and procedural demeanor she displays on Rizzoli and Isles proves she can carry herself in an equally disciplined, military manner while the softer side she showed on Dawson’s proves she can open up an insecurity in an attempt to pursue the younger Rick Hunter with whom she has become attracted to for his intense bravery and skill in defending the SDF-1.

[[wysiwyg_imageupload:1883:]][[wysiwyg_imageupload:1885:]]Lynn Minmei played by Hikaru Utada, supplemental pick

Minmei is easily the most complex character to cast for because as one of the few civilians featured prominently in Robotech, her contributions to the war effort are derived from the character’s ability as a singer and actress.  A better known actress having her singing sequences dubbed over simply will not do.  Thus, I present Hikaru Utada (the signature voice behind the Kingdom Hearts theme songs) and quite a lovely Asian flower with whom Rick Hunter could easily be enamored with as another character in the love triangle.  Minmei represents an immature, yet extremely attractive budding pop star that becomes the SDF-1’s number one celebrity, but her singing ability introduces the Zentraedi race to the concept of true beauty (non-physical) which is so foreign, shocking and upsetting to them as individuals, their ability to assault the SDF-1 is severely diminished.  Hikaru may need additional support from Nolan with her acting performance (as it gets intimate with Rick), but her focus must remain within song.

[[wysiwyg_imageupload:1886:]][[wysiwyg_imageupload:1887:]]Breetai played by Liam Neeson, #12 overall pick

Breetai is the commander of the invading Zentraedi armada who is known for his ruthlessness as well as a somewhat honorable dissection of the enemy in combat.  As I projected the kinds of actors for my cast, Neeson seemed to fit this violent combination quite well, but he was also the biggest “name” on my list, so I took a bit of a gamble by drafting him before my main characters.  Like all Zentraedi, Breetai is a hard man shut off from most of his emotions, but the song of Minmei eventually turns him into a believer that the Micronians (Earthlings) must control “the proto-culture” or the combined genetic, technological and behavioral means to evolve life to a higher plane of existence.

[[wysiwyg_imageupload:1888:]][[wysiwyg_imageupload:1889:]]Captain Henry Gloval played by Gary Oldman, #17 overall pick

Veteran actors seemed to be going like hotcakes early in the draft so I was compelled to go after my first choice for the captain of the SDF-1 earlier rather than later. Oldman, a veteran actor capable of producing a satisfactory Russian accent seemed the obvious choice for the leader of the isolated slice of human civilization aboard the SDF-1. Gloval’s distinguished military record designates him as a warrior but his priorities shift to more of a statesman when simply surviving the relentless Zentraedi pursuit is the only course of action. Oldman has a commanding presence making him an appropriate foil to Breetai, but his ability to pull back on the intimidation makes him an ideal actor to portray Gloval as also a man of peace.

[[wysiwyg_imageupload:1890:]][[wysiwyg_imageupload:1891:]]Maximillion Sterling played by Joseph Gordon-Levitt, #40 overall pick

Max is an up-and-coming ace pilot under the command of Rick Hunter who demonstrates nerves of steel, but is uncharacteristically polite and well-mannered for a soldier of his caliber. Although he’s become a seasoned actor, Gordon-Levitt can still sell a boyish charm vital for Max as a character. His somewhat receding hairline is somewhat of a concern for me seeing how I’d need his hair to be closer to what it was during his Third Rock from the Sun days. His hair would look fine in a shade of blue.

[[wysiwyg_imageupload:1892:]][[wysiwyg_imageupload:1893:]]Miriya Parina played by Olivia Wilde, #45 overall pick

Miriya is the stone-cold ace pilot of the Zentraedi fleet who puts Roy Fokker’s arrogance to shame. Unbridled confidence is the name of the game for Miriya and Olivia Wilde has got that all over! She must also demonstrate an ability to shift to humility as Miriya is bested on the battlefield by Max with whom she becomes obsessed with assassinating for the only defeat she has suffered in life. This humiliated obsession turns into attraction when she infiltrates the SDF-1 looking for Max. Miriya then becomes adorable for her desire to fit in on the SDF-1 despite her ignorance of Micronian culture. I’m pretty sure Olivia pulls off “adorable” quite well (see Tron: Legacy).

[[wysiwyg_imageupload:1894:]][[wysiwyg_imageupload:1895:]]Exedore played by Tim Roth, #54 overall pick

Exedore is the quirky Minister of Affairs for the Zentraedi fleet and is Breetai’s chief consultant who has an intimate knowledge of the concept of “proto-culture,” the understood ultimate goal for all Zentraedi third to war and conquest. Tim Roth has got “quirky” in the bag, but his past roles called for combining that with extreme violence (Planet of the Apes, The Incredible Hulk). The challenge for Roth will be to substitute the violence with a scientific, deductive paranoia that allows Exedore to be constantly questioning Micronian tactics to the point that he too becomes a believer in Earthling “proto-culture” and a proponent for peace. Roth will have to tap into the same kind of charm he demonstrated as “Pumpkin” in Pulp Fiction.

[[wysiwyg_imageupload:1896:]][[wysiwyg_imageupload:1897:]]Khyron played by Jonathan Rhys Meyers, supplemental pick

Khyron is yet another arrogant leader within the Zentraedi armada who gets called up as the first wave of reinforcements to capture the SDF-1. Rhys Meyers has all but perfected the art of ruthless arrogance (see his work on The Tudors), but he’ll have to work in a little incompetence to his performance because Khyron’s ability as a commander and combatant is not what one would classify as “marquee.”

[[wysiwyg_imageupload:1898:]][[wysiwyg_imageupload:1899:]]Claudia Grant played by Zoë Saldana, supplemental pick

Claudia is the second bridge officer of the SDF-1, best friend of Lisa Hayes and current lover tied to Roy Fokker. Ms. Saldana is strictly playing a support role that exists to provide a more mature counter-point to the opinions expressed by Lisa and Roy so confidence tied with casual friendliness is the order of the day for Claudia.

[[wysiwyg_imageupload:1900:]][[wysiwyg_imageupload:1901:]]Azonia played by Vera Farmiga, supplemental pick

Azonia is the leader of the female battalion of the Zentraedi forces who gets called up by Breetai as additional reinforcements and as a means of getting Khyron’s shenanigans under control. If Vera could duplicate the same level of commanding indifference she displayed in Source Code, she nails this support role.

[[wysiwyg_imageupload:1902:]][[wysiwyg_imageupload:1903:]]Ben Dixon played by Jason Segel, supplemental pick

For some reason, everyone on the internet sees Ben Dixon as the token funny fat guy of Robotech, so naturally everyone wants Seth Rogen to play this role. WRONG! Sure, Ben is a big lug that has many cheesy lines, but that needs to be reined in a bit and Jason Segel is the man for the job. Segel can be as loud and obnoxious as the rest, but Ben is a character that puts up that front to mask his genuine fear of the overwhelming odds the SDF-1 faces. Scaling back the absurdity to a degree of seriousness is something I see Segel doing quite well, plus his tall stature in relation to Rick Hunter (McAvoy) and Max Sterling (Gordon-Levitt) makes him more physically appropriate for the role.

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Movie News Reviews

The First Cosmic Book News Fantasy Hollywood Draft

The First Ever Fantasy Hollywood Draft

 

[[wysiwyg_imageupload:1906:]]Every entertainment website has fun with “casting calls” for movies we’d all like to see get made by Hollywood.  But what if we turned this process into a bit of a competition by placing limitations on who could be chosen and then compared each respective production based on the strength of the general idea, vision and cast alone?  Well, ladies and gentlemen, what you get is the first ever, Fantasy Hollywood Draft, and the principles of this game operate along the same lines as fantasy sport leagues. 

Seven of CosmicBookNews.com’s contributors got together to put our unique perspectives to the test to see if any and/or all of us have what it takes (more likely, more than what it takes) to lay the groundwork for true Hollywood magic in lieu of the drivel it seems more concerned with outputting in general, year after year.  Our EIC, Matt McGloin, Chris Bushley, Brian Amey, Kevin Faltisco, Casey Gordon, John Tripi and yours truly, Lawrence Napoli conducted a round by round drafting of Hollywood talent to build our fantasy productions. 

As for the rules, we each drafted one director and seven featured actors with the stipulation that no individual talent that was chosen with a draft pick could be used simultaneously with another person’s production.  This reproduces the effect of an actor’s availability provided all of these productions would get made around the same time frame.  Of course, few casts are comprised of just seven actors, and so each theoretical production was allowed any number of supplemental cast members that could be drawn from the remaining talent pool.  For instance, if nobody drafted William Shatner â€” and every one of us figured he’d be a great addition after the draft, we could all include him in our casts.

None of us knew what kind of film any of the others were individually drafting for.  That information will only be revealed when each of us write an article presenting our fantasy films to the online community.  Then we leave it to you, the readers, to determine who constructed the best “fantasy film” and if any one of them could/should be something Hollywood ought to look into.  Everyone seems to have clear ideas for their films as some interesting choices were made that are atypical of “who’s hot right now.”  Greater risk taking in casting is something Hollywood has clearly lost touch with, so perhaps some of our selections will be eye-opening if given a moment or two to percolate.    

Draft order was determined by names drawn from a hat, and what follows is the round by round, overall order of our actual draft picks. 

 

[Round 1]

1) Kevin – Tom Hiddleston

2) Chris – Frank Daranbont (director) 

3) Lawrence – Christopher Nolan (director)

4) Matt – Joss Whedon (director)

5) Brian – Quentin Tarantino (director)

6) Casey – James Cameron (director)

7) John – George Lucas (director)

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[Round 2]

8) John – Karl Urban

9) Casey – Patrick Stewart

10) Brian – John Malkovich

11) Matt – Robert Pattison

12) Lawrence – Liam Neeson

13) Chris – Zach Mills

14) Kevin – Jonathan Liebesman (director)

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[Round 3]

15) Kevin – Cillian Murphy

16) Chris – Rhys Ifans

17) Lawrence – Gary Oldman

18) Matt – Viggo Mortenson

19) Brian – Jospeh Parsons

20) Casey – Chris Hemsworth

21) John – Jeffrey Combs

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[Round 4]

22) John – Chuck Norris

23) Casey – Sean Connery

24) Brian – Anthony Hopkins

25) Matt – Steven Strait                                  

26) Lawrence – James McAvoy

27) Chris – Willow Shields

28) Kevin – “Dane” Judi Dench

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[Round 5]

29) Kevin – Jeremy Renner

30) Chris – Gene Hackman

31) Lawrence – Michael Fassbender

32) Matt – Christina Ricci

33) Brian – John Goodman

34) Casey – Jack Nicholson

35) John – Gina Torres                                

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[Round 6]

36) John – Andrew Lincoln

37) Casey – Tom Felton

38) Brian – Leonard Nimoy                                   

39) Matt – John Cho                                        

40) Lawrence – Joseph Gordon Levitt                                         

41) Chris – Rachael McAdams                                          

42) Kevin – Kate Beckinsale                                                

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[Round 7]

43) Kevin – Charles Dance                                             

44) Chris – Julie Andrews                                      

45) Lawrence – Olivia Wilde                                         

46) Matt – Carlie Casey                                                  

47) Brian – Sean Penn                                              

48) Casey – Cate Blanchett                                          

49) John – Amy Adams                                                  

————————————————–

[Round 8]

50) John – George Takei                                               

51) Casey – Josh Hutcherson                                       

52) Brian – Robin Williams                         

53) Matt – Christoph Waltz                                       

54) Lawrence – Tim Roth                                   

55) Chris – Riley Griffiths                                        

56) Kevin – Joseph D. Kucan

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Movie News Reviews

Men In Black 3 (2012): Movie Review

Back (Again) in Black

A Film Review of Men in Black III

By: Lawrence Napoli 

 

[[wysiwyg_imageupload:1816:]]

It’s been a long time since we’ve heard any word from Agents K and J (exactly 10 years to be precise), so it’s somewhat curious to see another installment to this franchise after so long especially when considering the advanced age of Tommy Lee Jones (65) and the ever-ripening status of Will Smith (43).  That’s not to suggest that either of these actors cannot hack the action/sci-fi genre due to the implied physicality their roles would naturally demand, but a time travel story as a convenient means of easing the load on Mr. Jones is perhaps the least surprising plot device of the decade.  Still, 10 years is a LONG time between sequels.  The fact that MIB II fell off way short in terms of story and quality from its predecessor, I’m sure, had something to do with its hiatus.  As for MIB III the somewhat interested viewer may ask “Why this?” “Why now?”  I guess the only appropriate response is “Why not?” (or is it “Why ask why?)

Just about the entire gang is coming back for the same old MIB fun and games from executive producer Steven Spielberg, to director Barry Sonnenfeld, to Tommy Lee and of course “Big Willy Style.”  The one noticeable absence is of Rip Torn who added a very unique blend of respectable demeanor and quirky comedy that came to be this franchise’s calling card.  Thankfully, his character was not recast outright, but whose absence was explained away in the plot in a rather droll and uninspired fashion (oh, well).  Another chink in the armor is exposed as new-to-the-franchise Etan Cohen penned a script that at best could be described as merely emulating the original and at worst as an unassuming adventure into the amazing.  Lowell Cunningham (creator of the comic series for Malibu Comics) probably could have come up with something better.  Using time travel as the major angle for this story would have been fine had the tone of the film escalated beyond the status of “been there, done that.”  The characters may be different (Boris The Animal, Agent O, Griffin) and the faces have changed (Old/Young Agents K and O), but Will Smith is still getting taught lessons from everyone older than him (despite his tenure at MIB), Tommy Lee is still crotchety and evil aliens conquering the world/universe/multi-verse couldn’t have been displayed in a less threatening fashion.  If you’ve seen one or both of the previous MIB films, it won’t be long before any of you recognize this entire plot as “old hat.”  For those new to the franchise you may be asking why the explosions aren’t as big, the action isn’t as intense and the stakes aren’t as high as the standard sci-fi/action/adventure film these days (thank you Avengers).  Perhaps what we need in all things fiction is less “backwards is forward” (the prequel-itis Hollywood has contracted) to reestablish forwards as forward.

The visual style of this film is a huge win.  All of the production design elements that envisioned the MIB of the present and of the 60s were truly inspired as it not only seemed appropriate, but enhanced the comedic undertone of the adventure.  Job well done, Bo Welch!  The same can be said of the special effects by Cinovation Studios and visual effects by The Third Floor, Prime Focus VFX and several other contributing companies.  Lasers are crisp, explosions are neat and aliens are slimy.  Sure, it’s not Star Wars, but that level of plasticity isn’t required for this film to look effective. 

Tommy Lee Jones is a great actor and although his performance as Agent K was fine for what it was (a reduced feature capacity), it was by no means as great as his initial work 15 years ago.  [Side note: shame on the makeup people for making a 65 year old man look like he’s 85!]  Tommy’s one liners didn’t have the energized ZING.  His staccato attitude didn’t have that abruptness.  And his presence didn’t illicit “the most feared human in the galaxy” as expressed by Frank the pug in MIB II.  I couldn’t tell if he was mailing it in because I’ve never noticed that in any of his previous performances for any film, but he didn’t look physically well for the production and it had an impact on his performance.

Will Smith is still a solid Hollywood personality that can sell a film and do you know what makes his character work for any of these MIB movies?  It’s the fact that it’s “the Fresh Prince” working for a secret government alien-control organization.  Smith brings some manner of street savoir fare to handle situations that don’t really need it and he either eats crow or makes the bad guys eat it: either way, comedy ensues.  The problem is Will Smith ain’t the Fresh Prince no more.  He, like his character, is older now and trying to pull the same old gags in the same old way is almost as awkward as Courtney Cox trying to sell sexy.  It would have been kind of neat to see Agent J as someone who has been picking up on the habits and mannerisms of his older, quick-puns-now ask questions never, partner.  But alas, Agent J is immune to the effects of K, space and time as he’s apparently too cool to afford maturation. 

I also enjoyed the performances from the cast.  For instance, Bill Hader as Agent Andy Warhol was pretty friggin’ hilarious, but I’m sure anyone in the audience with a background in art history probably would not have appreciated his routine.  Michael Stuhlbarg as Griffin blended a perfect mix of childish innocence and compassion with other worldly randomness that made me crack genuine smiles of amusement.  Jemaine Clement was channeling too much Christian Bale as Batman in Boris the Animal’s voice, but produced a decent villain.  As hot as Alice Eve is, her impact on the film is trivial as was Emma Thompson playing the same role as Agent O (the elder).  Women didn’t have a strong showing in this film.

The real (and only) reason to see this film is for Josh Brolin’s performance as young Agent K.  He embodies every element that Tommy Lee Jones made awesome in the original MIB.  Everything from the mannerisms, to the stoic look, to the attitude is simply owned by Brolin.  The performance is so good that it stops being about an impression of young Agent K and more about being a young Tommy Lee Jones.  It’s the kind of uncanny connection that would have made a shared scene between their characters in No Country For Old Men simply unforgettable.  I realize that Mr. Brolin would never get top billing over Jones and Smith, but his performance drives this film.

I can’t give this film an endorsement as a “must see” regardless of the fact there’s The Avengers and precious little else to check out at the movies at this instant (Snow White and the Huntsman may change that).  MIB III is a fairly kid-friendly film that won’t put parents to sleep, but it would have been so much better had this production not catered to children all together.    Short attention spans and those who only require modest amusement are all welcome here as it’s a nice movie, but doesn’t deliver the impact of a true blockbuster.

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Reviews TV News Video Game News

Video Game Review of The Walking Dead game [Episode 1]

When the Dead Can’t Stop Walking

A Video Game Review of The Walking Dead [Episode 1 “A New Day”]

By: Lawrence Napoli

 

[[wysiwyg_imageupload:1756:]]I am drawn to anything that involves zombies.  Zombie stories entice such an adrenaline rush because of the intense amount of thought it provokes within me considering that such a fantastic scenario is merely one fictional circumstance away from becoming reality.  How would I respond?  How would I cope?  How would the rest of the world?  How would you?  When the world literally goes to hell most people probably wouldn’t don some makeshift superhero costume and become impromptu vigilantes to wipe out the zombie threat from the streets.  Most people would track down as much family as possible, find the safest place available to hunker down in and wait it out, until waiting just wasn’t safe anymore.  The realism, drama and raw emotion that is extracted from plain people surviving the end of the world has a universal appeal to humanity because (to a much lesser, dramatic and danger-filled extent) we are all surviving the challenge of life every day when we wake up.  This explains why Robert Kirkman and The Walking Dead franchise continues to reach new outlets for its brand and finding plenty of success (and dollar bills) in every iteration.  I won’t extrapolate on the intrigue of the comic book or the intensity of the TV series, but suffice it to say, the video game world of The Walking Dead carries over everything that makes it work from its previous manifestations while keeping the experience fresh even for the most dedicated veterans of the franchise.

 

Gameplay

 

The Walking Dead videogame is an interactive drama that was developed and published by Telltale Games.  This is the company that was also responsible for creating Back to the Future: The Game, Jurassic Park: The Game and Sam & Max: The Devil’s Playhouse (the game).  All of these games are presented in episodic fashion and employ a very similar visual interface in addition to game play mechanics.  This is exactly the type of game that anyone can pick up and play because it doesn’t require pinpoint reflexes nor does it demand rigorous repetition to master.  If you can navigate an analog stick, you too can complete this game with relative ease (as is reflected in its trophy/achievement list – all of which are accomplished by completing each chapter).  The interface involves a third person, cel-shaded, fixed camera that harkens back to Resident Evils 1, 2 and 3.  The challenge to progressing in the story is investigating each scene for objects you can interact with in the environment or by speaking to other characters to reveal that vital piece of information that unlocks options for surviving the zombie apocalypse.  Anyone who is a veteran of Myst and is a fan of Mass Effect 2’s (not 3’s) dialogue system will find The Walking Dead very comfortable. 

If poking around static environments and flirting with digital people is not what you consider to be “entertaining” in a game, then rest assured, there is a significant element of combat in the game because zombies just aren’t going to let you walk away from them.  The first episode of The Walking Dead requires the player’s avatar to dispatch several zombies in quite brutal fashion at point blank range, and doing so requires a very easy to maneuver targeting reticule combined with quick-time button mashing challenges to fend off the various undead opposition.  The gameplay is not nearly as challenging as Heavy Rain, but it is still active enough to not bore the player.

This game’s main source of fun is generated from simply participating in this expanded fiction set within the world of The Walking Dead.  As such, talking is a large part of progressing in the story.  The dialogue sequences blend seamlessly with the cut and action scenes which does much to aid in the suspension of disbelief.  Choosing a speaking option, however, is not always as easy as leisurely pressing a button.  Some contextual conversations have very brief windows for the player to make a decision before the option to respond in any way passes all together.  Likewise, there will be similar decisions the player must make in emergency situations that can determine life and death for you or any other survivors you pick up along your journey.  If the player is actively engaged in the story, making the decisions you really want with little to no time is a breeze.  Also, the relationships you build with certain characters are not without consequence as key characters will remember how the player handled previous confrontations or details mentioned in prior conversations that may help or harm the player at a later point in the story.

 

Story

The story of The Walking Dead videogame is set the day of the zombie outbreak in the state of Georgia.  The player assumes the role of Lee Everett, a black man in his 30s-40s that begins his zombie survival journey under less than optimum circumstances.  What’s interesting to note in this “Choose your own adventure” style of video game story is that the player doesn’t know any back story about Lee until conversation windows later on during the game present these options for the kind of information Lee is willing to divulge.  Some players may be put off by this because they won’t know “the right response to give,” but that’s exactly the point.  Not knowing the details beforehand requires the player to mold the type of Lee, he or she wants him to be so if you want him to be a Rick-style knight in shining armor or a Shane-style psycho, the options are in your dialogue choices.  Heck, there’s even a neutral option to give no response in just about every scenario.  Overall, the story begins as very prototypical in presenting desperate people attempting to survive dire circumstances, but what has set The Walking Dead apart from other zombie franchises is its focus on character and relationships and that theme clearly carries over to the video game as Lee is not only the type of character I want to see survive and flourish, I believe he is a character that could easily matriculate over to the comic books or even AMC’s TV series.  One of the best parts of the story is the “ending” the player gets to see at the end of each episode which teases the player as to the scenarios that await him or her in the next episode.  Having played Lee in three distinct ways, I have found various different reveals at the end of episode 1 in terms of different sources of conflict, enemies within the group and who my most loyal friends may turn out to be.  The story looks to play out in several different ways, all of which are very compelling, and I’ve only completed 1/5 of the game.

 

Presentation

I know a lot of people who are instantly turned off by cel-shaded graphics in video games.  I will never claim to be the biggest fan of it either; however, I will note that this rather cartoonish style doesn’t take any of the gravity away from The Walking Dead game.  As a less demanding graphical style, cel-shading allows for more programming power to be put into proficient gameplay, dialogue options and environment interactions.  Besides, who’s really interested in sitting through hours of load screens?

The game asks the player in the beginning whether he or she wishes to play with or without hints which basically highlights items in the environment that can be interacted with as well as suggesting whom to speak to and where to go next.  Turning the help option off does present a greater challenge, but it may involve too much time investigating each and every scene for the player to acquire that which is necessary to progress. 

The voice over acting is superb.  Distinct sounds tied with naturally written conversation plays very well in establishing a serious and dramatic tone to this game.  Cel-shaded graphics don’t allow for the most revealing facial expressions, but combined with this VO talent, every character that the player is introduced to becomes one that he or she genuinely cares about. 

 

Conclusion

The Walking Dead fans have no excuse for not already owning this game for the PC or PS3.  It is not available for Xbox 360 yet (there’s a first) probably because Telltale is still working on a conversion code to allow the game to use Kinect control.  The story is great because I get to play a role in building a significant survivor in this zombie apocalypse.  The only bad part about this game is that I have to wait an additional month for the next part of the game to be playable and by the end of episode 1, believe me; you too will be demanding an expedient continuation.  Non-fans of the franchise or zombie stories in general may not find too much fun here because it doesn’t present enough generalized video-gaming enjoyment to be worthwhile otherwise.  Despite its cel-shaded look, this is not a game for kids as the gore factor is high, adult situations are plenty and characters can’t seem to hold back from dropping F-bombs left and right.  At $19.99 for the entire 5 episode package on the PSN network, I cannot recommend a better bang for your video gaming buck than The Walking Dead.

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Movie News Reviews

The Future of Hollywood Entertainment through The Avengers’ Eyes

Guess What?  It’s Still Good and Still Worth Your Money

A Meta-Review of The Avengers

By: Lawrence Napoli

 

[[wysiwyg_imageupload:1752:]]

Here we are, CosmicBookNews.com faithful, three weeks removed from the release of The Avengers and (hopefully) you have all subjected yourselves to the unmitigated joy and undeniable fun that can be found within.  Our three part podcast discussion covers the major bullet points of what generally worked and what may have fallen short, so please refer to that for any specifics (spoiler free, of course!).  This article seeks to solidify my opinions, observe this film’s affects despite its short history and project what it all means for Hollywood, adaptations, the comic book industry and the future of entertaining us all: the nameless, faceless consumers.

The Avengers is a text book lesson in summer blockbuster movie production and a helpful refresher course in “Making IP adaptations work on celluloid.”  The likes of Paul Thomas Anderson and Uwe Boll should take note.  This film’s hype rivaled the coming of a new Star Wars trilogy, thus the margin for error was fairly small as the shrieks of fanboys are not easily silenced thanks to the internet.  The Avengers is a film that is equal to the task by incorporating a hefty amount of character development with a fairly simple (some would argue as “cookie-cutter”) plot while using an intimidating amount of CG to make the impossible look and feel real.  It is true that every director doesn’t have access to Mickey Mouse’s wallet, but it really wasn’t the massive set pieces, explosions, CG aliens, and wowing visual effects that made this film great.  It was really about the characters themselves and the performances that conveyed a natural chemistry, camaraderie and oft overlooked believability of such iconic personalities in close proximity to each other.  Every Avenger is connected and relevant.  Every Avenger has screen time.  Although some were overused (Hawkeye) and some may have been underused (Captain America), no Avenger was left behind as balance was clearly on Joss Whedon’s mind at every stage of this film’s production.  The action constantly escalates, the comedy eases the pace, and the dénouement combined with the final reveal not only satisfies the viewer, it compels him or her to maintain a vested interest in the future fiction of this franchise. 

Sounds like a pretty good time right?  Unfortunately, the other constant in life besides death and taxes are haters, and even a film like The Avengers has a couple of curious instances of marquee level criticism that caught my attention.  The first has to be the rather tepid review this film received in Entertainment Weekly.  I am not so self indulgent as to criticize another film review (I won’t even acknowledge the writer’s name), but the references and plot synopsis within said article are inaccurate to the extent that I question whether the writer actually saw the film as opposed to forming an opinion out of rough cuts and press releases.  Entertaining opinion is what we do ladies and gentlemen, but realizing that everyone on the Internet, reading magazines and watching TV are having their opinions formed by these featured observations is a fact that ought to demand a level of professionalism beyond flippant whimsy.  Please everyone, express your opinions, but for those in the media I must add that we must get beyond the “what” and express the “why.”  This is what allows even a negative review or opinion for a film to be valuable to the reader beyond turning them off to the film entirely.  For instance, I do feel that Joss Whedon went to the CG well once too often for the effects and action sequences in The Avengers which added to its plastic visual style and overall absurdity of what was actually happening onscreen.  That was the “what” and by itself represents a basic, but negative observation that might turn readers off to CG heavy films.  However, the scale of danger to the planet within the story demands an equally epic nature to the grandiosity of the effects that simply cannot be expressed practically with wire work and pyro.  That was the “why” which seeks to justify a necessary evil in the final product because fireworks for explosions just aren’t going to cut it.  Thus, any viewers who may prefer a little less CG in their films are tipped off, but if they are drawn to plots that are dangerously planetary, their interests may be peaked.

The next was the well publicized feud Samuel L. Jackson had with a certain film reviewer from the New York Times for producing an unimpressed opinion of The Avengers.  Once Sam started firing his displeasure over the article via Twitter, many were quick to defend the reviewer for simply expressing an opinion.  At the end of the day, it doesn’t matter which side you personally agree with because both were expressing their feelings in an industry where doing so gets you paid.  I found it odd and somewhat refreshing to see a major media entity to not simply get down on its knees for the summer juggernaut that is The Avengers because the unwritten rule is: the larger the media conglomerate, the higher the probability for it to acquiesce to anything resembling positive reception so as to maximize profit by conforming to the mainstream.  The remarkable thing about this entire confrontation is that in this day and age, with the technology Americans have at our disposal, an actual dialogue can result once something is written, recorded or filmed and then distributed by the media machine.  Social media generates intrigue because it is an active way to digest information by giving the consumer an opportunity to respond.

Let’s take a look at some of the cold, hard facts in regards to The Avengers and in Hollywood land, the only facts that matter are dollars.  With an initial budget of $220 million dollars, this film is the kind of production that is looking to print its own money, but if it misses, jobs will be lost, careers will be tarnished and stock prices could take a dip.  The Avengers proceeded to set the all time record in money made in its (domestic) debut weekend to the tune of just over $207 million dollars, effectively making back its budget in less than a week.  Globally, the film has already made over $1 billion dollars and it’s only been out for 3 weeks in this country.  Even at this early point, one can say in full confidence that this film is an absolute commercial success.  Some are even making claims that it could challenge the all time cinematic money king: Avatar, but it appears even these super heroes are not immune to the law of 50% diminishing returns at the box office.  Weekend #2 yielded a gross of $103 million while weekend #3 generated $55 million.  Sure, this film is still raking in the cash and is still number one at the box office, but its rate of intake is sputtering worse than a Dodge Neon, and it’s a long road to the $3 billion dollar mark.  Still, it doesn’t take an MBA to interpret these kind of numbers as a globally positive reception for this product, and it doesn’t require the reanimation of Nostradamus to predict that the Disney/Marvel alliance will continue to expand its roster of superhero films knowing full well that regardless of their individual performances, the true pay day exists years later when even more characters are drawn into the super film Avengers 2 or whatever they wind up calling it.  This film will continue to be profitable for as long as theatres decide to keep screening it.  If they are smart, they’ll have at least 1 screen reserved for it for the whole summer.

So what does this all mean for the future of cinematic entertainment?  Well, the immediate future sees a record setting run for The Avengers which proves that people sincerely enjoy this type of entertainment regardless of their familiarity with the source material.  It also means that the only other film that has a realistic shot at challenging this phenomenon, The Dark Knight Rises, has a very difficult task ahead of it with no Heath Ledger incident to artificially boost its exposure.  There are a number of reasons why TDKR WILL NOT match, let alone exceed, The Avengers at the box office, and some involve Anne Hathaway as Catwoman and Joseph-Gordon Levitt as NOT Robin, NOT Nightwing or NOT Jean-Paul Valley/Azrael.  However, the big reasons why we should crown The Avengers as the box office king of 2012 right now are far more obvious.  TDKR gets released awfully late in the summer season on July 20th, it cuts right in the middle of The Amazing Spider-Man’s run (released on July 4th’s weekend) and last, but not least, involves the end of the trilogy, franchise and gathering of all the fine actors attached to Chris Nolan’s reinvention of DC’s most valued asset.  We’ve seen so many Easter Eggs at the end of these types of films that suggest the possibility of more around the corner that we’ve taken them for granted.  How can Chris Nolan possibly satisfy the audience when we know that no matter what happens onscreen, the story is done?  Whether additional sequels are green-lit for these kinds of productions is not important.  It is the hope (false or otherwise) of the possibility for a further evolution of the story that adds that extra level of interest to it.  Of course, this only works if the movie was actually good and has little to no affect for the ones that we’d like to forget.  Did anyone really care that it looked like “Africa wouldn’t allow” Alan Quartermain to remain deceased at the end of The League of Extraordinary Gentlemen (2003)?  

The long term future of Hollywood entertainment is somewhat alarming in that certain industry trends will have an impact on the quality of its product without reducing the cost to the audience.  The telling of stories involves the construction and application of ideas, and the only way to get those thoughts out of people’s minds is through good writing.  You’ve all seen a significant downturn in the quality of this element in Hollywood films, so should it be to no one’s surprise that Hollywood has all but deferred to the comic book industry to be the engine for nearly 100% of its action/adventure/sci-fi films?  It was smart and mutually beneficial for Buena Vista to acquire Marvel, but how smart is it to simply own the rights to an established success without being thorough in the proper adaptation of said license? 

Geoff Johns rose to the top of DC’s food chain by reinvigorating the Green Lantern comic books with fresh and edgy writing.  He all but single-handedly made that character second to Batman in terms of popularity.  He also was a co-producer for the Green Lantern film adaptation and so he shares a direct responsibility for that extremely poor production.  How on Earth could such a successful alpha male in the comic book industry allow his “adoptive baby” to be kidnapped like that?  At last year’s New York City Comicon, I was waiting in line to meet Amanda Conner and a few of her associates were discussing comic adaptations in general and her husband’s experience with the atrociously made Jonah Hex adaptation in particular.  To which Amanda Conner stated, “You don’t handle Hollywood.  Hollywood handles you,” which sums up the problem quite perfectly.  Studios only care about the name of whatever license they’ve purchased.  They don’t care about story, character and the boundaries established by both as evidenced by the fact that Hollywood productions rarely involve comic book creators during actual productions beyond the role of “consultants” which really shouldn’t apply because they are being ignored.  If Hollywood is too lazy to produce the next Die Hard, Terminator, or Alien (all of which originated from Hollywood during the 80s and early 90s) then they should subcontract entire productions to the comic book industry all together because clearly, Hollywood directors, writers and producers haven’t a clue despite thinking they have some unquestionable authority over anything that requires pointing a camera at.  This industry trend is only going to get worse because Hollywood doesn’t care about “doing it right.”  Even deplorable films like Green Lantern, Jonah Hex and LXG make enough profits in rental, retail and global ticket sales for the concept of “quality” to be completely null and void. 

The other troubling trend I see in Hollywood is how globalization has seeped into its bloodstream like malaria and is causing the outsourcing of the last great American industry.  Twenty or so years ago American studios couldn’t care less about global ticket sales at the box office because a film’s performance in the domestic market was the benchmark for all the deals that get made on the studio’s behalf in terms of distribution and licensing.  Today, the international market is more important, and we have the economic rise of China to thank for that.  Business is a numbers game, and like any other business, Hollywood seeks to constantly increase profits.  There are more non-Americans than there are Americans in the world so why should Hollywood seek to limit its audience?  It is an economic model that is eerily similar to Nintendo’s marketing and production of the Wii (a game system that clearly caters to non-gamers as opposed to gamers).  We see shades of Hollywood’s preference for the international market in the fact that Europe got to see The Avengers on April 26th of this year (more than a week before the US).  We see hints of Hollywood’s desire to exploit the international market in the fact that Disney is making Iron Man 3 as a 50% co-production with DMG Entertainment, a Chinese production company.   It remains to be seen how the shifting focus to the international market will affect the quality of Hollywood films here at home, but if we take every other American business that has done so to maximize profits, the future doesn’t seem pleasant.  For example, it practically took the entire American economy to melt down before our auto industry started making cars that we actually wanted to buy.  Iron Man 3 is going to be the next significant step in this process and will greatly determine the extent to which China influences Hollywood for the foreseeable future. (Editor’s Note: China recently purchased AMC Theaters – American Made Matt).

The Avengers is a movie that is an experiment in super-filmmaking that has its sights set on profits much larger than even the most gullible American markets can provide.  It’s the kind of fanboy adaptation that has me excited to see more characters and larger crossovers, but it also makes me wonder that in the interest of maximum economic efficiency if I will ever see an adaptation of Superman through the eyes of an entirely Chinese production company.  How far removed is Iron Man from Superman to non-comic book industry professionals and fans?  Something about that last thought seems all too wrong, not because Superman himself is considered an American (he’s not, he’s Kryptonian), but the idea of Superman, truth, justice, so on and so forth IS American and the possibility of selling that idea out to China, on top of everything else, is stomach turning.  I constantly lobby for higher quality in the production of Hollywood films in my reviews, but never once did it occur to me with the ever decreasing sales in the domestic market that Hollywood could give America the finger and relocate overseas, until this moment.  Sure, a lot of doomsday scenarios would have to play out in the business world for that to happen, but the paranoid conspiracy theorist in me gravitates to the extreme negative.  The future seems bright for Hollywood, but its potential to “flame on” is equaled by its potential to flameout here in the US of A, leaving the rest of us out in the cold.

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Movie News Reviews

Movie Review: The Cabin in the Woods (2012)

Everything You Think This Movie Is; It Isn’t and Thank God For That!

A Film Review of The Cabin in the Woods

By: Lawrence Napoli

 

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Where the hell has Joss Whedon been since his glory days of Buffy and Firefly?  Whatever he’s been doing, he’s also been soaking in a hot tub of liquefied creativity.  If the audience can take The Cabin in the Woods as ANY indicator as to the quality of The Avengers, rest assured that the inevitable excitement and satisfaction will cause some in the audience to spontaneously combust on May 4th.  Until then, I cannot help but unequivocally demand anyone reading this right now to see this film at your earliest convenience.  Everything you know about horror, sci-fi and fantasy gets flipped on its head and delivered in a manner you never saw coming.  Remember what the boys did to that printer in Office Space (1999)?  Joss Whedon did that to “the formula” of Hollywood filmmakin,g and when he was done eviscerating it — he gave it the finger as he jumped on his magical stead made of lightning-fire and flew off to conquer the next galaxy adjacent to The Milky Way.  Ok, so I over exaggerated a tad on that last comment, but my desire for originality, creativity and quality from Hollywood has left me drowning in the limitless depths of its abysmal mediocrity that only the few gems produced by Christopher Nolan have been able to hold me over with life inspiring essence.  All right, I over exaggerated on that one too, but the point is that everyone will see the trailers for The Cabin in the Woods and expect the same old slasher drivel.  After seeing this film, many may try to classify it, but it certainly is NOT the same old anything. 

Let’s get the least spectacular part of the review out of the way by discussing the performances.  Did anyone else know that Thor himself, Chris Hemsworth was leading this cast of unknowns into the seldom tread waters of Hollywood innovation?  I sure didn’t, and when I saw his name flash up on the marquee, I knew something way different was about to transpire.  Hemsworth doesn’t come close to reinventing the wheel with his acting, but that’s a very conscious thought process at work because this film is constantly setting the audience up.  Hemsworth, along with costars Kristen Connolly, Anna Hutchison, Jesse Williams and Fran Kranz are all playing very specific teen stereotypes in order to lure the audience down the path of common expectations.  Every performance from each protagonist stays within said expectations all the way to the end of the film even when circumstances would justify a stark departure.  The same can be said of the rest of the supporting cast consisting of Richard Jenkins (The Rum Diary), Bradley Whitford (The West Wing), Brian White (Stomp the Yard) and Amy Acker (various Whedon TV shows); none of whom seem to belong in some run of the mill horror film.   Everyone plays their part in a leveled fashion one would expect from the environments each character populates.  It is the fact that these different worlds coalesce into the same which makes every performance satisfactory because in a fictional world where the rule book was left in Charlie Sheen’s respectable attire closet, any actor would be compelled to break character and do whatever the heck they wanted.

Selling this world to an audience requires the kind of effects and imagery that work hard to maintain authenticity while pushing the audience’s limits for absurdity.  As such, the use of extensive CG visuals is rationed quite well until the last third of the film’s duration in order to deflect as much attention from the reality bending aspects of the story as possible.  As much as I loved the look and feel of the “force field” effect, I questioned if it was necessary for the audience to see this as early as we did presuming that keeping plot elements as cryptic as possible was, in fact, the order of the day.  Thankfully, this served a specific purpose near the film’s end, and not simply because there was an unforeseen surplus in the budget that needed to be spent.  The core of this film’s effects remain anchored to the realm of practical horror tricks which means plenty of masks to be gored, prosthetics to be punctured and fake blood to be spread.  What causes practical effects to come off as “too fake” for the audience is if the script and tone of the film calls for violence that is over the top.  That means no geyser bursting slashed veins or arteries.  The audience will be spared the disgusting shock value of Hostel which is, again, all about making the audience buy into this film being another Friday the 13th or Nightmare on Elm Street.  Much effort was made into making this duck look, sound and feel like a duck.

But what’s going to blow your mind is that it isn’t even a duck.  It’s not even an animal, mineral or vegetable.  What you see is and isn’t what you get in so many ways that will not become clear until that one moment during this film where the curtain is lifted on the reality of this fictional world.  It had me dropping my jaw, laughing out loud, forming a question mark above my head and simply being awe-stricken by the randomness that was unleashed at said point which continued to stampede until the final credits rolled.  To co-writers Joss Whedon and (director) Drew Goddard: I salute you both for proving that everything hasn’t been thought of in Hollywood land, and showing that more effort made in writing distinguishes the trailblazers from the canon-fodder.  This isn’t the kind of story that will only require attentiveness to register, but it will also require a small leap of faith to allow it to make sense.  I have praised this film for its ability to setup the audience for an eventual brain explosion, but that doesn’t extend to the plot’s details into explaining why every character is where they are, does what they do and behaves the way they behave.  Therein lies said faith leaping.  Being more forthcoming in the script (even with well written dialogue discovery as opposed to blatant exposition scenes) would ruin the twist and lessen the impact of the climax.  As with “big reveal” films, the surprise makes everything that was seen and heard appreciated at a completely different level, thus protecting that surprise until the opportune moment is paramount.  I felt that the culmination of this story was inspired (in some way) by James Cameron’s Avatar (2009) because Whedon truly begs, borrows and steals from so many aspects of horror, sci-fi and fantasy.  It is because no one thought of the common links among these worlds in the manner as presented in The Cabin in the Woods which demands respect from the viewer.  There is no question that the audience will find familiarity with this story, but only to a point.  At that point, the concept of perspective allows the action onscreen to evoke thought and adrenaline to surge surprise and satisfaction in the viewer.

The best part about this film is that hidden away beneath the effects, the circumstances, the twists and the turns lays a very unique social commentary in regards to humanity’s conceptualization of good versus evil.  It is an idea that leads an individual to question humanity’s existence in the first place.  Are we here because it’s good or are we here to placate evil?  People of faith, those without it and those simply convinced of life never extending beyond that which can be seen, felt and heard all have unique perspectives on this issue.  The Cabin in the Woods takes a very risky (and grim) interpretation of existence by presenting a what-if scenario that would cause even the most level-headed bloke to say “WTF?!?”  Seeing this movie did not inspire me devote myself to anarchy and go on a killing spree, but it did make me think about the decisions that make me who I am, and if that sense of self would maintain amidst the warmth of serenity, the horror of evil or the desolation of the void. 

The number one reason why the next film you see should is The Cabin in the Woods is because it is oh so very different and “different” in movies can evoke emotions on par with “great filmmaking.”  I am not expecting $3 billion dollars in global ticket sales or multiple Academy Award nominations because it simply is not that kind of film.  But it sure as heck will make a splash!  This movie’s rebellious nature makes it stand out, and the fact that it was released prior to the summer blockbuster rush – and not during the horror season of October/November – is extremely appropriate because it is so much more than a horror or a thriller.  I haven’t seen anything quite like this before, and it made me feel refreshed as I walked out of the movie theatre.  There is a whole new world of fiction out there, waiting to be discovered.  All we need is for those who control the means of production to have greater confidence in taking the kind of risks to deliver that which is truly new and not regurgitated mish mash.

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Movie News Reviews

Movie Review: Wrath of Titans (2012)

 

Kratos Would Have Smoked Them All!

A film review of Wrath of the Titans

By: Lawrence Napoli

 

[[wysiwyg_imageupload:1379:]]So the reboot of The Clash of the Titans was apparently worthy of Worthington once again because Perseus returns to face the fire in the Wrath of the Titans.  Theoretically, any film can have a sequel made of it so long as Hollywood makes lots of cash.  However, examining the numbers for this franchise doesn’t make the strongest case for resulting in a big pay day.  Clash had a budget of $125 million, but only grossed $163 million at domestic theatres.  Its sequel has poor timing to deal with seeing how the pre-summer juggernaut, The Hunger Games out earned Wrath during its debut week.  This isn’t particularly good news for Warner Bros. because they coughed up a cool $150 million to get Wrath made.   I guess this just means that The Dark Knight Rises is simply going to have to sell that many more tickets in late July (which it will have no problem doing).  Still, I was intrigued to see if this film could do a little more than its predecessor because the cast was still solid, no screen time had to be dedicated to origin stories or establishing characters, so theoretically, the audience can just roll right into the action and everything would be good.  Well, that was most certainly NOT the case.

Problem #1 was that the general storyline of Wrath has literally been done just a few months ago in November of 2011 for Immortals.  That film also centered around “releasing the Titans” as the major catastrophe that was to be thwarted by the heroics of mankind.  Granted, Wrath’s scale, budget and cast are on a much higher level than Immortals, but there’s no denying the sensation of déjà vu in this film.  Once again ladies and gentlemen, you want the reason for a movie sucking?  You go to the reason a movie sucks: BAD WRITING!  Dan Mazeau, David Johnson and Greg Berlanti apparently had to combine their powers to produce this most heinously generic fiction of fantasy — and guess what boys and girls?  None of them had anything to do with 2010’s Clash of the TitansMazeau is a novice writer in this industry (but has somehow been hired to pen the screenplay for The Flash adaptation), but Johnson and Berlanti have no excuse considering their experience.  Johnson wrote the Chupacabra and Triggerfinger episodes of The Walking Dead TV show in addition to Orphan (2009) and Red Riding Hood (2011).  Berlanti has written for lots of TV as well including Dawson’s Creek, Everwood and Eli Stone, but also was responsible for Green Lantern  and is going to be a producer for Green Lantern 2 (the search for even worse writing).  The only thing interesting about the script of Wrath of the Titans is picking out every single scene, set piece and action sequence that was low-jacked from the God of War video game series.  Otherwise, the story is a jigsaw of inconsequential activity outside of what Perseus does himself.  Every other character could literally have stayed home, chilling out in their loincloths, to ride out the “Titanic” hostilities because their presence made no difference.

Problem #2 was that the action was neither dynamic nor compelling.  I know what you might be thinking: “What about those double torso golems that hacked and slashed their way through the human army that we all saw in the trailers?”  Sorry, but what you’ve already seen is all that you will get in this film.  Generally speaking, all of the “godly” activity at work in Wrath seemed somewhat neutered because they were all lesser substitutes for EVERY action sequence that was created for Clash.  Giant scorpions get subbed with Chimera, Medusa gets subbed with Ares, and (the big bad) Kraken gets subbed with Kronos.  The setup, circumstances and execution of these three major sequences in both films are virtually identical which inevitably lessens the impact of the sequel.  The rest of the action in Wrath is placed on the shoulders of Sam Worthington’s fisticuffs requiring him to wrangle monsters, and go toe to toe with gods.  The one on one combat was choreographed well enough, but again, there was nothing particularly unique about it.  I honestly preferred the 300 stylized violence of Immortals.  Simply put, I felt that more needed to happen than “monster appears, Perseus kills it, rinse and repeat.”  Every physical altercation is extremely brief with the exception of the climactic battle of which Perseus’ participation involves riding his Pegasus the whole time.  Ho hum.

The visual effects in Wrath are incredibly inconsistent.  The most impressive visuals were of the Tartarus labyrinth that was planetary in scale, ever-shifting in layout and featured some very detailed backdrops which really showcased some excellent CG talent.  Unfortunately for me, I experienced all of that before in the God of War video game series and although seeing this otherworldly prison on the silver screen with Hollywood caliber graphics was cool, it really isn’t a far cry from PS2 and PS3.  The least impressive visuals were delivered whenever any marquee god makes an appearance.  Remember Zeus’ awesome lightning armor from Clash?  Well, too bad, because it doesn’t exist anymore as it apparently takes an aneurism to spark a thimble’s worth of lightning for the thunder god.  Poseidon doesn’t demonstrate any abilities at all while Hades uses the same old shadow clouds from Clash.  I was really expecting more from Ares, the (technical) god of war, but all he really does is swing a large hammer — the end.  I felt that the character design of all the monsters: Chimera, Cyclops, Kronos, Minotaur and Makhai were excellent.  Their action, powers and abilities felt very restricted as none ever seemed like actual threats to Perseus at any time.  If CG opposition is not showed harming any of the main characters in some graphic way, they must display their relevance through massive collateral damage of the environment and/or extras.  The world was relatively unscathed and the body count not nearly high enough for this mythic, end of the world scenario.

Actors can make or break the best and worst films.  The potential for a performance to forgive plot gaps and nonsensical circumstances is the reason why big budget films haven’t invested more in digitizing the entire cast.  After having seen Wrath of the Titans, I’m fairly certain digital actors would have been an upgrade.  I must immediately mention that the performance of Ray Fiennes as Hades is the worst of his career which is such a disappointment because he is a great actor that has an incredibly diverse collection of performances under his belt.  I couldn’t have imagined a less menacing and evil Hades even if I was having a mescaline induced wet dream.  Rosamund Pike’s performance as Queen Andromeda (warrior princess) was fine as the token love interest for an action/adventure, but her contribution to the plot as a character is irrelevant short of having the need for at least one pretty face.  Toby Kebbell provided some much needed comic relief with his rendition of Agenor, but his opportunities to shine were severely limited.  Liam Neeson redefines “going through the motions” with his reprisal of Zeus.  In many ways, his performance is the polar opposite of what he delivered earlier in the year for The Grey which was simply layered with emotion after emotion.  As for Sam Worthington, well I like him in any role where his thick Australian accent isn’t a distraction, but in a Greek mythology film where everyone else in the cast uses an English accent, Worthington’s “ausie” is far too out of place.  Unfortunately, this aspect of his performance could not be addressed because Perseus spoke this way in the first film thanks to a gutless, visionless or simply dumb (take your pick) decision by director Louis Leterrier to allow his natural accent in the first place.  Regardless, Worthington is solid as the male lead in this kind of film because all it requires is being hard and kicking ass. 

I found myself second guessing the desire to see this film in the first place with every word I typed in this review because it was truly forgettable in every way.  Ultimately this movie is an absolute pass as I suggest to you all to save that $8 and put it towards an IMAX 3D ticket for The Avengers.  What’s interesting to make note of is the affect globalization has had on Hollywood, specifically when it comes to bad movies and the money they make overseas.  As of April 10, 2012 Wrath of the Titans has grossed about $61 million dollars in the US which is less than half of its original budget, but its global returns are estimated at $213 million.  Never before has lowering standards while maximizing profits been more relevant than it is today because it is the dominant, global, economic philosophy that pervades all business.  In 1995, Kevin Costner’s Waterworld set the new standard for sub par filmmaking as it was reviled in the American media primarily for being terrible, but also for its pathetic returns at the box office.  It only grossed $88 million on a budget of $175 million, yet its global returns yielded $264 million so it begs the question if this film ever deserved moniker of “biggest flop of all time” in the first place.  The truth is there is great money in bad filmmaking so long as enough money is fronted in the first place.  Profits in Hollywood may not always be exponential (Green Lantern’s global returns were $219 million on a budget of $200 million), but they can be assured when taking retail and on demand sales into account.  Personally, I’m done with Greek mythology films until Sony gives the thumbs up for the God of War adaptation.

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Movie News Reviews

Movie Review: The Hunger Games (2012)

Starving for Summer in 2012

A Film Review of The Hunger Games

By: Lawrence Napoli

           

[[wysiwyg_imageupload:1158:]]Is Hollywood land trying to make March the new beginning of the summer blockbuster season?  The reason I ask is because the hype that has preceded The Hunger Games is very close to rivaling The Avengers and The Dark Knight Rises.  However, hype alone, does not a successful blockbuster make.  It must have story, it must have intrigue, it must have star power and it must have spectacle.  The Hunger Games has all these and one more x-factor worthy of identifying: it has a major draw for young women 13-21.  Oh yes ladies and gentlemen, the woman’s blockbuster is here to stay and it’s doing something its previous manifestations have not.  Titanic (1997) and the Twilight Saga (2008) raked in the cash thanks in most part to droves of young women making multiple runs to the cinema, but those films largely appealed to classic romanticism of heterosexual feminine tendencies by featuring good looking young men as the main characters who were equal parts strong and understanding.  The Hunger Games, on the other hand, taps directly into girl power featuring a young woman as the protagonist who has an incredible ability to inspire young women in addition to men in a very leveled, respectable, non-cheesy or over-sexualized manner akin to Angelina Jolie’s Lara Croft: Tomb Raider (2001). 

Young adult novels seem to be Hollywood’s second favorite gold mine of creativity next to comic books.  This trend worries me seeing how Hollywood is looking for every excuse on Earth to not have to generate original content.  However, if executed properly, the adaptation can still be wonderfully entertaining.  I found this to be the case for The Hunger Games despite not having read the books or knowing anything about the mythos.  That does not mean I found the story to be a flawless presentation.  Quite the contrary, the screenplay was riddled with plot gaps, glaze-overs and incomplete/irregular explanations.  This film attempts to present some generalized global conflict as the situation that necessitates the existence of said “Hunger Games” as a means of maintaining law and order.  Simply put, a few lines of text narrated by Donald Sutherland before the movie began was quite pathetic, and did nothing to lay out the social desperation facing the individual districts of what we presume is the former United States.  As an extension to that criticism, “hunger” itself is never developed as a specific plight on the populace, rather, a coincidence of extreme poverty and under-development, thus explaining how District 12 (at least) is a bit of an Amish paradise. 

The script by Gary Ross and Suzanne Collins fails at establishing the boundaries of this fictional world, but where it succeeds is in every scene that features Katniss Everdeen (our heroine) as a young woman well beyond her years in terms of responsibility, tact and boldness.  Every scene the audience bears witness to endears them further to Katniss as a character because her actions and words are prototypically good without being “goody two-shoes.”  Katniss needs to be tough in this unforgiving world, and has no problem making life and death decisions, but I feel she is written as almost too good at times.  Every decision she makes (even the one that lands her into trouble in the first place) always seems to work out with very minimal personal sacrifice.  I attribute this convenience to her “beginner’s luck” in taking the first steps in the transition from District 12 nobody to global symbol of hope and victory.  I fully expect the follow up films to The Hunger Games to involve more cerebral/personal struggles for Katniss beyond strangers that want to murder her because seeing how the hero reacts to failure demonstrates true character.  Regardless, this film pulls out all the stops to make you love Katniss for her innocence, her irreverence and her ability to adapt. 

Visual effects in The Hunger Games are nowhere close to being on the same level as Twilight, let alone Harry Potter.  Granted, this film doesn’t involve super-powered freaks or magic, but it does feature a stark contrast in technological prowess between the worlds of “The Capitol” and “District 12.”  For instance, a hover train is used to transport our protagonists to where their fates are to be determined, but it was seen only briefly from an aerial angle and at a great distance.  I feel that closer shots or dynamic pans and tilts to showcase the train would have left the audience at the same loss for words as Katniss herself upon boarding and traveling on such a marvel.  Then there was the “are they organic or are they digital” monster dogs towards the end of the film that weren’t particularly well detailed in any way which reminded me of the atrociously generic “hulk dogs” from Ang Lee’s failed adaptation of Hulk in 2003.  The one impressive example of visual effects was the “clothes on fire” effect used on two separate occasions to (once again) make Katniss more attractive to both her virtual audience and the real one in the theater. 

For a film that is meant to be about something as controversial as children killing children (for any reason), this film is surprisingly light on the action.  Of course, there is a very good reason for this, and it revolves around the fact that this film is rated PG-13.  With most of the kills happening off camera, and the ones that are seen being displayed exclusively in extreme close-ups, there really isn’t much combat displayed on the screen.  If the audience was shown this level of violence from medium shots and wide angles, this film gets an R rating — oh and by the way, loses all that filthy, ridiculous money it made on its opening weekend.  All of the violence and brutality is more implied rather than plainly observed, and that hurts the pacing of this film.  Perhaps the book paints a more thrilling fight for survival, but what the audience observes is more of a deadly game of hide and seek with an over-emphasis on the hiding.  Viewers beware: This is the unfortunate effect that the business of Hollywood has on the fiction of Hollywood which often results in the declawing of more dangerous (and interesting) source material.  If The Hunger Games film franchise wants to make the same kind of waves the novels did, the violence and the action must be upgraded.  

I was astounded at the amount of A-list talent attached to this picture outside of the teen-looking main characters.  Stanley Tucci, Elizabeth Banks, Donald Sutherland and Woody Harrelson all have small, supporting roles in the same manner the adult thespians that populated the Harry Potter films supported its up and comers.  They all did fine jobs with extremely limited opportunities to shine, but the one marquee talent that left the biggest impact in terms of performance was the one not considered an actor in the first place: Lenny Kravitz as “Cinna.”  Yes, you read that correctly.  This rock and roller plays an image/fashion consultant to Katniss to aid her in playing the game outside the game of survival: gaining sponsors for third party aid inside the kill zone.  No other character embodies an adult’s perspective on the games as both compelling and barbaric.  Kravitz displays full confidence in his character’s experience in giving his “tributes” the best chances to survive while developing a genuine concern for Katniss as more than a sacrificial lamb.  His performance is so genuine that every line he delivers to Jennifer Lawrence feels like he is speaking to his actual daughter, Zoe, in real life.  This positive relationship is so vital for The Hunger Games because rich adults and poor children are clearly at odds in this unforgiving, fictional world, whether the children realize it or not.

Josh Hutcherson’s performance as Peeta, the romantic interest/co-tribute of Katniss does a fine job of complimenting her as a character.  Clearly, the role of Peeta is designed to develop a degree of stereotypical role reversal to his female counterpart.  Peeta wears his emotions on his sleeves, is more artistically attuned, is easier to talk to and is slightly less courageous than Katniss.  Josh excels in not overplaying the degree of “weakness” his character shares in relation to Katniss which is vital in maintaining the credibility of “girl power” in this film.  Peeta’s true strength lies in his sense of self and his limitations, and Josh relays this with an everyman’s candidness that only results from decent chemistry with his costar.  The one criticism I have for Josh, is the same I have for Ms. Jennifer Lawrence: The romantic sparks don’t exactly sizzle between them in this film, but then both actors were born in the 1990s.  Take that observation for what it’s worth.  A greater sense of comfort with each other should yield a more rewarding (and less awkward) relationship on the screen in subsequent sequels.

As for Jennifer Lawrence, I can say with full confidence that she is the queen of 2012’s blockbuster films.  Her breakout performance in Winter’s Bone (2010) yielded an Academy Award nomination for a performance in a leading role.  What’s interesting to note is that her character in that film is eerily similar to Katniss in The Hunger Games.  Both are stuck in the wilderness, both behave as parents to their parents, and although they are victims of circumstance, they take steps to do something about it.  Jennifer Lawrence defines confidence and command, and had she played Mystique as thus in X-Men: First Class, that character would have been more compelling than a jealous bimbo straight out of the valley.  But I digress.  Few young, American actresses could do the character of Katniss Everdeen justice without making her something she is clearly not.  Amanda Seyfried would make Katniss too sexy, Anne Hathaway would make Katniss too old, Amanda Bynes would make Katniss too goofy, Blake Lively and Megan Fox would be laughed at, Hayden Panetierre is too perky, and Kristen Stewart is too homely.  Jennifer Lawrence is just right because not only is she beautiful, but she actually has talent, and her appeal in The Hunger Games is refreshingly unisex.     

True girl power is not the concept of women simply being stronger than men; it is women showing an ability to surpass men on neutral ground (literal or figurative) without handicaps on either side.  Jennifer Lawrence and The Hunger Games represent Hollywood’s best attempt to present this idea as a blockbuster in recent memory.  I identify with Katniss not as someone I’d like to have sex with (i.e. the way Hollywood pushes women 99.9% of the time), but as an anonymous nobody that does the best she can with what she’s got and be damned if anyone else tells her otherwise.  I respect that idea because I strive for it.  In this day and age, where so many powerful forms of suggestion pervade our thoughts and minds, a little reminder about the strength of an individual’s will can be quite moving and empowering.  And guess what?  Women can make this idea just as inspiring as men, just not G.I. Jane (1997).

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Movie News Reviews

Video Game Review: Resident Evil: Operation Raccoon City

Is This Game Garbage?

A video game review Resident Evil: Operation Raccoon City

By: Lawrence Napoli

 

 

[[wysiwyg_imageupload:1051:]]A little while ago, my crew of gaming and pop culture experts came together in a podcast to discuss the best video games of 2011, and how 2012’s lineup was apparently going to blow its predecessor away.  Well, you know what they say in regards to “the best laid plans of mice and men,” right?  Ninja Gaiden 3, the next chapter in a very popular series of ninja-action games has fallen flat on its face for having a completely irrelevant story and virtually no challenge.  Mass Effect 3 has sold an insane amount of copies, but this has led to a larger pool of passionate fans polishing their axes and pitchforks to lay siege to the offices of BioWare for concluding an epic fiction with one of the most controversially disappointing endings of all time.  This brings us to Resident Evil: Operation Raccoon City or ORC, and I must remind the reader how this game was just about the hottest destination at this past year’s New York Comic Con.  The demo was brief, the booth was small and the line was long, but the game was fun; it was set in the Resident Evil universe and it featured the 4 player co-op slaughter of zombies. 

Fast forward to today, and the “full” game has not exactly hit the ball out of the park with critics and consumers.  What went wrong with this game?  What has been going wrong with 2012?  Have our expectations of worth in games swelled to such galactic proportions that “good” or “ok” games should all be mercilessly curb-stomped, and the studios that created them sent directly to bankruptcy hell?  I’m one of the worst people to play devil’s advocate in regards to the overburdening “higher standard,” as I frequently demand it in my film reviews, and specifically refer to Hollywood’s ever degrading standards as the sole reason why video games will one day replace movies as the dominant media entertainment art form.  People crave entertainment, and with limited resources, normal people cannot indulge in everything — which is why I write.  I provide the service of suggestion as passionately as I can in hopes of describing something that resonates with the reader not to make up his or her mind, but to highlight the good and the bad in everything.  That being said, ORC has no shortage of both.

Story

ORC is a game that attempts to recapture the lightning in the bottle that was Capcom’s first 3 entries in the series for the PSX that revolved around the Raccoon City incident which introduced the world to a man-made zombie apocalypse.  Resident Evil’s 1, 2 and 3 all involved gruesome tales of survival, betrayal, conspiracy and horror that spawned a rabid fan base, a series of novels and a somewhat successful film saga.  As convoluted as many of the plot points have been in every game, it remains an ever intriguing story driven forward by an incredibly diverse cast of interesting characters that sets men and women of action against the corporate/new world order agents of chaos.  ORC has absolutely none of these story elements at work for itself.

ORC is a really expensive “what if” production inspired by Resident Evil, but is in no way connected to the gaming fiction’s canon.  The events of ORC explore the Raccoon City incident of the late 1990s from the perspective of the antagonists: one of Umbrella’s highly trained team of spec-ops mercenaries charged with eliminating all incriminating evidence of the corporation’s involvement with the murder of an entire city’s populace.  I must admit that this starting point had all kinds of potential, but this lackluster tale of “fetch this,” “dodge that,” “kill this,” and “destroy that,” couldn’t have been delivered by a blander cast of characters.  Sure, the spec-ops team all look cool in their black combat suits and night vision masks, but there is no variance to any of them beyond what you see.  These mercs could be robots, and it wouldn’t make one bit of difference to the player.  Heck, they could even be really smart zombies.  Point is, there’s a whole lot of blah, blah, blah in ORC that any attempt at a story is met with immediate annoyance on the part of the player because nothing is really at stake, none of the characters really care, and it seems fitting because the only interesting thing going on the entire time is killing zombies.  You would think people in a fictional zombie apocalypse would be more emotionally vested in actually surviving. 

Game Play

As yet another 3rd person, cover based shooter, ORC does nothing exceptionally well or anything egregiously wrong in regards to its controls.  Shooting guns is really fun as there is a noticeable difference in firing pistols vs. rifles vs. shotguns vs. SMG’s.  Effective range for each weapon type is vital to progressing through the game especially at higher difficulty levels, so don’t expect to be pulling off many headshots from a mile away with a shotty.  Aiming, however, is not quite as satisfying.  Once the player tightens in for precision, shifting the crosshairs tends to get a tad blocky which might be the result of lag, but more likely inadequate frame rate.  Tossing grenades is a bit of a disappointment because there is no indication of a throwing arc to gauge where the explosives will actually land.  Aiming and then throwing results in a general landing zone, but doesn’t take low ceilings or obstructions into account, and often results in grenade tosses that bounce back in your face.  Melee attacks have been significantly downgraded in terms of speed and power that I witnessed in the demo at Comic Con.  Still, learning the proper timing of CQC chaining into brutal kills is quite fun, but requires trial and error because there is no ability to lock on to targets, so “aiming” your knife attacks works in tandem with the movement analog stick.

General navigation is not crisp.  Sure, this is the first Resident Evil to solve the inability to shoot while moving conundrum, but that doesn’t mean movement amounts to a victory here.  Sprinting is fairly responsive, but changing course mid-sprint requires an all out stop, redirect and re-sprint in a safer direction.  The volume of threats on the screen will require a healthy amount of awkward “stops” and “turns” because staying in cover won’t save you.  Speaking of the cover system, the only way you can do this is by depressing directional control to literally move your character into various objects.  I would be a fan of any action title doing something with button execution that didn’t involve one button being responsible for every single animation, but ORC’s scheme is NOT the answer.  Going into and out of cover requires the precision of pressing a button.  Sometimes there is a slight delay in one’s character actually going into cover which may result in death, but the same can be said of a button-cover control scheme if the response time isn’t instant.  Moving in between cover is actually quite smooth, but not recommended during firefights because a defensive combat roll doesn’t exist in ORC.  Your character practically stands up straight when leaving cover which, once again, rings the zombie dinner bell serving up some tasty morsels of Umbrella spec-ops.

Action

Action is the one and only name of the game in ORC, and it’s a good thing too because the constant need to shoot things and run away is one of the few good things going for this game.  The scale of zombie opposition is nowhere near the intimidating sea of undead one can witness in Dead Rising 2, but the utter frantic chaos that ensues more than makes up for it.  Most of the environments that the player navigates through are tight interiors which generate a decent amount of tension during shooting sprees.  This is only amplified at higher difficulty levels where friendly fire can inadvertently put down teammates in a matter of a couple stray shots. 

Unfortunately, one of the primary mechanics to this game actually detracts from the overall action: always having a full squad of teammates and the terrible AI that controls them.  This criticism is null and void if the player has three additional friends to fill every spot where discussing tactics and directing movement lead to the professional dispatching of undead opposition.  AI teammates, however, constantly block doorways, run directly into your line of fire, walk blindly into traps, infrequently use their special abilities and have no means of reviving the player if he or she goes down.  Yuck!  How on Earth could this AI be worse than Resident Evil 5 where the player could give an AI Sheva the most powerful firearm in his or her collection, and she would proceed to do nothing but knife zombies?   

Multiplayer

As I wrote before, maximum entertainment value gets squeezed from ORC IF (and only if) you play either the extremely short campaign or various online competitive formats with friends.  If the reader has played an online competitive shooter before, the formats of death match, capture and return to base and survival modes will all be familiar with the exception of one: heroes.  Hero mode involves every player to select one of the iconic personalities from Resident Evil’s 1-3 and control them in a death match type competition with one important wrinkle.  Heroes (good or bad) absorb a TON of damage, so much so that 5 grenade launcher rounds followed by 2 minutes of uninterrupted melee attacks cannot put a hero down permanently.  Fan boys of the series may find the current selection of heroes to be bittersweet as “the master of death,” HUNK is available, but neither Wesker nor Chris Redfield are to be found.  Perhaps more characters and formats will be available via DLC.

There’s plenty of stat tracking for the player’s performance in campaign and online modes, but not in the way most people are used to in CoD shooters.  Kill/death ratios include every kill during competitive formats, which means that if someone on your team is terrible at killing human competition, he or she can still be useful killing zombies littered about every level while contributing to the team’s score which ultimately determines the winner.  But the NPC (non-playable-character) fun doesn’t end there.  BOWs (bio-organic-weapons) like tyrants and hunters make their way to the battlefield, and taking these bad boys down will yield as many points as killing human competition.  I like that getting owned by the same douche-bag in death match is something that the player has more control over by going to a less populated section of the map to focus on zombie kills.

Aesthetics

ORC is the proverbial mixed bag when it comes to graphics.  Character models are extremely well detailed for Umbrella spec-ops, US Special forces and some BOW’s.  The same cannot be said of the level design.  The one exception to that criticism is the underground research facility, but otherwise, all of the hallways are dark, most of the open areas are bland, and the memorable locations (like the Raccoon City Police Department) simply do not generate wonder at any level.  I liked the damage effects on zombies.  If you take a shotgun to a zombie’s arm, head or leg at close range, BOOM!  It’s gone and the appearance of ripped off flesh remains.  Unfortunately, the overall look of the zombies themselves had a distinct copy/paste appeal to them.  Comparing the level of detail between Resident Evil 5’s majini to ORC’s zombies is like comparing the mastery of the English language between Shakespeare and George W. Bush.  

Final Thoughts

I cannot help but think that ORC is more of a well produced demo/beta rather than a full and complete video game worthy of the $59.99 price point ($69.99 for those of us lucky to get the extremely rare “Special Edition”).  The scope, game play and overall look of this video game are far too limiting which is quite ironic seeing how this series stood out from the crowd for being an expansive fiction.  It’s like developing a game about US counterinsurgency efforts in the Middle East while focusing only on the compound raid that ended Bin Laden.  Cool idea, but awfully brief and not very immersive.  It is important to note to the reader that this project wasn’t 100% Capcom.  Yes, Capcom published the game, but Slant Six Games developed it in Canada, and their only history of game development is with SOCOM games for the PSP and PS3 and none were considered to be massive successes or monumental fails.  Their games walk the fine line between good and mediocrity so much so that even I, an ardent fan of every Resident Evil game cannot give ORC a glowing endorsement. 

This is not an instant buy for most consumers because it simply is not refined enough to be worthy of having “Resident Evil” written on its cover art.  However, I cannot describe this game as garbage.  If the reader/player enjoys the action-packed slaughter of zombies everywhere and in multiple formats, ORC is at least worth a rental.  I continue to have a blast with this game because I have several real friends who jump into my squad in order to own zombies together.  If you find yourself with similar means, I would seriously recommend purchasing this.  If what you want out of this game is story, relevance or an intriguing take on the Resident Evil mythos — do yourself a favor and pass.  I would even go so far as to recommend forgetting this game ever existed if the reader/player doesn’t have any actual friends to play with, because matchmaking (even for campaign mode) often results in drop outs, leaving the player with an extremely handicapped team of AI that makes this game a chore. 

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Movie News Reviews

GameFest!: An Introduction to “The Art of Video Games”

The Art of Video Games: An Introduction

Smithsonian American Art Museum 2012

By: Lawrence Napoli

 

[[wysiwyg_imageupload:939:]]The Art of Video Games exhibit is the brain child of Chris Melissinos a veteran producer in the gaming industry who currently serves as Sun Microsystems’ Chief Evangelist and Chief gaming officer.  This exhibit showcases the AV art of gaming from its birth to current manifestation mostly through a multitude of TV and projection booth installations that not only displays the software, but the hardware as well.  This opening weekend is being supplemented by GameFest!, a three day festival featuring open game playing, live music inspired by gaming, movie screenings and panel discussions with current industry professionals.  The lineup of industry notables is quite impressive: Don Daglow, RJ Mical, Mike Mika, Rand Miller, Keith Robinson, Paul Barnett, Mark DeLoura, Ken Levine, Kelly Santiago, Nolan Bushnell, Hideo Kojima and Robin Hunicke. 

Recognition by the Smithsonian is clear evidence of gaming and gaming culture as a significant presence within American culture beyond some taboo cult.  Art is clearly in the eyes of the beholder and while today’s AAA games rival major Hollywood films in terms of production value, the fundamentals of combining malleable imagery with sound, music and text has been a part of the video game at every stage of its evolution.  When the status of “the observer” gets elevated to “the player” the impact of the art within a video game on the individual becomes much more tangible due to the level of interactivity with said art through mechanical control devices such as joysticks, gamepads, motion control and wireless motion tracking. 

The art of the video game represents a collision of creative activities, in and of themselves, considered to be art forms such as programming, drawing, orchestrating, acting, cinematography and writing.  As media entertainment is in constant flux due to the rapid development of technological capability, the video game is merely an additional link in the chain of communication that binds humanity together; linking the creator(s) with the rest of the world.  The potential for influential social commentary remains relatively untapped as video games have not become regularly referenced in the discourse of human behavior such as literature and the cinema.  However, the gaming industry seems to be heading in that direction as games become more cinematic in its pursuit of narrative synergy with the player.

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Movie News Reviews

Movie Review: John Carter (2012)

The First Blockbuster of 2012?

A Film Review of John Carter

By: Lawrence Napoli

 

[[wysiwyg_imageupload:868:]]There’s something to be said about prior knowledge on the viewer’s part, Hollywood film adaptations of that prior knowledge and the resulting experience the viewer has at the theater.  There are very few film adaptations of popular licenses that I know absolutely nothing about before buying my ticket.  I knew nothing about the story of John Carter, its significance or the fact it was created by Edgar Rice Burroughs, the man who invented Tarzan.  All I had was movie-trailer speculation and the assumption this film was some kind of science-fiction featuring a super-man (of sorts) being the main character who saves the day in some way.  Although these story elements have been done ad nauseam by Hollywood, it was enough to lure me to the theater.  Upon leaving the cinema, I could not help but think that if I was a member of the John Carter cult-club, I probably would have been much more impressed with what I saw.  I would have appreciated all the references, understood the character relations, accepted the dialogue and above all, forgiven the plot gaps.  It led me to conclude that my fan-boy tendencies for certain licensed adaptations actually led to fluffier interpretations rather than meticulous scrutiny.  This fact is the reason why I didn’t absolutely loathe some film adaptations that are often berated for being, generally speaking, terrible: (the first) Resident Evil and Green Lantern.  My esteemed colleague at CBN, Mr. Chris Bushley, often jokes with me that my film criticism is too tough and causes me to “hate” every movie.  To that I say thee “NAY!” but my weakness as a fan-boy will be expunged with better efficiency to leave the fluff at the door in future reviews of films I’m personally anticipating.  As of now, The Avengers and The Dark Knight Rises are officially put on notice.   

As for John Carter (the film) there’s a very specific reason why it is being promoted as “the first blockbuster of 2012.”  It happens to be the same reason why it is being released in March, a full two months prior to the beginning of the actual blockbuster season in May.  The reason is because John Carter cannot compete with the actual blockbusters of the summer.  It doesn’t have the star power, it doesn’t have the spectacle and it doesn’t have the compelling story.  Sure, John Carter looks good on paper: pretty boy with abs as lead?  Check.  Sexy babe?  Check.  Action and explosions?  Check.  Aliens and plenty of CG?  Check.  Mickey Mouse’s bottomless pockets to bankroll.  Double check!   John Carter proves that there is no such thing as a “sure thing,” and despite having no significant competition at the box office, it was no match for the previous week’s incumbent champion: The Lorax (a Dr. Seuss animated film well before the beginning of Easter season when these films tend to dominate).  This movie had a production budget estimated at around $250 million and yielded a paltry $30 million on its opening weekend with guaranteed diminishing returns every additional day it spends in theaters.  This is not the kind of money that gets spent on a film that barely approaches a cult following, and the mouse is frowning atop his gigantic golf ball in Orlando.  The two main culprits are 1) Bad marketing (films like Super 8 can clearly relate) and 2) Bad filmmaking (ahem, Green Lantern). 

Word of mouth can play a role in sales for any film, but its only real affect tends to put well made, well reviewed films that much more over the top (see Harry Potter films and Avatar).  The fact that nobody’s talking about John Carter is as damning as negative commentary, both of which you can blame squarely on Disney and Buena Vista for barely making half the promotional effort it consistently makes for all its animated features.  The most impressive thing about this entire project was the teaser trailer that was released last year because it built up the whole mystery of some prophesized messiah on an unknown world theme; none of which was actually part of the story in John Carter.  Disney has some kind of major malfunction with selling live action/adventure/sci-fi because the brand of the mouse can, IN NO WAY, be blemished by the stain of excessive violence, graphic content and adult situations.  For all the cool things that came with the Tron franchise — from experimental filmmaking, to “digital” effects, to thought provoking story and philosophy, those films did not blow the box office away, and the fact that the mouse has no interest in getting down in the mud to wrestle with the elephants (not commit to harder PG-13 types of stories) must be a factor and is worth discussing.  John Carter is so eerily reminiscent of Tron in just about every way save for one: Everything you see in JC has been done before, EVERYTHING. 

Writer-director Andrew Stanton teamed up with Mark Andrews to create the screenplay adaptation of Edgar Rice Burroughs’ A Princess of Mars.  My special note to the reader: “Get to know your writers!” because understanding why a film flies or fails begins with the authors/adapters.  Stanton’s writing credits include Toy Story, A Bug’s Life, Monster’s Inc., and Finding Nemo, while Andrews is coming from Samurai Jack and Star Wars: Clone Wars.  Knowing this is particularly interesting seeing how the story of John Carter is laid out and executed in a manner befitting most cartoons: rapidly, without explanation and requiring a healthy amount of faith and acceptance to get through it.  One of Syd Field’s rules to screenwriting suggests that the writer ought to begin the story of the script as close to or interrupting the action as possible.  This creates a hook, without which an audience can be lost to disinterest.  The problem with John Carter’s story is that the only thing that exists in the beginning of the film is the hook with zero foundation in establishing the character, why he exists where he exists, why he behaves a certain way and just what the heck is driving him.  Before the audience learns anything relevant or sympathetic about John, BOOM, he’s on Mars and the rest of the time the audience is just playing catch up. 

John is constantly (and literally) bounding about from one group of characters to the next because he’s caught up in a storm of confusion, which would be interesting if the “fish out of water” angle wasn’t so conveniently and effortlessly dealt with by the biggest BS plot device this side of “midichlorians.”  In the mean time, all these other people John interacts with are very casually introduced because their visual stereotypes are meant to tell their whole stories: green people with tusks and loincloths are “savage,” less cultured, tribes-people while humanoids dressed like the cast of 300 who use technology are the ruling class.   There are no camp-fire, getting-to-know-you scenes that clearly identify and engage the main characters into each other’s conflicts.  The constant need for walking, riding, shooting, flying, etc. from one place to the other simply does not permit this film’s own story to connect to the audience.  The entire plot’s structure plays out like four, half-hour episodes of a cartoon series strung together.  Stanton and Andrews did not even write this live action/sci-fi adaptation like their successful cartoons as they were clearly going for Star Wars, but in their haste to project a plot arc for an entire trilogy they managed to misplace all sense of character, adding to the overall irrelevance of the story and the absurd manner in which it was presented. 

The action, digital graphics and effects are all but carbon-copied from the Star Wars prequel trilogy.  Even John’s ability to jump like MJ on space-aged cocaine-steroids starts off as moderately annoying and ends up being blandly overused.  There is nothing visceral, or even “super” about it.  ‘Nuff said.

When the core of your cast is transplanted from a film of the past noteworthy for its inability to meet expectations (X-Men Origins: Wolverine), this doesn’t traditionally bode well for most films.  Thankfully Lynn Collins (previously Kayla Silverfox, now Princess Dejah Thoris) holds up her end of lead acting responsibility.  Picture Megan Fox with less plastic on her body and face with a brain and talent and this only begins to describe Lynn Collins as an actress.  Although she is called upon to engage in some swordplay and fisticuffs, the most impressive aspect of her performance was her dialogue.  Who knew authentic Martians spoke with an English accent?  Regardless, Collins is quite flawless, featuring a level of speaking proficiency that can only be harnessed at institutions like Julliard and being cast in numerous Shakespearean stage plays.  It goes without saying that she is simply breathtaking to look at on the screen, but as seductive as she is both visually and vocally, Dejah Thoris (as a character) doesn’t do much beyond prototypical warrior-princess activity.  The past 10 years have seen women that play “the babe” in action films have a more action-oriented role to place them on par with their male leads.  However, it’s starting to get a little dull if all these women do is throw a few punches only to be waiting to be saved in the end.  Collins’ performance produced undeniable girl-power infused with a regal respectability, but unfortunately it ends there as her inability to generate sparks with John Carter highlights every romantic scene with the high-beams of awkwardness.

The male leads stand in stark contrast to Lynn Collins’ quality performance as captured by the camera.  Mark Strong (previously Sinestro, now Matai Shang) is John Carter’s big bad, and the man seems to be all too comfortable with playing the villain in just about every film he has been cast.  Far too little is revealed about his character to the audience to effectively break down his performance because I couldn’t tell you if acting like a monotone devil showing little (if any) emotion of any sort was the appropriate choice for that character.  That is exactly what Strong delivered and although he did a fine job doing so, I prefer my villains to be a lot more dynamic than that. 

This leads us to Taylor Kitsch (previously Gambit, now John Carter) who plays JC himself: a former soldier in the Confederate army, turn gold prospector, who has a way with Native Americans, a knack for combat and a penchant for getting into trouble.  Oh, and he seems to have a permanent case of male PMS.   As I mentioned before, the details of the plot are few and far between in explaining the “what’s”, “where’s” and “why’s,” but are even less when filtering the plot through John Carter’s eyes.  In fact, without dialogue in the script specifically telling the audience about Carter’s past, there’s nothing in Kitsch’s performance that shows he’s a southerner, a soldier, or a man of ANY former level of respectability.  Kitsch doesn’t speak with a southern accent, displays no form of period specific sword play technique when combating and shows no evidence of being former military by his demeanor or dialogue.  Kitsch’s John Carter comes off like some vagabond cowboy who is consistently pissed off, doesn’t care at all for authority and only has one thing on his mind: gold.  Of course, these are all explained away by the story about 20 minutes before the final credits roll, but better choices in performance could have reconciled such a lackluster rationale.  Kitsch does fine with his character’s physicality, but struggles with even simple dialogue.  I feel like I catch Kitsch thinking when he says his lines rather than simply being in character and speaking organically. 

Push comes to shove, people who know the John Carter mythos will appreciate this movie because they will understand everything they see and everything they hear.  I got about 50% of it while completely losing interest in the other half.  This is not an adaptation that seeks a solid, fictional foundation that any viewer can find relatable or intriguing, which is a shame because the world of John Carter is much more exotic than what this film portrays and it shows at the box office.

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Movie News Reviews

Movie Review: Act Of Valor (2012)

An Act of Valor is the Call of Duty

A Film Review of Act of Valor

By: Lawrence Napoli

 

           

[[wysiwyg_imageupload:786:]]If for some reason the title of this film review is somewhat confusing, let me be quite clear.  Act of Valor is the unofficial Call of Duty (Modern Warfare) film adaptation.  It takes all but five minutes into this film to realize this, but then I kind of got that impression by identifying the major demographic that populated the theater as I searched for my seat: males 13-18.  Which is exactly the kind of people the US military covets among all else because war films are just about as old as filmmaking, and to this day they serve agendas beyond shear entertainment; namely glorification and recruitment.  It’s not just the fact that this film has to do with contemporary warfare that has young men marching to the theaters.  I believe it’s because of this film’s strong visual connection with Call of Duty style videogames and the “game-ification” of the violence in war from said games that accounts for the attraction.  I seriously doubt that anyone in the audience not named Lawrence Napoli would have any interest in sitting through a war film like Patton (1970 – and one of the greatest films [war or otherwise] of all time).  In that regard, I almost disqualify Act of Valor as a “war film” because it does not contain a traditional narrative, doesn’t feature any unique characters and is quite disciplined in its action sequences not going “over the top.”  Act of Valor is a war simulation film in that it delivers a dramatic (yet fictional) slice of life of the exceptional American operators who are proficient at more than just doing calisthenics and chilling out on American bases.  These men exist to kill the enemy (accent on KILL), and American security and the rule of global law and order are better served because of their efforts.

I was quite satisfied with the action throughout this film, but the viewer better be okay with a healthy dose of the first person perspective.  If not, you may find this film a bit off-putting.  Every action sequence cuts to this camera angle on multiple occasions, but the editors mix in enough traditional dolly, crane and steady-cam shots to dissuade motion sickness.  No, this isn’t a modern warfare version of Paranormal Activity, but be prepared when the bullets start flying.  And speaking of those bullets, everything about the gunplay from the setup to the engagement and execution of the enemy on screen is the very definition of professionalism.  Of course, one would expect that of active duty Navy SEALs, but doing it in real life is different than doing it for entertainment.  Authenticity is this film’s number one strength and it really shines through not just in the action, but in the subtle yet effective performances of the SEALs themselves.  There’s no “Mother Goose” this (from Top Gun) or “saving Private Ryan” that in how the men address each other on and off mission.  Their dialogue comes off as casual and matter of fact despite the downtime between explosions and body counts.  Perhaps what is most amazing about these soldiers is despite their destructive force, they have an ability to “flip the switch off” for each other and their families.  Although this dichotomy is not explored fully (only hinted at towards the beginning of the film) it exists to show that these types of people are as real as the sacrifices some make on the ever changing and unforgiving battlefield.

An interesting fact about this film is that it is surprisingly removed from the typical big dollars of Hollywood studios which seem to go hand in hand with films that feature huge effects, big explosions, cool looking vehicles and well choreographed action.  The distributors for Act of Valor are an amalgam of companies from Canada, Turkey, Singapore, India, Thailand, Switzerland and yes, also the USA (thank you Relativity Media).  This is quite interesting seeing how this film is very American-centric as being identified as “the good guys,” and I wonder if every country of origin for those distributors maintains that sentiment within its respective populations.  Countries like the UK may be partners in the global anti-terrorist initiative, but seeing this film will not inspire the British to pump their chests and get fired up about contributing to the cause.  This film has that exact effect on Americans so I would challenge any up and coming investigative journalist to track the money that funded Act of Valor beyond the distributors because it is an effective piece of propaganda.  Let’s just say that I would not be surprised to find a Pentagon bank account at the end of that chain.  At the very least, the military brass must have given the SEALs permission to be movie stars for however long the production took.  It’s not like they could fit in a few hours of film shooting at their leisure after working their day jobs.   

Do you want to know another area where this film channels Call of Duty directly?  The general plot seems to have been a direct composite of every game’s story.  The bad guys in Call of Duty are one of or a combination of Nazis, Russians or terrorists.  Act of Valor doesn’t exactly throw me a curve by featuring a Makirov wanna-be who converts to extremist Islam and uses his Russian connections to proliferate his own personal brand of terror.  My boy Ben “Yahtzee” Croshaw over at The Escapist and Zero Punctuation could easily copy/paste his comedic criticism of Modern Warfare 3 and have it apply to Act of Valor’s cookie-cutter story.  The rest of this non-linear tale fills out with standard issue “this is the plan to kill the bad guys,” “the killing of the bad guys,” rinsing and repeating save for one area of intrigue that does not get explained in the script.  The Russian/Muslim bad guy uses neither Russians nor Arabs as recruits for his agents of death and it raises a very significant point about the current state of the “war on terror.”  The entire Third World is a hotbed for terrorist recruitment, and that message hasn’t exactly been front page material in the American media as evidenced by most of its video coverage concerning terrorist activity being siphoned off of Al Jazeera’s network.  Had this film delved more into this issue, it certainly would have been much more intelligent in exposing the truth that the face of terror knows no ethnicity, creed or country of origin. 

As for the acting . . . well like I said earlier, it’s mostly authentic soldier type back and forth along with the prescribed level of military terminology, acronyms and jargon.  However, don’t expect any moving performances outside of “fragging out!” because you won’t find it.  Even the Hollywood performers that fill in the non-SEAL roles like Roselyn Sanchez (what the heck is she doing in this film?) can’t deliver much due to limitations of the story.  The SEALs are the true stars and their acting ability, though filled with effort, lacks.  The best scene in the entire movie is between the SEAL interrogator and Christo; equal parts amusing, frightening and dramatic.

Act of Valor is “the number one movie in America” the same way every action film manages to attain that title so don’t go see this movie because it happens to be trending right now.  I would, however, recommend this film to anyone that wants a glimpse of more authentic military activity, how the responsibilities of the US armed forces are distinctly global in nature and the numerous differences between “operators” and “grunts.”  The action is solid, the story is basic and a message of duty, sacrifice, brotherhood and determination holds it all together.  Hawks will love Act of Valor.  Doves will not.

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Movie News Reviews

The 2012 Oscars: Results and Opinions

The State of Hollywood

2012 Oscar Fallout

 

(Editor’s Note: CBN’s movie reviewer, Lawrence Napoli, offers his views and opinions on the movie biz in his column, “The State Of Hollywood.”)

 

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So the 2012 Academy Awards are here to celebrate the previous year’s best examples of filmmaking. You’ll excuse me right now if I’ll just give a nice big yawn for boredom because the cold hard fact is that this past year doesn’t even come close to matching the excellence of 2011’s lineup.  There were so many well made films that year that had such high entertainment value that I was compelled to see every single one of them.  How many of the nominees for this year’s Oscars have I been compelled to see?  NOT every single one of them.  Sure, the summer of 2011 was one heck of an event (generally speaking), but the poignant films that will all be represented this night just didn’t grab me, and with limited time and finances, even I cannot indulge in literally “every” single film. That being said, I’m still very interested in the results of this show as movies maintain their status as my passion in life.

The obligatory video intro that pokes fun of last year’s films with Billy Crystal had a pretty standard array of jokes, but Billy just seemed to make them work better than previous hosts of the past.  Perhaps it has something to do with the fact that he’s done this 8 times before this year?

Billy’s opening monologue/sing and dance number wasn’t as good as his video intro to the program.  My favorite of all time remains Hugh Jackman’s number.

 

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Best Cinematography – Hugo and Robert Richardson.

Best Art Direction – Hugo and Dante Ferreti   

Best Costume Design – The Artist and Mark Bridges (from Niagara Falls!  Go Western New York!)

Best Makeup – The Iron Lady and Mark Coulier

Best Foreign Language Film – A Separation (Iran)

Best Supporting Actress – The Help and Octavia Spencer w/ Christian Bale (The Dark Knight Rises) as Presenter

 

The first test screen audience spoof starring the cast of Best in Show was kind of funny, but only if you’re into that dry American humor. 

Best Film Editing – The Girl with the Dragon Tattoo and Kirk Baxter and Angus Wall

Best Sound Editing – Hugo and Philip Stockton  

Best Sound Mixing – Hugo and Tom Flieschman

 

Cirque Du Soleil’s performance – It was pretty neat how they began swinging out into the audience, not so cool how one of them fell down pretty early on in the number, but certainly showcased the awesome art of acrobatics and gymnastics better than most professionals.  I didn’t exactly get how their “dance” was meant to be a homage to “going to the movies,” but whatever.

 

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Robert Downey Jr. and Gwyneth Paltrow’s presentation of best documentary was hilarious in that it was 100% Tony Stark ego meeting Pepper Potts’ need to maintain control which made a relatively dull category, a tad more interesting.

Best documentary feature – Undefeated and TJ Martin and co.  A little frat boy nonsensical cursing that was muted out, and the specter of Damon and Afleck still cannot escape the Oscars.

 

Chris Rock loves animation?  He has a nice way of showing it by mocking the fact he gets paid “a million dollars” for doing voice-overs when the fact of the matter that is that most VO actors struggle to make a living (just not Nolan North).  Just because some no-name casting director thought Chris Rock’s geeky, squeaky voice would be perfect for a cartoon doesn’t necessarily meant he had any genuine artistic contribution to any film he simply read lines for.  I get he was trying to make a joke, but he came off like an ignorant knucklehead. 

Best animated feature – Rango and Gore Verbinski

 

Ben Stiller and Emma Stone = great, comedic co-presentation.  Ben still tries to evoke comedy out of playing the straight man and allows his partner to generate all the laughs.  Emma Stone continues to solidify herself as one of my favorite women in all of Hollywood.

Best visual effects – Hugo and Rob Legato

 

Best supporting actor – Beginners, and Christopher Plummer wins his FIRST OSCAR!!!  Way to go Chris!  What a great thank you speech and it’s about time you got recognition for a hall of fame acting career while avoiding the undesirable “lifetime achievement” Oscar. 

 

Billy Crystal’s “I know what everyone is thinking” was pretty funny:

1) Brad Pitt – “This show better not go too late, I’ve got 6 parent-teacher conferences in the morning.”

2) Morgan Freeman – Random quotes from March of the Penguins mixed with The Shawshank Redemption

3) The dog from The Artist – “If I had ‘em, I’d like ‘em.”

4) Nick Nolte – “Blaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhh.”

 

They paired Penelope Cruz with the one person in the world who has an uglier nose than her: Owen Wilson!  Naturally, they present a best music Oscar.

Best original score – The Artist and Ludvic Bourge

 

Will Ferrell and Zach Galafianakis come marching up from the orchestra pit smashing cymbals and wearing all white tuxedos.  The funniest part was Galafianakis mispronouncing his own last name as they both introduced themselves to the audience.

Best original song – Man or Muppet and Brett Mckenzie

 

Angelina Jolie gives a sexy pose, sticks her leg out from that hot black dress, says “good evening” and the audience responds, but upon closer inspection of Jolie herself, her arms look severely anorexic and I can’t imagine the lack of meat she is hiding beneath the dress.  They say the camera adds 20 pounds?  In her case it subtracted 20 off a frame that had no more than 110 originally.

Best adapted screenplay – The Descendants, and Alexander Payne and Nat Faxon trying to do their best Angelina Jolie impersonation.

Best original screenplay – Midnight in Paris, and Woody Allen was a no show to pick up his Oscar, but he probably gives two sh*ts about the Academy.

 

The cast of Bridesmaids presents the next 3 awards in character.  It was funnier than Ferrell and Galafianakis, but not by much.

Best live action short – The Shore and Terry George

Best documentary feature – Saving Face and Daniel Junge

Best animated short film – The Fantastic Flying Books of Mr. Morris Lessmore and William Joyce and Branden Oldenburg

 

Michael Douglas presents:

Best Director – The Artist’s Michel Hazanavicius

 

Meryl Streep presents the board of governor Oscars to:

Dick Smith (makeup), James Earl Jones, Oprah Winfrey

In memoriam sequence to What a Wonderful World – Clearly, the most difficult part of the evening, and the Academy did the right thing by giving the nod to Whitney Houston.  BUT, what I don’t understand is acknowledging Steve Jobs.  What Hollywood production was he ever associated with?  Aside from making filthy amounts of money on computing and bringing Final Cut Pro to regular consumers (which is significant) I don’t see how he belongs on the Academy’s radar.  Brilliant human being?  No question there, but it’s like the Academy honoring the passing of some amazing scientist, humanitarian, politician, or (insert profession outside of Hollywood here) and I think this move was purely political.

 

Natalie Portman presents:

Best Actor – The Artist’s Jean Dujardin.  Side note: this reminded me of Roberto Benigni winning for Life Is Beautiful (1997), and it took a film that was so unconventional that it literally came out of nowhere to take the Oscars by storm.  Only time will tell Jean, like Roberto before him, never returns to the Oscar stage again.

 

Colin Firth presents:

Best Actress – The Iron Lady’s Meryl Streep.  17 Nominations and this being only her 3rd victory seems a little strange.  She really is the best film actress of America for the past 40 years and no one else comes close to the quality and diversity of her body of work. 

 

Tom Cruise presents:

Best Picture: The Artist is perhaps the most anti-climactic end to an Academy Awards because everyone and their mother knew this was going to happen.  And why not?  It’s all we’ve been hearing about for the past month or so, and although I have no issue with this picture winning over the rest, there is something worth mentioning.  The Academy has shown a propensity for giving props to retro productions.  The most recent was a return to musicals that began with Moulin Rouge! (2001), and although that film did not win best picture that year (because it was especially strange) it certainly opened the door wide open for Chicago to do so the very next year.  The brilliance of a silent film is not the same stuff of a brilliant “talkie,” so in a way, it isn’t exactly fair to be judging all nine of these films in the same category.  Sound in the filmmaking process has become almost as important as producing the images that make the moving picture, and for a film like this to win tosses theoretical mud in the faces of those who won for best sound editing and mixing.  Regardless, I am certain this film was deserving of victory and I intend to see The Artist at my earliest convenience.  You’ll only hear again from me on this matter if what I encounter is a film that was severely hyped and what it actually delivered was a cornucopia of over indulgence.

 

Final thoughts:

All in all, the 84th Academy Awards went off without a hitch, and you can attribute this to the veteran leadership of one Billy Crystal.  He may not have much left in the tank to sell films by himself, but the man knows how to host the Oscars.  In this man’s humble opinion there is Bob Hope, Billy Crystal and no one else that have done this job with class, comedy and calm.  Crystal was quick with the one-liners and in tandem with some fairly entertaining presenters, the overall pace of the show never lagged.  The only other highlight of the evening was how Sash Sacha Baron Cohen (as The Dictator) dumped fake Kim Jong Il ashes all over Ryan Seacrest, and I’m sure that ruined his tux enough to force him into an unexpected costume change.  Anything that knocks out that prissy punk Seacrest gets a thumbs up in my book.  Well done Borat, well done.  Hugo took home the largest number of Oscars, but The Artist was the best. 

The State of Hollywood

2012 Oscar Fallout

 

(Editor’s Note: CBN’s movie reviewer, Lawrence Napoli, offers his views and opinions on the movie biz in his column, “The State Of Hollywood.”)

 

pic

So the 2012 Academy Awards are here to celebrate the previous year’s best examples of filmmaking. You’ll excuse me right now if I’ll just give a nice big yawn for boredom because the cold hard fact is that this past year doesn’t even come close to matching the excellence of 2011’s lineup.  There were so many well made films that year that had such high entertainment value that I was compelled to see every single one of them.  How many of the nominees for this year’s Oscars have I been compelled to see?  NOT every single one of them.  Sure, the summer of 2011 was one heck of an event (generally speaking), but the poignant films that will all be represented this night just didn’t grab me, and with limited time and finances, even I cannot indulge in literally “every” single film. That being said, I’m still very interested in the results of this show as movies maintain their status as my passion in life.

The obligatory video intro that pokes fun of last year’s films with Billy Crystal had a pretty standard array of jokes, but Billy just seemed to make them work better than previous hosts of the past.  Perhaps it has something to do with the fact that he’s done this 8 times before this year?

Billy’s opening monologue/sing and dance number wasn’t as good as his video intro to the program.  My favorite of all time remains Hugh Jackman’s number.

 

[[wysiwyg_imageupload:758:]]

Best Cinematography – Hugo and Robert Richardson.

Best Art Direction – Hugo and Dante Ferreti   

Best Costume Design – The Artist and Mark Bridges (from Niagara Falls!  Go Western New York!)

Best Makeup – The Iron Lady and Mark Coulier

Best Foreign Language Film – A Separation (Iran)

Best Supporting Actress – The Help and Octavia Spencer w/ Christian Bale (The Dark Knight Rises) as Presenter

 

The first test screen audience spoof starring the cast of Best in Show was kind of funny, but only if you’re into that dry American humor. 

Best Film Editing – The Girl with the Dragon Tattoo and Kirk Baxter and Angus Wall

Best Sound Editing – Hugo and Philip Stockton  

Best Sound Mixing – Hugo and Tom Flieschman

 

Cirque Du Soleil’s performance – It was pretty neat how they began swinging out into the audience, not so cool how one of them fell down pretty early on in the number, but certainly showcased the awesome art of acrobatics and gymnastics better than most professionals.  I didn’t exactly get how their “dance” was meant to be a homage to “going to the movies,” but whatever.

 

[[wysiwyg_imageupload:759:]]

Robert Downey Jr. and Gwyneth Paltrow’s presentation of best documentary was hilarious in that it was 100% Tony Stark ego meeting Pepper Potts’ need to maintain control which made a relatively dull category, a tad more interesting.

Best documentary feature – Undefeated and TJ Martin and co.  A little frat boy nonsensical cursing that was muted out, and the specter of Damon and Afleck still cannot escape the Oscars.

 

Chris Rock loves animation?  He has a nice way of showing it by mocking the fact he gets paid “a million dollars” for doing voice-overs when the fact of the matter that is that most VO actors struggle to make a living (just not Nolan North).  Just because some no-name casting director thought Chris Rock’s geeky, squeaky voice would be perfect for a cartoon doesn’t necessarily meant he had any genuine artistic contribution to any film he simply read lines for.  I get he was trying to make a joke, but he came off like an ignorant knucklehead. 

Best animated feature – Rango and Gore Verbinski

 

Ben Stiller and Emma Stone = great, comedic co-presentation.  Ben still tries to evoke comedy out of playing the straight man and allows his partner to generate all the laughs.  Emma Stone continues to solidify herself as one of my favorite women in all of Hollywood.

Best visual effects – Hugo and Rob Legato

 

Best supporting actor – Beginners, and Christopher Plummer wins his FIRST OSCAR!!!  Way to go Chris!  What a great thank you speech and it’s about time you got recognition for a hall of fame acting career while avoiding the undesirable “lifetime achievement” Oscar. 

 

Billy Crystal’s “I know what everyone is thinking” was pretty funny:

1) Brad Pitt – “This show better not go too late, I’ve got 6 parent-teacher conferences in the morning.”

2) Morgan Freeman – Random quotes from March of the Penguins mixed with The Shawshank Redemption

3) The dog from The Artist – “If I had ‘em, I’d like ‘em.”

4) Nick Nolte – “Blaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhh.”

 

They paired Penelope Cruz with the one person in the world who has an uglier nose than her: Owen Wilson!  Naturally, they present a best music Oscar.

Best original score – The Artist and Ludvic Bourge

 

Will Ferrell and Zach Galafianakis come marching up from the orchestra pit smashing cymbals and wearing all white tuxedos.  The funniest part was Galafianakis mispronouncing his own last name as they both introduced themselves to the audience.

Best original song – Man or Muppet and Brett Mckenzie

 

Angelina Jolie gives a sexy pose, sticks her leg out from that hot black dress, says “good evening” and the audience responds, but upon closer inspection of Jolie herself, her arms look severely anorexic and I can’t imagine the lack of meat she is hiding beneath the dress.  They say the camera adds 20 pounds?  In her case it subtracted 20 off a frame that had no more than 110 originally.

Best adapted screenplay – The Descendants, and Alexander Payne and Nat Faxon trying to do their best Angelina Jolie impersonation.

Best original screenplay – Midnight in Paris, and Woody Allen was a no show to pick up his Oscar, but he probably gives two sh*ts about the Academy.

 

The cast of Bridesmaids presents the next 3 awards in character.  It was funnier than Ferrell and Galafianakis, but not by much.

Best live action short – The Shore and Terry George

Best documentary feature – Saving Face and Daniel Junge

Best animated short film – The Fantastic Flying Books of Mr. Morris Lessmore and William Joyce and Branden Oldenburg

 

Michael Douglas presents:

Best Director – The Artist’s Michel Hazanavicius

 

Meryl Streep presents the board of governor Oscars to:

Dick Smith (makeup), James Earl Jones, Oprah Winfrey

In memoriam sequence to What a Wonderful World – Clearly, the most difficult part of the evening, and the Academy did the right thing by giving the nod to Whitney Houston.  BUT, what I don’t understand is acknowledging Steve Jobs.  What Hollywood production was he ever associated with?  Aside from making filthy amounts of money on computing and bringing Final Cut Pro to regular consumers (which is significant) I don’t see how he belongs on the Academy’s radar.  Brilliant human being?  No question there, but it’s like the Academy honoring the passing of some amazing scientist, humanitarian, politician, or (insert profession outside of Hollywood here) and I think this move was purely political.

 

Natalie Portman presents:

Best Actor – The Artist’s Jean Dujardin.  Side note: this reminded me of Roberto Benigni winning for Life Is Beautiful (1997), and it took a film that was so unconventional that it literally came out of nowhere to take the Oscars by storm.  Only time will tell Jean, like Roberto before him, never returns to the Oscar stage again.

 

Colin Firth presents:

Best Actress – The Iron Lady’s Meryl Streep.  17 Nominations and this being only her 3rd victory seems a little strange.  She really is the best film actress of America for the past 40 years and no one else comes close to the quality and diversity of her body of work. 

 

Tom Cruise presents:

Best Picture: The Artist is perhaps the most anti-climactic end to an Academy Awards because everyone and their mother knew this was going to happen.  And why not?  It’s all we’ve been hearing about for the past month or so, and although I have no issue with this picture winning over the rest, there is something worth mentioning.  The Academy has shown a propensity for giving props to retro productions.  The most recent was a return to musicals that began with Moulin Rouge! (2001), and although that film did not win best picture that year (because it was especially strange) it certainly opened the door wide open for Chicago to do so the very next year.  The brilliance of a silent film is not the same stuff of a brilliant “talkie,” so in a way, it isn’t exactly fair to be judging all nine of these films in the same category.  Sound in the filmmaking process has become almost as important as producing the images that make the moving picture, and for a film like this to win tosses theoretical mud in the faces of those who won for best sound editing and mixing.  Regardless, I am certain this film was deserving of victory and I intend to see The Artist at my earliest convenience.  You’ll only hear again from me on this matter if what I encounter is a film that was severely hyped and what it actually delivered was a cornucopia of over indulgence.

 

Final thoughts:

All in all, the 84th Academy Awards went off without a hitch, and you can attribute this to the veteran leadership of one Billy Crystal.  He may not have much left in the tank to sell films by himself, but the man knows how to host the Oscars.  In this man’s humble opinion there is Bob Hope, Billy Crystal and no one else that have done this job with class, comedy and calm.  Crystal was quick with the one-liners and in tandem with some fairly entertaining presenters, the overall pace of the show never lagged.  The only other highlight of the evening was how Sash Sacha Baron Cohen (as The Dictator) dumped fake Kim Jong Il ashes all over Ryan Seacrest, and I’m sure that ruined his tux enough to force him into an unexpected costume change.  Anything that knocks out that prissy punk Seacrest gets a thumbs up in my book.  Well done Borat, well done.  Hugo took home the largest number of Oscars, but The Artist was the best. 

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Movie News Reviews

2012 Oscars: Is That Blood or Red on the Carpet?

Do we really need to break down the red carpet intro’s?

You bet!

 

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Rooney Mara – Wow.  She needs to fire her hair dresser and makeup person because when you looked 10 times hotter in every scene of the Nightmare on Elm Street remake than you did on Oscar night, something is terribly, terribly wrong!  She worked the dress because she’s got a great butt

Octavia Spencer – She had a simple dress that was pretty enough for a woman not sporting the typical Hollywood-actress-anorexic body type.  What else can I say?  She’s no Halle Berry and speaking of which. . .

Jonah Hill – Someone has to bring their mom to Oscar night and it’s fitting it would be him because (insert random babe here) is really interested in Jonah for his personality and not, I repeat NOT, for his money.

Milla Jovovich – This is her first time at the Oscars.  What!?  Well, she made the most out of it with a sexy and elegant, yet simple dress.  She looked really good, but then she looks really good with zombies draped all over her in every Resident Evil film regardless of how crappy they all, in fact, were.

Christopher Plummer – It is kind of difficult for men to not look good in tuxedos, but my man Chris looked like he was going to break in half as he walked the red line.  Was that a purple velvet  suit or will he be appearing in The Dark Knight Rises as the Joker after Batman travels to Gotham 2099 to see how well he aged.

Emma Stone – I couldn’t tell if she was wearing a human sized bow that was used to gift wrap a new car for a boyfriend/girlfriend or if she just cut out some arm holes from the carpet in her apartment.  Not a normal dress, but then she’s not normal Hollywood.

Viola Davis – Rocking a very green (and very atypical) dress from Vera Wang, Viola shows off the demeanor of a true leading woman in Hollywood land.  She could have easily pulled off a riskier/sexier dress, but I respect her choice here.

Michelle Williams – Ho hum here.  She was mildly attractive . . . on the first season of Dawson’s Creek.

Melissa McCarthy – Two thoughts probably entered everyone’s mind: 1) I’d much rather be looking at Jenny and 2) Waiting for a Nancy Grace inappropriate fart moment. 

Kristen Wiig & no name co-writer of Bridesmaids – Plain Janes taking each other to the Oscars were very quaint and makes me think of one thing: if a shabby comedy like Epic Movie or Scary Movie X made a sh*t load of money it shouldn’t have, the cast of those films would be parading around that year at the Academy Awards.

Tina Fey – She shows off perhaps a little more skin than she ought to have and proves that she should never go out in public without her sexy black rimmed glasses.  Throw the contacts away Tina Fey!

Colin Firth – Yeah, I guess he has to be here to present for best actress.  Do British actors not named Patrick Stewart need to be introduced to the invention of “the comb” or “the brush?”

J-Lo – Anyone else annoyed by her talking about how she grew up in the Bronx?  She’s as far removed from that person as this planet is from Pluto.  Why is she even here tonight?  Did the Academy create a category just for American Idol this year?

Nick Nolte – LMFAO!  I couldn’t tell if he was drunk or high but he clearly had no idea where he was, in desperate need of someone to escort him to his hover-round and seems to have replaced Jack Nicholson as the completely f*cked up old man of the evening.

Zach Galifianakis  – Although he wasn’t technically on the red carpet, his preshow appearance is further evidence of comics who were formerly fat slobs becoming much trimmer thanks to (insert amazing Hollywood fat reduction plan [surgery] here).  I miss fat Drew.

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Penelope Cruz – Loved the dress, liked the hair, annoyed by the accent and hated the nose.

Cameron Diaz – Perhaps Oscar night was also “reunite the cast of Vanilla Sky” night?  I loved how the camera panned up her dress from the bottom up to her torso and then up to her face and then I cringed because the only way to make her clown face look normal is if a cream pie got thrown into it.

Jason Siegel – First time at the Oscars and it shows, but I don’t know why they are here.  Oh, I guess they wrote that Muppet movie, but don’t expect him and his co-writer to make off like bandits the way former Hollywood frat boys Matt Damon and Ben Afleck did for Good Will Hunting.

Bradley Cooper – Channeling his inner Tom Selleck, look-wise.  Has a masterful Christopher Walken impersonation.  The voice is spot on!  I wonder how many actors/impersonators do their Chris Walken for the actual Chris Walken.

Gweneth Paltrow – Making the future safe and respectable for the extremely skinny everywhere.  She still looks pretty damn hot and should never, ever consider changing her hair color from blonde.  Her dress kind of looked like a bed sheet, but it worked for me.

Glenn Close – I guess she didn’t get the memo that Oscar night was formal wear, not business formal, as in the business blazers her father probably wore at the office.  Pure train wreck.

George Clooney – Stacy Kiebler looked friggin’ amazing!  And she also towers over the diminuitive old man/Peter Pan who’s starting to show much more of the former in his face than the latter.

Brad Pitt – Sans Angelina Jolie?!?!?  It looks like he’s interested in taking script ideas for the sequel to Legends of the Fall.

Sandra Bullock – Another actress not going for a proper dress on Oscar night which is curious because she still has the body to show off a “sexy times” dress.

Angelina Jolie – Hot looking black dress, but the brown hair!  GAG!  Black or blond sweetheart, but not in between.

Natalie Portman – Good God she looked amazing in that classy red dress.  She was tiny and cute and surprisingly busty, but I give all the credit to a solid water bra. 

Tom Hanks – Needs to lose that white goatee ASAP!

Chris Rock – Not too late to shoot Billy Crystal and take over?  Who’s running the show for ABC’s coverage of the Academy Awards and why did he/she choose Chris Rock as the last celeb to give commentary before the show begins?  So he’s sporting a little spikier, robust ‘fro one would expect on a younger man and that’s all I can say about this random infusion of irrelevance.  All I want to know is when does Chris Tucker and Jackie Chan show up?

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Movie News Reviews

Shepard Commander: Alert! This is the Mass Effect 3 demo review

Shepard Commander: Alert!

These Are My Impressions of the Mass Effect 3 Demo

 

[[wysiwyg_imageupload:750:]]I’ve had just about a week with BioWare’s first taste of the overall goodness that is the Mass Effect 3 demo and after even this short period of time, I must say that I am hooked.  I was modestly amused with the single player demo in that I was able to detect the noticeable difference in the combat flow, an improved AI and the new character animations Shepard engages in beyond running to waist high cover and throwing single elbows for melee strikes.  Then came the multiplayer component that released on February 17th and the fun factor went up a hundred fold.  When this concept was first presented by BioWare it was met with a wide array of skepticism, disinterest and in some instances, outright rage for what was perceived by fans and critics as the company cow-towing to formulaic game development.  Mass Effect is and always shall be an enveloping, dramatic, and action-driven role playing adventure that feels like you are controlling the characters of a cinematic, sci-fi saga.  “It doesn’t need multiplayer!” said the antagonists.  “Why must every game try to be like CoD just to make crazy profit?” queried the doubters.  “How much will this take away from the single player campaign?” asked the fans.  Although we don’t know how well the final product will ultimately play, this demo delivers a good amount of answers to the naysayers while simultaneously raising new concerns in even the most devoted fan boys such as myself. 

 

“The Good” about single player:

1) I played through the two chapters with every class using both male and female Shepards and they each played differently enough to necessitate different strategies in surviving and advancing.

2) The dialogue/discussion sequences look better than ever so long as BioWare keeps the “I should go’s” and excessive “Shepard” references to a minimum.  I expect a much greater degree of drama during these sections as the entire universe is under siege, but I wonder how well the tension can be eased when I presume moments of levity will be very scarce.

3) The combat plays like Mass Effect 2, but it is much faster, or rather, it can be much faster.  The amount of damage your Shepard-build can absorb will determine how direct you can be in firefights.  Rushing into and out of cover is a vast improvement and the addition of combat rolling in all four directions adds a welcome and dynamic means of averting disaster on the battlefield.

4) The game just looks so beautiful.  Every area of detail from environments to enemies to weapon effects and cut scenes has been upgraded.  The lighting effects from both “natural” and “unnatural” sources are particularly satisfying.

5) The AI has sharper teeth!  I’m not just talking about the inclusion of heavier ordinance such as the Atlas mechs.  It’s the support units that will give you headaches.  Enemy troopers will drop smoke bombs obscuring vision and disallowing biotic “lock-on” attacks, while others setup portable turrets at key choke points – while still others try to flank you and your party.  The fact that the AI is no longer stupid has me concerned for my “insane” difficulty play through.

 

“The Bad” about single player:

1) Shepard still rotates on his x-axis with the proficiency of a tank.  With the increased emphasis on close-quarter-combat, the ability to turn slightly (but swiftly) to face up the opposition has never been more necessary.  Too bad the player still can’t do this.  It gives me nightmarish flashbacks to the frustrating lateral movement of Resident Evil 5.

2) I’m not sold on grenades.  For the classes that have “grenade” abilities, they require skill points to unlock and upgrade just like any other biotic/tech/combat skills.  The problem is you need to find ammo dumps or enemy drops to replenish your supply.  Explosives can be very useful for crowd control situations, but I can’t help but think that maxing out self-renewing skills would be more reliable.

3) Shepard’s squad is still dumb.  One would think if the enemy AI got an infusion of grey matter that the player’s squad mates would at least get a taste, right?  Wrong.  I still had to direct Garrus and Liara to focus on the biggest threats on the field AND force them to use their very useful abilities to do so effectively.  I understand there’s a reason they call him/her “Commander” Shepard, but his team ought to be experienced enough to use proximity mines on groups of enemies without being ordered to do so.

4) Sticking to cover sometimes leads to sticky situations.  Going into cover all but triggers the enemy AI to advance and flank quickly, but getting out of cover to counter a flanking move is not nearly as responsive.  If perhaps movement was dictated strictly by the left analog stick independently from the camera angle (like Uncharted’s 1, 2 and 3) this wouldn’t be a problem at all.

5) Choice of combat class is a player-controlled handicap system.  When you account for a more dangerous AI and unreliable teammates, how the player dominates the field as Shepard is the name of the game.  Although some new skills have been added to every class they aren’t enough to make every class as viable as they were in ME2.  The three most important combat abilities in Mass Effect 3 are distraction, evasion and protection; thus the ranking of each class from weakest to strongest is as follows: Vanguard, Adept, Soldier, Engineer, Infiltrator, and Sentinel. 

 

“The Good” about multiplayer:

1) The ability to play as non-humans is an absolute thrill!  Having Drell, Asari, Turians, Quarians, Krogans, and Salarians in your party for past Mass Effect games does not compare to actually being a Drell, Asari, Turian, Quarian, Krogan or Salarian.  Each species have different pools of skills to dump points into as well as having unique movement/melee animations that will more than likely have veteran players avoiding human characters like the plague.

2) The co-op “survival” mode is challenging and unpredictable.  Players that are used to ME2 controls will have no problems picking up on all the subtle differences of every species, but regardless of individual skill, teamwork is the only thing that will see a safe extraction even on the lowest difficulty and the reward for clearing stages is a massive experience and credit bonus.  With experience bonuses given to every action like revivals, headshots, biotic kills, etc., this game rewards the player for contributing to the team.  Although kills can still be “stolen” by teammates, a point system is in place to give a proportional reward to each player depending on how much damage was dealt before the final blow.  It is quite refreshing to finally encounter a multiplayer mode that encourages non-douche-bag game play.

3) The baseball card pack unlocking system is surprisingly satisfying.  I mentioned that the player earns credits in addition to experience for clearing stages.  Experience allows the character’s abilities to grow in strength and versatility, but items must be purchased, but not in the manner in which gamers have become accustomed.  The player purchases starter, recruit and veteran “packs” with their credits which contain a random selection of items like new weapons, weapon modifications, ammo/armor boosts, health/revival packs and new characters to play as.  Some players may dislike the fact that luck plays a large role in them getting what they want, but they can take solace in two facts: 1- useless duplicates are fairly rare and 2- you have as good a chance at getting something awesome on your first pack as your 20th provided you always purchase veteran packs at 20K a piece.

4)  Experience that is earned within each combat class does not need to be re-earned to build new character unlocks within the same category.  On our preview podcast for Mass Effect 3, our associate Kevin brought up a valid concern for multiplayer being that the level cap is only 20 and therefore putting a glaring limitation on the player’s motivation to keep on playing.  My counter to that statement was that there were 6 classes, times 20 levels of advancement, times 4 species per class to build which yields 480 levels to be gained.  That is a very daunting number to achieve and thankfully not necessary.  When you get to level 20 in the soldier class as a human (only humans are available at the start) and you unlock the much coveted Krogan soldier, you do not begin from scratch if you want to use that character.  You do get all the experience points a level 20 would have to distribute as you see fit which is an excellent benefit seeing how max level non-humans are vital in completing the higher difficulties of multiplayer.

5) Modification and specialization is a huge strength.  Character uniforms will be able to alter colors, highlights and patterns to make every player’s team of specialists look unique.  Every gun has 2 modification slots to give the player enhanced stability, damage output, increased rate of fire and larger clip sizes.  Regardless of class, any character can bring any 2 guns into combat they have unlocked thus far (although I recommend picking 1 as your favorite in order to enjoy an increased power recharge bonus). 

 

“The Bad” about multiplayer:

1) Match making is broken and needs to be fixed ASAP!  If the player has three other friends to make a full squad with, you’ll have no problems making private matches and knocking out multiple rounds of play quickly.  Selecting “quick match” as a solo player is laughable in terms of “quickness.”  The majority of the time had me jumping into a lobby with only one other player and it would take forever to fill in the other 2 public slots – if at all.  Players can jump in and out of matches at will, but host migration is a wretched collection of load screens which can result in outright disconnection.  The amount of real time wasted in waiting for proper matches to be formed can become very frustrating.

2)   Connectivity of every player to multiplayer matches seems temperamental at best.  Another common sight in the matchmaking lobby is every player selecting the “ready” button with the exception of one.  At first I thought this was simply the result of some tool that is AFK or fooling around with his or her load-out for an unreasonable amount of time.  As this became a common theme I began to believe that it was the result of shoddy connections.  The game will randomly kick the player out of active games at a rate that is not problematic save for this fact: any progress the player has made is instantly nullified as the only way to save progress is by going all the way or having your whole party get wiped out within proper game menus. 

3) The X button is far too glitchy.  On the PS3, the X button is the all encompassing environment interaction key that is necessary to depress in order to go into and out of cover, revive teammates, execute combat rolls and engage/disarm devices that need to be hacked within the match.  Getting the X button to do what you actually want in crowds of enemies is terrible.  Reviving a teammate that is right next to waist-high cover is almost impossible.  Hacking devices that are next to walls requires spamming X because the game didn’t register the first 10 times you pressed it.  This shouldn’t be a problem for PC gamers by remapping actions to different keys, but counsel controllers have severe button limitations.

4) End game multiplayer motivation seems lacking.  It’s true that earning a combined 120 levels divided by 6 combat classes will take a healthy amount of time to accomplish.  Skilled players will have no problems doing this in casual plays sessions in less than 2 weeks.  The reward for multiplayer is advancement.  The reward for advancement is building a strong squad of specialists for Shepard to deploy in some manner during the single player campaign.  Where does that leave the player after that?  The answer lies in clearing stages at higher difficulty levels.  Silver challenges require 4 squad mates at level 10 at least to have a reasonable chance to win and gold challenges require everyone at max level, complimentary classes and players on top of their individual games to have a snowball’s chance in hell.  As of now, there doesn’t appear to be a point to subjecting yourself to that brutality other than pride and without a trophy or achievement to showcase the accomplishment, I don’t see many players being interested in participating at those higher difficulties.

5) Nobody seems interested in using headsets for this multiplayer mode.  Especially on higher difficulties, communication is vital in clearing these maps as there is no “radar” to exploit and unless the squad battles like a tight-knit Spartan phalanx, knowing precisely where downed teammates are located is pretty important info.  The two maps available for this demo are not particularly large so keeping tabs on your squad mates is less of an issue, but if maps get larger, players need to take advantage of this free communication option.  Also, if someone on your team is annoying, an option for muting them NEEDS to be included.  It exists in virtually every other multiplayer game.

 

So that’s the bottom line on the Mass Effect 3 demo.  Unfortunately, none of the progress that is achieved in the multiplayer portion will carry over to the full game, but that’s no reason to ignore this very fun demo.  It gives the player a risk free opportunity to experiment with class development within a virtual environment that is far less forgiving than previous installments.  The potential for EA and BioWare to reap massive profit on this piece of fictional entertainment has all been laid in the groundwork of ever intriguing replay options.  Although no demo is flawless, hopefully BioWare can make some patch alterations to iron out the minor yet noticeable wrinkles in an otherwise silky smooth video game experience.

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Movie News Reviews

Movie Review: The Grey (2012)

Not a Masterpiece

A Film Review of The Grey

By: Lawrence Napoli

 

 

[[wysiwyg_imageupload:651:]]I’ve never been a fan of the pure, plain survival film.  Some man or woman out in the middle of anywhere with precious little else besides their own personal creativity to help them get by was never particularly interesting unless it had some kind of fantastic angle to it.  This is why I love films that involve zombies; the post-apocalypse and space/sea travel because the extra bells and whistles dress up the core theme of survival into something more interesting than some guy trying to make a tool out of a stick.  The Grey is a film that borderlines on the outright deceitful due to its marketing campaign promoting this film as the sort of fantastic survival that is on par with those I previously mentioned.  The Grey is not as exciting as every trailer makes it out to be.  The Grey is about as unassuming as a survival film can be and what’s worse, the inconsistent devotion to realism only has some plot points resolving the way they probably would while the rest require a healthy dose of blind faith to simply accept and move on.  The Grey is a film that will disappoint if the viewer requires more than an exceptional performance by Liam Neeson to entertain.

Writer/director Joe Carnahan and his co-writer Ian Mackenzie Jeffers had a very curious philosophy in regards to the story they presented onscreen: everything must bow to convenience.  Naturally, the simulated drama that is generated in movies is built upon the foundation of convenient plot twists, but the best fictions are capable of masking this fact if what happens on film is in line with the rules of reality established within the fiction.  Neo is a superman within The Matrix because he has some undefined “chosen” insight/enlightenment in manipulating that system – in the “real world” you can punch him in the face, he’ll bleed and you don’t have to worry about being jump-kicked into space because that’s physically impossible.  In The Grey, the survivors of a plane crash in Nowheres-ville, Alaska seem to be capable of doing things beyond their exceptionally low skill set in order to survive their series of unfortunate events.  Even the main protagonist, Ottway (Liam Neeson) displays the sort of wilderness survival skills one would associate with Bear Grylls, although the film clearly establishes him as an ex-merc of some sort and nothing more.  The biggest weakness of this script is the lack of detail both in plot and character development.  It is in detailed presentation and explanation that an audience can understand why a character can do what he or she does and how they get to where they’re going.  Glazing over the details is evidence of convenient filmmaking that isn’t concerned with making the tough decisions that may alter the plot’s culmination.  If you want to do a realistic survival film, then go all the way because half-measures can be sniffed out by audiences better than even we would admit, and sour word of mouth can debilitate even the biggest budget films.  As a result, this film hovers exactly in the middle of the nether realm between absolute plausibility and impossibility, and that’s a place that no film ought to aspire to.  This leaves a film’s plot twists to develop whimsically as opposed to a gradual building of credibility that establishes the rules of the fictional world one presents to an audience, thus making it easier to accept and stacks the deck in the filmmaker’s favor.  The rest of the story plays out the way it more than likely would in the real world with a friendly kick in the groin to the audience at the very end: thanks for watching.

I normally don’t care for discussing money issues in film production, but The Grey presents an interesting opportunity to think about the management of funds and how it directly impacts the story.  The third installment of the “Liam Neeson versus the world” trilogy boasts the largest budget among Unknown (2011) and Taken (2008) at $34 million dollars.  Common logic suggests that more money presents more freedom to the filmmakers in terms of what can and cannot be done with effects, stunts and performance to yield a better story.  Incorrect.  Upon The Grey’s conclusion, I instantly made note of how this film was far inferior to Neeson’s previous two singular adventures.  So where did this film go wrong?  None were considered major studio productions, the stories in each were nothing to write home about and they all heavily depended on the aura of “Liam Neeson kicking ass” to make the whole production work.  The one thing that sets The Grey apart is the incredibly hostile environment of the frigid wilderness that is heavily animated by CG.  The snow, the wolves and the very terrifying plane crash that puts the cast into their predicament represents the lion’s share of the budget.  They all look great and they’re all very intimidating, but they somehow don’t present a very intriguing opposition to Liam Neeson, and you know why?  You can’t punch snow, you can’t punch wolves (1 wolf yes, pack of wolves, no) and you can’t punch a plane crash.  Nature does not present an effective antagonist in film, and it never will because it is impersonal and cannot be defeated, merely circumvented.  Still, an awful lot of money was spent to produce this vision of nature’s fury and therefore a large amount of screen time must be devoted to it.  When that happens, screen time gets subtracted from the human characters that exist to generate sympathy and intrigue for the main character and subsequently, the focal point for the audience’s identification with the story is marred.  The audience loses out on a lot of potential character development which is replaced by a form of opposition that cannot be affected in any way despite the best efforts of the main character; not the best rationale for the distribution of funds and it shows on the screen.

The one aspect of this film that is an absolute triumph is Liam Neeson, who produces one of his most powerful performances since Schindler’s List (1993).  Anyone who has followed his career knows about the terrible tragedy that befell his wife Natasha Richardson in 2009 (skiing accident) and the incredible anguish Liam felt for the loss of his wife of 15 years.  The reason I mention this is because The Grey is a film that appears to have been custom built for Mr. Neeson as the character he plays, Ottway, also loses his wife to tragedy and it is the primary source of his profound sorrow.  I am uncertain if this was truly coincidence, the filmmakers approached Liam or this was a project he approached himself, but the end result is a fine exploration of the emotional spectrum of a human being that is pushed beyond his physical limit and light years past spiritual sanity.  The key to a survival film is portraying the strength of will despite overwhelming odds and ever declining excuses to go on.  The film gives Neeson plenty of opportunities to portray the conflicting emotions behind the reality of despair and the instinct to survive.  Neeson is one of the best leading men Hollywood has ever seen and despite the shortcomings of The Grey as a film, seeing what a real actor can do for the camera is quite a treat.  There is one moment towards the end of the film where Ottway curses out God and in that one instant in time Neeson was transported back to that fateful day in 2009 and every ounce of guttural rage, anger, sorrow and defiance gets released into the snowy void.  Simply put, it was an amazing scene to experience and should forever be linked to Neeson’s entire body of work as a specific example that defines him as a truly great actor.

The Grey is not a film for everyone and I would only recommend it to people that enjoy movies that are driven by a single actor who produces an exceptional performance.  The action is sparse, the pacing is a struggle and the ever presence of white that constantly fills the frame could be annoying to the less disciplined member of the audience.  This film doesn’t devote any real amount of time to answering the questions of “why” and “how,” and one would think that those would be fundamentals in making a survival film interesting at all.  Liam Neeson is a force of nature unto himself, but despite his best efforts, this film washes out and the ending does not help at all.  It is one of the worst I’ve seen since The Mist (2007).

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Movie News Reviews

Review: Modern Warfare 3: A Critical Perspective On FPS’s In General

FPS’s Suck and These are the Reasons Why

A Video Game Review of Call of Duty: Modern Warfare 3

By: Lawrence Napoli

 

[[wysiwyg_imageupload:602:]]

How do I hate thee, FPS (First Person Shooter)?  Let me count the ways:  One, for the ignorant masses you attract like moths to the flame.  Two, for your lack of innovation.  Three, for the shameless way you “reward” twitch reflexes.  Four, for your inability to inspire team tactics.  Five, for the curious ways you make online matches.  Six, for the fact your single player campaign is merely a dressed up tutorial.  Seven, because everyone wants to be just like you.  And eight, because no other genre reaffirms negative stereotypes in regards to video games and gamers in particular.

Now before I start getting angry e-mails from clans and pro leagues, let me say that Modern Warfare 3 is an excellent video game, capable of inspiring a great deal of fun.  This isn’t political flip-flopping on my part (despite this article being about “curb-stomping the FPS genre”).  It is a statement of fact because I have found the Modern Warfare series to be uniquely satisfying; so much so, that a non-FPS aficionado like myself has gotten around to platinum-ing Modern Warfare 2 and am VERY CLOSE to doing the same with MW3.  Unfortunately, the thrill is already wearing thin, despite only owning this game for a month.  In this regard, MW3 definitely feels like a one night stand rather than a more fulfilling and hour consuming relationship.  Let’s face facts folks, gaming is not a cheap hobby to get into and it doesn’t look like we’ll ever see things getting better for the consumer, what with SOPA and the potential death of the used games market on the horizon (thank you Xbox 720).  Most games that I purchase are due to an interest in the title that is independent of its overall popularity.  I must admit that I bought MW3 (and MW2 before it) because EVERYONE was playing it, it was on sale for $40 and I am a shameless trophy whor. . . er. . . hunter.  Having played through what will likely be the best selling game of all time in MW3, I can see why it wasn’t on anyone’s short list for game of the year in 2011. 

MW3 appeals to the ignorant masses the same way Nintendo Wii appeals to non-gamers.  It’s a numbers game and the video game industry is interested in one thing and one thing only: MONEY!  Unlike the Wii, the FPS genre doesn’t attempt to shake down grandma and grandpa to buy into something for themselves that they’ll lose interest in a matter of weeks.  In fact, all FPS’s have a history of appealing to hard core, serious gamers that have had enough of an interest in counter-culture to reap countless hours of pleasure by engaging in virtual, ballistic homicide.  For a time, the FPS defined the very notion of counter-culture, but today, with this country’s ever growing comfort with violent imagery and the frequent video footage of US troops doing their duty in whatever foreign country happens to be the flavor of the week, everything about MW3 is as conventional as video games can deliver.  I don’t have a particular problem with this kind of shift to the mainstream so long as it doesn’t affect the quality of the product and unfortunately it has – cue MW3’s multiplayer mode and the knuckleheads that populate it.  Online competitive and cooperative modes to MW3 represent the majority of time that any player will spend on MW3, and if it’s one thing that can be assured about playing online, you will have to deal with people who don’t know how to play, show no willingness to learn, will cry like little girls every time they die and may get so frustrated that they’ll sabotage their own team just for kicks.  This is what happens when an overabundance of 10 year old boys con their relatives into buying them M-rated games like MW3 and that ruins a gaming experience.  It’s not like Activision can plead ignorance in reference to this point because this game’s major commercial partnership to promote its release was with Mountain Dew.  How many pre-teens drink that legalized crack cocaine like water? 

The lack of innovation in the FPS has been one of this genre’s calling cards recently, but it is especially true with MW3.  My day job is in retail. and I cannot tell you how many complaints I’ve heard from customers about this game specifically being “an expansion pack to MW2.”  It is a valid argument to make: interfaces are the same, game play is the same, game modes are the same.  The game is just newer with some more diverse environments and tries to trick you into believing they are interactive environments when they are merely fancy commencements to the beginnings of stages.  There are some improvements to make note of like the inclusion of survival mode (which is really a remix of zombie mode from Black Ops) and new kill streak bonuses like “becoming a juggernaut,” one of the iconic staples for this franchise.  Unfortunately, there have been a couple of issues regarding the level of “invincibility” the player is afforded once he or she dons the tactical armor suit.  First it’s too weak, then it’s too strong and each time there were patches to “fix” it.  I do not understand why such a minor alteration to game play wasn’t planned, programmed and play tested prior to release, but then Call of Duty desires to become the Madden of FPS’s: a new title every year that requires minimal effort while yielding maximum profit. 

MW3 “rewards” twitch reflexes more so than any other FPS in history to my recollection.  “Well no duh!” says the FPS fan, “that’s what shooters do.”  I fully understand that the player’s ability to identify a threat on the screen, aim at said target and dispatch with extreme prejudice is what separates the bad from the good from the great from the pros.  This is what is considered to have excellent twitch reflexes.  My major criticism of this fact is that MW3 does not require prolonged marksmanship in order to take down targets (unlike the higher difficulties of campaign mode), making the initial “twitch” of snapping to a target much more than half the battle.  It may be less realistic, but games incorporate a shield/armor/protection system to impose a prolonged marksmanship standard in order to counter common exploits in multiplayer competitive formats like: camping out respawn points, differences in individual ping rates and server/user lag.  Challenging the player with not just making your first shot count, but the ten that follow it allows those targeted to at least have a fighting chance to counter.  MW3 clearly values the realism of the preemptive strike over anything else which is great for the virtual training of real world soldiers, but not a very effective form of entertainment.  

Despite this dedication to “realism,” MW3 doesn’t reward the individual that employs team tactics and actually inspires players to run around like loose cannons to advance in level more quickly so as to unlock a more powerful arsenal.  It’s all about accumulating that kill count and no one likes their kills to be “stolen” by one’s teammates firing on the same target as you.  What better way to assure an individual’s performance by running off on your own?  The only problem with that is that those considered to be “great” players and 100% of pro’s ALWAYS use team tactics, thus making the rogue trooper a glutton for 2, 3 (or more) on one’s – which always results in death.  How about bonuses for combo kills when the whole squad empties rounds into a single target?  This frustration is only amplified in survival mode when the name of the game is SURVIVAL, which means that being in close proximity to your 1 squad-mate if he or she gets downed is necessary to revive them quickly.  Squatting at opposite ends of the map is a strategy for imbeciles yet is a common occurrence in this game mode.

Match making in MW3’s multiplayer modes is somewhat of a mystery to me.  It may be a little old school of me to say this, but I miss the old days of lobbies that waited to be filled.  These lobbies would be a little more descriptive of the type of match you were going to join as well as the other players that were going to play, and if you didn’t like the layout, you weren’t committed to that match.  MW3 (and just about every other FPS out there) has evolved past this archaic method in favor of blind server match ups which really speeds up the process of going from match to match with minimal down time (server permitting, of course).  Unfortunately, the player has no control over the matches he or she is getting into which means there is a chance (more like a certainty) that you could wind up in a game with nothing but pre-pubescence or a high level clan that takes pride in noob hunting – neither of which is very enjoyable which could be corrected with a more comprehensive and structured match making system that takes player choice into consideration.  Match making in Survival or Spec Ops is outright broken.  One in ten player match ups results in a pairing that is productive for me.  The rest of the time, the other player is AFK, a stupid child or a knucklehead that begins the match by knifing me in the back only to revive me and then knife me once again.

There once was a time (not so long ago) when FPS’s were singular experiences.  Where you turned something on and a challenge was beset before an individual and it was only the virtual environment itself that stood between the player and the goal.  The dawn of the multiplayer experience has brought the ever adapting challenge of human competition, and many regard this type of game as the true mark of accomplishment and advancement because software behaves in defined patterns, and all the player has to do is “learn the trick” to beat the computer.  Unfortunately for the FPS, this has led to an unbalanced shift in attention to online formats which has sacrificed the quality of single player modes with the exception of the BioShock franchise (an FPS still dedicated to story, character and drama above all else – none of which you get by running around trying to shoot people in the head, akin to death match).   MW3 is no exception despite the fact that its single player campaign produces an infinitely practical and somewhat plausible series of fictional events.  It is important to note how the FPS format leaves character identification, relation and development at a severe disadvantage to the player because the player never sees what his or her character looks like.  MW3 is so shameless about the player assuming the role of “some guy” that the player jumps to and from multiple faceless names on various fronts during the global conflict it depicts.  This kind of disconnection between character and player takes the concept of story and relegates it to second class citizenship.  Thus, the single player campaign degenerates into little more than a prolonged tutorial that gets the player acclimated with the basics of control and nothing more.

As the Modern Warfare franchise happens to be the gold standard of the FPS genre, every other game out there so desperately attempts to emulate (if not outright copy) elements of its game play and graphics so as to duplicate equally impressive sales numbers.  The one benefit to this has become somewhat of a standardization of button layouts: left shoulder buttons aim, right shoulder buttons fire, analog sticks navigate and so on and so forth.  Even if one is unfamiliar to FPS controls, learning it once will give you the skills and comfort to slide into any future FPS game.  The bad part about being the coolest kid on campus is that copycats like you so much that stark deviations from the formula are looked upon as undesirable, thus feeding back into the whole “lack of innovation” problem I mentioned earlier.  Other FPS’s distinguish themselves in subtle differences such as the inclusion of vehicles, larger maps, different terrain, but the lynch pins of these games don’t really change.  The player is a member of some kind of army, the standard array of realistic shotguns, side arms, assault and sniper rifles are available, the bad guys are Russians, Nazis or terrorists, movement is rarely more dynamic than running, health regenerates if you can find cover and head shots are inconsistently reliable against AI and human opposition.  Does all of this sound familiar to you?  It should, you’ve only been there and done that a hundred times. 

Finally, I must make note of the negative connotation that is attracted to the gaming community as a result of the shear presence of FPS’s and Modern Warfare in general.  True gamers know there is a difference between themselves and the knuckleheads that pop in a disk every once in a while.  The true gamer is interested in playing many if not all game types, thus exposing the individual to more than the concept of “shoot the bad guy in the face to win.”  Coincidentally, these individuals tend to have been exposed to better education and life experiences to develop the intelligence and intrigue to be interested in gaming variety in the first place.  These factors also trend against this kind of individual being a racist, bigot, sexist or general malcontent, i.e. the “knuckleheads” I specifically refer to that make all gamers look bad.  You know them as the jerks that cross the line of simple trash talk into the realm of verbal abuse in online gaming.  Guess what kind of game the knuckleheads all but exclusively play?  FPS’s and every iteration of Call of Duty

Obviously, these cretins do not compose the majority of gamers, but the rest of society has specific phenomena to create their own generalizations about the connection between human behavior and video games.  How many trucks carrying copies of MW3 were hijacked in France last year?  What FPS game was credited with inspiring Columbine?  What kind of war game does the military use in training?  These kinds of stories hit the main stream media like an uppercut from Ali and the opinionated fallout is impossible to curtail.  To suggest that FPS’s (or video games in general) were the direct cause of these events would be irresponsible, but to suggest they have absolutely nothing to do with the equation would be dumb.  MW3 and FPS’s in and of themselves are not the problem and I do applaud their efforts in addressing the toxic online environment by being more vigilant in the banning of abusive users, but until problematic players become better people, the stigma will remain.  This last point I make about FPS’s is less of a criticism and more of an observation, but it doesn’t make the situation “suck” any less and ought to be discussed because awareness can hopefully inspire enlightenment.

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Movie News Reviews

When the Blair Witch Meets Akira: A Film Review of Chronicle

When the Blair Witch Meets Akira

A Film Review of Chronicle

By: Lawrence Napoli

 

[[wysiwyg_imageupload:594:]]Chronicle is the most realistic depiction of every nerd’s, comic book fan’s, sci-fi aficionado’s and disenfranchised youth’s unadulterated wet dream come true.  Kudos to this film’s trailers for doing exactly what they should: get the idea of the film across without spoiling the story and without deceiving a potential member of the audience into expecting more than what the film actually delivers (the calling card of the majority of film trailers).  A very small part of me is disappointed that this film comes up short in the “surprise” department, but what it lacks in twists makes up for in impressively effective visual effects reminiscent of Paranormal Activity as opposed to the over the top plasticity of Star Wars.  The estimated budget of $12 million dollars seems far too low for what the overall visual style of Chronicle delivers.  It goes to show you what even off the shelf software is capable of in the hands of a talented CG artist, but without some dedication to story, even the prettiest movies fail in the eyes of the audience (thank you Skyline).  I will not sit here and tell you that this is the best “superpower” fiction ever written, because the story has some glaring deficiencies, but the plot is simplified and layered with some very relatable human drama that is generated from the desire for acceptance in high school (and really, for the rest of our human lives).  I found this film to be entertaining and thought provoking in that it asks the age old question as to why human beings treat one another like garbage.  When you really think about it, answering this question seems like it could unlock the true potential of our species because when we aren’t murdering each other, we happen to accomplish some incredible feats of good when we work together.  Food for thought.

Chronicle, although being a story primarily concerned with what could happen if teenage Americans got superpowers, is really a story about how young people are products of their environments and how not everyone comes from a happy, nuclear household in the ‘burbs.  Without guidance and education, the ignorant are left to their own devices and more often than not, they make some very bad choices.  Yeah, yeah, we’ve all heard, seen and felt this before through countless movies and TV shows as well as real life tragedies such as Columbine and the Blacksburg massacre.  Chronicle is most interested in addressing the negativity that results from broken homes and bullying, two things I personally despise and identify as culprits for manufacturing some of the worst human beings in history.  The story is written in a very personal way by co-writers Max Landis (son of director John Landis) and director Josh Trank.  If one is still cognizant of the heaven or hell that high school was for you, instant relatability shouldn’t be a problem.  The one big problem, however, is the fact that the only real character development that the audience is privy to is of the main protagonist/antagonist Andrew because it is his video camera that is “chronicling” the amazing things that happen to him and his friends when they encounter something clearly not of this Earth.  Other perspectives simply do not flesh out any other character in this film, which is a real tragedy because Andrew’s hard luck tale is vintage villainy to be contrasted with.  Magneto never decided to be “evil” on a whim.  There were very real and personal reasons to explain his behavior, and it is only by contrasting an origin like this with another perspective (say, Charles Xavier) that one can find any appreciation for the difference between “good” and “evil.”  Budget limitations aside, this kind of movie needs better character development and unfortunately, the “found footage” or documentary style narratives have been (for the most part) completely unsuccessful at communicating this to an audience.

And speaking of that filmmaking style, I wonder if director Josh Trank made the right choice in using it in the first place.  The benefits are quite obvious: the documentary style enhances the realism of every visual effect, it’s much easier to set up shots and light scenes and (most importantly) it’s very economical.   The drawbacks are that it limits the perspectives of the story, imagery only progresses in a series of jump cuts that may or may not lose an audience and not everybody likes watching the jarring motion of hand held camera work all the time (although Chronicle features much smoother camera motion as a result of a very clever plot device).  Perhaps if this style of filmmaking weren’t so overexposed with a more impressive pedigree to reference, I would say that it’s a major part of what makes this film unique, but I really don’t feel Chronicle gains much from it.  Yes, the sky sequences are quite fun and the final confrontation is epic in scale, but a traditional narrative style could have vaulted these moments into the upper stratosphere (pun intended).  Much of the actual action during these sequences is masked by Andrew’s single camera or by several fixed cameras of varying sources throughout the city.  Instead of selecting one style over another, perhaps a blend would have served this film better in order to maximize the most exciting action sequences.  Still, when the boys get to using their powers, enough gets showcased to please the eyes and wow the mind.

There were a lot of actors used for this film (especially extras), but there’s only one performance worth analyzing, and that is by Dane DeHaan who plays the hero/villain Andrew.  Dane is still breaking into the Hollywood scene, but he’s already showing the makings of a very intense actor.  Any fans of the HBO series In Treatment season three know Dane by his impressive performance as Jesse and all of that pent up hostility, insecurity and rage carries over to his performance in Chronicle.  Having a relatively skinny and unimposing physical presence makes him a perfect choice for the prototypical high school dweeb, but when his character is called upon to elevate his status, all of that strength is conveyed through the young man’s rather intimidating face.  However, the power of his unbridled anger is bested only by his ability to express profound sadness for being a social outcast at school, not having any real friends, having an abusive father and having a mother that is deathly ill.  It is this aspect of Dane’s performance that is most impressive, and is perhaps the only reason why anyone in the audience would have sympathy for this kind of character and any emotional investment in the movie at all.  Towards the end of the film the Andrew character practically disappeared to me, and I started seeing Tetsuo wreaking havoc like he once did in down town Neo Tokyo in Akira.  Dane DeHaan is definitely a young actor to keep your eyes on in the coming years of Hollywood filmmaking.

Chronicle is a great deal of fun if you have ever been the target of being bullied because an awful lot of knuckleheads get what’s coming to them and I can’t lie, it’s quite satisfying to see.  DeHaan’s performance is soon to be the universal image of nerd rage around the world, but I wonder if a PG-13 rating is a little too light considering the point I’m about to make.  Bullying is still a significant problem in raising America’s youth, but our culture’s continued acceptance of all things graphically violent combined with a little internet research does not provide our kids with the proper tools in handling the situation.  As tragic as Columbine was, the young haven’t quite gotten the message that it wasn’t something to aspire to considering all of the “near Columbine” events that have been thwarted by the combined efforts of teachers, concerned students and law enforcement across this country.  We’re still not addressing the problem at the source, namely, why young people get so negatively charged that they would think about vigilante vengeance so seriously that they rationalize it as an appropriate response.  Even the best school facilities, caring teachers and mentor programs pale in comparison to some good old fashioned love and guidance from a parent.  Chronicle is not afraid to present this scenario for as plainly as it is and as easily as a younger person would come to such a ludicrous response.  Therein lies the most thought provoking aspect of this film, and that alone makes this a more than worthwhile experience.  Oh, and their super powers are totally cool!

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Movie News Reviews

Movie Review: The Girl With The Dragon Tattoo

The Year of the Dragon

A Film Review of The Girl with the Dragon Tattoo

By: Lawrence Napoli

 

 

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As we enter the new year of the Dragon, this film will still be running strong in theatres in 2012, and I cannot forward a more immediate recommendation to my readers than to check out The Girl with the Dragon Tattoo at your earliest convenience.  This film, despite being an adaptation of an adaptation from an original novel by Stieg Larsson, has imprints of David Fincher all over the place.  This is a particularly good thing seeing how Fincher (for those of you who may not know) happens to make kick-ass films: Se7en (1995), The Game (1997), Fight Club (1999), Zodiac (2007) and The Social Network (2010) to name a few.  In a year that was fairly void of gritty dramas featuring shocking imagery and a thought provoking plot, Dragon Tattoo offers up a nice, adult, change of pace.  I’m not entirely sure that this film lives up to “THE feel-bad movie of the Holidays” moniker, but it sure isn’t filled with lollypops and Wonka bars.  This film is a crime drama that makes several references to graphic violence against women, so I’d recommend leaving the kids at home with the sitter for this one.  Still, this film has some sense of modesty as it tends to cut away at the most intense moments, so I wouldn’t qualify this as amongst my top ten graphically violent or shocking films. 

Although I will never use the word “tasteful” to describe the visual reproduction of rape, this film doesn’t apologize for the harsh truth of the real world and evil people that abuse the varying degrees of power they hold over others.  The manner in which the director, David Fincher, depicts violence is to hammer home a theme that Americans in particular ought to be quite familiar with by now, namely: people with money and power can do whatever they want and are simply not subject to the same set of rules as the “have-nots.”  The privileged and their abuse of power victimize both of the main characters in this film prior to them engaging in the main plot arc, and this fact is central to the brutal mystery that needs to be solved.  People that worry about paying for food, rent and school for either themselves or their families can’t appreciate this stark departure from normal society if they are shown images of CEO’s engaging in industrial espionage, but nobody can deny the literal imagery of violence.  It is unfortunate that we do not have more effective ways to make meaningful social commentary without violence, but nothing sends a message like an axe through the skull, at least not on film anyway. 

That brings us back to The Girl with the Dragon Tattoo which is a story that isn’t exactly something you haven’t seen before.  As a matter of fact, it’s quite a standard mix of suspense and investigation that just happens to be shot very, very well.  The marketing for this film would have you buy into some added element of taboo that is just too curious to pass up.  The fact of the matter is that this is not entirely the case.  Nazis, rape, over privileged rich people and media agendas all have strong footholds in the American film library, and these conventions all happen to play a role in Dragon Tattoo.  The structure of the story is also something that may bewilder the average movie-goer as it is neither prototypically linear nor non-linear.  Despite all that, screenwriter Steven Zaillian crafts an alternative take on the crime drama that is easy enough to follow with a little attentiveness (and the caffeinated beverage of your choice).  That’s not to say that Zaillian’s adaptation is a snoozer, but suffers from two significant drawbacks: 1) details of the investigation via dialogue or close-ups are not spelled out for the audience and 2) action scenes are extremely sparse.  Such is the nature with dialogue-driven-dramas, but these pacing debilitations are tempered by scenes that feature the one interesting character in this fiction: Lisbeth Salander, the girl with the dragon tattoo. 

This character is clearly identified as the unpredictable type, and half of her intrigue is generated by the anticipation of what she will do next.  As much as I like this character and absolutely loved the performance of said character, there’s too much of a drop off when the story shifts back to the perspective of the male lead: Mikael Blomkvist – the blandest investigative journalist ever conceived by the imagination of human beings.  Perhaps this contrast can be attributed to the significant degree of role reversal in traditional sexual stereotypes as depicted historically in film.  This film wins as many points with feminists as a film like G.I. Jane did.  Seeing women schlep around like they have 12 inch Johnsons is about as interesting as it sounds – which is to say – not.  Lisbeth is not exactly “butch,” but there are a few moments in this film where she behaves in a shamelessly male fashion, which caused me to wince somewhat because subscribing to a stereotype conflicts with her unpredictability.  Regardless, I found enough of this character and her interaction with the story to be compelling, but those who don’t love Lisbeth as a character may find the rest of the film a complete wash.

When the action is minimal and the effects are few and far between, even well written dialogue is nothing without inspired performances.  Let’s just say that then, men not named Christopher Plummer don’t exactly pull their weight in The Girl with the Dragon Tattoo.  Stellan Skarsgard is solid in his role as Martin Vanger, but if one is familiar with his filmography, one notices a simple remix of his past performances.  Who’s the more foolish: the fool or the fool who casts the same actor in the same roles?  I am convinced that Daniel Craig doesn’t like me personally because I honestly have nothing against the man, yet I continue to be frustrated by the utter irrelevance of his performances in all his recent film work.  He must have something personal against me.  He produced such a respectable performance in Defiance (2008) that I cannot compare anything else he’s done since as more than “going through the motions.”  His performance as Mikael continues that unfortunate trend as his featured scenes are mere stop gaps for the audience while waiting for Lisbeth to come back.  Thankfully, Mr. Christopher Plummer lends some much needed intelligence, sophistication and charm in his small role as Henrik Vanger, the patriarch of the Vanger family dead set on righting a family scandal that lies at the center of the plot.  As his character plays a sort of victim, the role he plays disallows him from being more proactive in the story, but what’s worse is how his character disappears for the entire second act.  Thus, the audience is not privy to the full Plummer experience, but the mysterious manner in which he portrays his character is very compelling, albeit brief.

Let’s not deny the fact that The Girl with the Dragon Tattoo is all about Rooney Mara and how she will be a force to be reckoned with for the foreseeable future in Hollywood as top tier talent in hopes that her future projects will bring even more substance to the sexy.  Obviously, she is a beautiful woman, but her physical attraction is anti-typically silicon free and that is a welcome sight to see, but still not entirely “normal body type” as there doesn’t seem to be an ounce of fat on her – I guess nobody’s perfect.  That being said, Rooney is called upon to discard her clothing a few times, which has less to do with Hollywood’s shameless obsession with female nudity (believe it or not) and more to do with developing Lisbeth as a tormented individual who’s had a rough upbringing requiring less than admirable life choices to survive.  Getting by in the urban wasteland in Europe is no more glamorous than anywhere else, so Lisbeth must be tough as nails, a little liberal with “the law” and be callous to the rest of the world.  Therein lays the most powerful aspect of Ms. Mara’s performance: the deadpan stoicism, especially when her character shows hints of change.  More often than not, Lisbeth as a character only fluctuates between rage and what appears to be indifference, but as her relationship with Mikael evolves, so too does her demeanor in very subtle, but noticeable ways.  You won’t see Rooney Mara crack a genuine smile during this film, but her dedication to maintaining the hard-edge image of disenfranchised youth is layered with sincerity and makes this film worth watching.  Rooney Mara is a powder keg of “Don’t F*ck With Me!” and I am pleased to see an example of girl power on the screen that is committed to strength and individuality.    

The Girl with the Dragon Tattoo is a very imperfect crime drama that suffers from stagnant pacing and some less than adequate performances.  For a film franchise that was meant to be billed as the definition of raw aggression and blunt sexuality, David Fincher seems to have preemptively neutered this potential beast of entertainment.  As intense as some moments in this film are, the dial certainly needs to be “set to 11” for the subsequent sequels, and doing so would certainly add some much needed action.  Whether or not the audience ultimately likes this film hinges squarely on how much they love Rooney Mara’s performance.  As a result, this will not be a film for everyone because this is “America baby,” and when it comes to brains getting splattered or explosions ripping people apart, we’re ok with it, but when it comes to sex and sexuality, people write nasty letters to their local congressman or woman.  This is a movie that’s going to require an open and attentive mind to appreciate so be prepared.  If for any other reason, this film is worth seeing because it’s a Hollywood attempt to do something different and different is always good.

For more with Lawrence On “The Girl With The Dragon Tattoo” head on over and check out his Podcast, with a very special guest, his sister Kristin. 

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Movie News Reviews

Review: Sherlock Holmes: A Game of Shadows

The Game’s a Foot!

A Film Review of Sherlock Holmes: A Game of Shadows

By: Lawrence Napoli

 

 

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Who doesn’t love a good mystery?  It is a question that reveals mankind’s innate curiosity with the unknown or unfamiliar in order to identify the variables and explain the inexplicable so as to allow ourselves to be comfortable in our own environment.  Sherlock Holmes, the definitive, master, gentleman detective is a character that is plagued by a hypersensitivity to that which is and naturally drawn to any scenario that is simply put, undefined.  Ever the avenging agent of order, Holmes’ fiction involves the solving of many a mystery which leads to the incarceration of several citizens of ill repute, yet no individual ever seemed to stand a proper challenge.  The mystery itself was always Holmes’ true foil as it seemed no less than a cabal of criminals was required to stump old Shirley for more than an hour.  This was the Sherlock Holmes that graced the silver screen in Guy Ritchie’s first adaptation in 2009.  The sequel: A Game of Shadows, presents a much more personal confrontation for Holmes as the audience is introduced to Professor James Moriarty who is every bit an intellectual equal, yet far less of a gentleman who isn’t concerned with collateral damage and harming the innocent in order to get whatever he wants.  As such, Holmes must approach this new investigation in a different manner which, of course, translates into a slightly different movie-going experience which happens to place a heavy emphasis on action.

One of the major strengths to these Guy Ritchie adaptations has been the writing: both dialogue and the overall plot.  This continues to be the case for the most part in A Game of Shadows, but I was extremely surprised to find out that no member of the original (and rather large) writing team returned to pen the sequel.  Relative writing novices Michele and Kieran Mulroney are responsible for this script which is usually a tell tale sign of a film franchise taking a turn for the worse.  Thankfully, the writers were up to the task of measuring up to the success of the original.  Any scenario involving Holmes’ arch nemesis must be compelling and complicated without being totally convulsive.  GoS certainly has several interesting plot elements in place such as more dynamic settings and the introduction of several new characters, but when the film ends the viewer finds him or herself with a somewhat predictable story.  Anyone who has seen The League of Extraordinary Gentlemen (2003) will notice some carbon copying at work.  The story attempts to compensate by adding more action sequences than the first film.  Although these scenes were well shot and certainly added to the pacing, it seemed to snowball at times and despite the fact that Sherlock Holmes is known to be an apt combatant, I never got the impression he was Neo from The Matrix.  The witty banter between Holmes and Watson is a perfect evolution of the relationship established in the first film.  This hilarious dialogue keeps the over-indulgent action grounded by dialing back on the intensity without losing the audience’s attention.  I was particularly satisfied with the genuine, plutonic love demonstrated between Holmes and Watson which could not have been more perfectly depicted than the very last scene in the film.

As for the action in A Game of Shadows, wow, I could use a LOT less slow motion effects please.  Those of you who may believe I exaggerate with my Matrix reference, rest assured that this comment is right on the mark.  I cannot fault Guy Ritchie entirely for this because I understand the need to keep the visual style to his films memorable, but sometimes too much when it comes to visual effects sacrifices the effectiveness of the action in the first place.  Please see the Star Wars prequels in reference to that comment.  It remains to be seen if the global audience will fully accept Sherlock Holmes as an action franchise, but to fully sell out the story in this regard would be a mistake.  Holmes’ story revolves around the investigation of a mystery and when half of a feature length film is devoted to explosions, fisticuffs and gunplay, that mystery doesn’t have as much screen time to shine.  Too many dialogue driven scenes in sequence do have the potential of overburdening an audience with too much exposition and breaking those up with action is an effective way to avoid that result.  Good old fashioned choreography and framing can still produce effective balance to the pacing without running the risk of diluting the impact of repeated digital effects.  Please take note, Mr. Ritchie.  

Top marks to all of the acting performances in A Game of Shadows.  The individual efforts of the supporting cast are the kind one would expect from actors promised much more screen time and/or prominent roles.  Noomi Rapace as Madam Heron, Stephen Fry as Mycroft Holmes, Rachael McAdams as Irene Adler, Geraldine James as Mrs. Hudson and Eddie Marsan as Inspector Lestrade all show that even an actor that embraces a small role can have a significant impact on the overall quality of a film.  Stephen Fry stood out in particular because no one in their right mind would ever accept the possibility that he and Robert Downey Jr. could be related in any way if they were to simply stand next to each other.  Fry’s snobbish line delivery and nuances in dialect play off perfectly from Downey’s and the repartee between them makes for an undeniable connection that pays off every time the two share screen time. 

A good villain is invaluable to any film and Jared Harris’ portrayal of Moriarty may not be one for the ages, but is very respectable and doesn’t back down to Robert Downey Jr. in any way.  Harris has a keen ability to counter every verbal jab Downey throws which is essential for his character.  Although he also demonstarates the proper demeanor of calm, control and supreme confidence, I didn’t feel he was as menacing as the faceless entity this character was portrayed as in the first film.  Perhaps this is the way Moriarty is written in the Sherlock Holmes novels, but as a fan of film, I would like to see a little bit more pure evil. 

In the end, this film is all about Robert Downey Jr. as Sherlock Holmes and Jude Law as Dr. Watson and although these two characters are featured less as a duo and promotes the interplay between Holmes and Moriarty as a higher priority, these two actors once again deliver performances that should not be missed by anyone.  The key relationship between their characters is far more than the prototypical funny man vs. straight man routine as both have individual moments of hilarity and poignancy.  Their friendship is far beyond a simple “bro-mance” as the audience is able to feel the sense of true family between them.  Law and Downey remain the essential components to these Sherlock Holmes films and despite the arching narrative’s tendency to move these characters apart, it is essential for these films to see them stay together. 

Not to take anything away from Jude Law (because he is a fine actor and clearly does a fine job in this film), but Robert Downey Jr. ought to be recognized as a great actor for the vast array of fine performances he continues to add to with his efforts in A Game of Shadows.  The argument could be made that the difference between Tony Stark and Sherlock Holmes is merely an English accent, but the fact is that these are two very different types of “train wreck characters” that exude similar charisma in very different ways and it takes more than a great performance to communicate this; it takes a great actor.  All Downey needs is a custom built drama with nothing but Oscar gold in mind to definitively place him alongside the all time greats. 

Sherlock Holmes: A Game of Shadows is not a perfect film, but is easily the best action/adventure feature during this holiday season.  Families that have teenage children will have a very fun time, but be forewarned, the English dialect throughout is very thick so those who are befuddled by the likes of Harry Potter may find themselves asking “What did he just say?” once too often.  This film is an action-buddy-comedy mixed with a period piece with brains and if that doesn’t appeal to you, I’d recommend Justin Bieber’s self congratulatory Never Say Never or a new classic like American Idol’s notorious flop From Justin to Kelly.  In this season of giving, even bad films need to have paying viewers.  Otherwise, bad films would never be made . . . wait a minute!

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